[b]Update 0.9.4 is here! [/b]This update brings two major improvements that will enhance both gameplay and visuals.
[b]Transport systems have been overhauled[/b] — drones and vehicles are now much more efficient. Drones waste less time and prioritize unloading vehicles. Trucks have been significantly improved to remain useful longer.
[b]Going green![/b] Grass now spreads naturally from trees, covering large areas — including under roads, rails, and factories — giving your cities a more organic look. It will keep spreading as long as the soil retains enough humidity and the temperature is favorable. In drier or colder regions, it takes on a more yellowish hue. Trees have also been rebalanced, and cities will no longer require oxygen once there’s enough of it in the atmosphere!
This update also includes a variety of other tweaks and improvements — check out the full list below!
Plan B - v0.9.4 build 1039
[b]Major improvements:[/b]
Major rework of transports and drones behavior, to move containers faster and smarter. Trucks buffed a lot (cf. Balance changes).
Add grass and rebalance other plants (cf. Balance changes). Grass automatically spread (including below rails, roads and factories) when planting trees, and gives a bit of oxygen (20% of a forest hexagon)
[b]Improvements:[/b]
Drones take off to unload stacks earlier, load and unload faster, give priority to transports, search for new task earlier, optimize performances
Drones movement smoothed, move at the exact position (no more drones & containers teleports).
Show actual vehicles stats (number of containers transported per year)
Tress replace more easily other types of trees, if they are better suited for the local conditions
Reduced O2 city need when enough of it
Add a history of camera positions (with mouse buttons 4/5)
Update localisation from/to Crowdin (help very appreciated! especially for Italian, Japanese, Ukrainian, Polish, Czech, Thai.
Added an option to pause music between each tracks
[b]Balance:[/b]
Depots MK3 drones move 2 containers at once.
Trucks number of containers 1 => 2, speed 1 => 2
Trains speed 2 => 3, acceleration 0.3 => 0.16
Ship: speed 0.8 => 1.5, unlock level 20 => 19
Trains wait to be fully unloaded
Do not reroute vehicles if their path is flooded
Tropical trees give +50% oxygen
Palm trees are now the only trees growing on beaches
Cacti grow on no-water areas, are more distant to each others, give less oxygen (same quantity as visible cacti number)
Modify tree movements so they are more synchronised with the wind direction
[b]Bugs fix:[/b]
Fixed bug with history not reset at reload
Fixed soft lock if we set mouse left button on cancel
Fixed bug if we close input window while waiting for input
Fixed selection error at north pole
Fixed wrong selection infos when selected item change by itself
Fixed rare case of depots that skip some neighbors
Fixed very bad estimation of containers transported by a line when saturated
Console does not block mouse clicks
[b]Minor:[/b]
Allow landmarks to be placed underwater
When removing a vehicle, remove empty ones in priority
Use 2 containers stacks for spacelift build recipe (faster)
Info : farm image changed & text improved
Optimisation of vehicles CPU performances
Optimisation of dynamic items perfs
Do not display "city need changed" too often
Space elevator hidden from unlocked items
Detects if bepinex installed (displayed in home screen)
[img src="https://clan.akamai.steamstatic.com/images/43157461/79dc30910e0aad4a97ed0b4d17926158299bbbdc.png"][/img]
