Plan B - v0.9.4 build 1039
[p]Major improvements:[/p]
- [p]Major rework of transports and drones behavior, to move containers faster and smarter. Trucks buffed a lot (cf. Balance changes). [/p][/*]
- [p]Add grass and rebalance other plants (cf. Balance changes). Grass automatically spread (including below rails, roads and factories) when planting trees, and gives a bit of oxygen (20% of a forest hexagon)[/p][/*]
- [p]Drones take off to unload stacks earlier, load and unload faster, give priority to transports, search for new task earlier, optimize performances[/p][/*]
- [p]Drones movement smoothed, move at the exact position (no more drones & containers teleports).[/p][/*]
- [p]Show actual vehicles stats (number of containers transported per year)[/p][/*]
- [p]Tress replace more easily other types of trees, if they are better suited for the local conditions [/p][/*]
- [p]Reduced O2 city need when enough of it[/p][/*]
- [p]Add a history of camera positions (with mouse buttons 4/5)[/p][/*]
- [p]Update localisation from/to Crowdin (help very appreciated! especially for Italian, Japanese, Ukrainian, Polish, Czech, Thai.[/p][/*]
- [p]Added an option to pause music between each tracks[/p][/*]
- [p]Depots MK3 drones move 2 containers at once.[/p][/*]
- [p]Trucks number of containers 1 => 2, speed 1 => 2[/p][/*]
- [p]Trains speed 2 => 3, acceleration 0.3 => 0.16[/p][/*]
- [p]Ship: speed 0.8 => 1.5, unlock level 20 => 19[/p][/*]
- [p]Trains wait to be fully unloaded[/p][/*]
- [p]Do not reroute vehicles if their path is flooded[/p][/*]
- [p]Tropical trees give +50% oxygen[/p][/*]
- [p]Palm trees are now the only trees growing on beaches[/p][/*]
- [p]Cacti grow on no-water areas, are more distant to each others, give less oxygen (same quantity as visible cacti number)[/p][/*]
- [p]Modify tree movements so they are more synchronised with the wind direction[/p][/*]
- [p]Fixed bug with history not reset at reload[/p][/*]
- [p]Fixed soft lock if we set mouse left button on cancel[/p][/*]
- [p]Fixed bug if we close input window while waiting for input[/p][/*]
- [p]Fixed selection error at north pole[/p][/*]
- [p]Fixed wrong selection infos when selected item change by itself[/p][/*]
- [p]Fixed rare case of depots that skip some neighbors[/p][/*]
- [p]Fixed very bad estimation of containers transported by a line when saturated[/p][/*]
- [p]Console does not block mouse clicks[/p][/*]
- [p]Allow landmarks to be placed underwater[/p][/*]
- [p]When removing a vehicle, remove empty ones in priority[/p][/*]
- [p]Use 2 containers stacks for spacelift build recipe (faster)[/p][/*]
- [p]Info : farm image changed & text improved[/p][/*]
- [p]Optimisation of vehicles CPU performances[/p][/*]
- [p]Optimisation of dynamic items perfs [/p][/*]
- [p]Do not display "city need changed" too often[/p][/*]
- [p]Space elevator hidden from unlocked items[/p][/*]
- [p]Detects if bepinex installed (displayed in home screen) [/p][p][/p][/*]