Here is the full changelog:
Plan B - v0.9.0 build 963
[b]Major Improvements:[/b]- All levels changed (23 levels now) with new objectives, unlocked items, hints.
- Space Elevator, Research Centers, Farms
- Simple story with dialogs
- UI completely reworked
- Info panel, unlocked progressively (replacing both help and tutorial).
- New buildings: farms, silos, food processing plants, 3 research centers, space elevator
- New containers: space elevator cable, carbon nano tubes, robotics, supra conductors, various seeds, field seeds, harvest, quality food
- 4 new achievements (3 hidden)
- New city designs (3 specialisations)
- UI: completely reworked: standardization of colors, size, etc
- UI: minimap resizable, toggable, clikable cities and landmarks, rectangle shape
- UI: horizontal item bars, with a favorite item system
- UI: dialog, with animated and aging characters
- Info screens: How to play, logistics, global infos, trucks, city supply, advanced ui, terraforming, enhanced view, recycling, trains, research centers, trees, farms.
- Changed items categories
- Oxygen in charts
- Some in-game event best not to spoil
- Updated localisation with Crowdin
- Lot of technical changes
- Many balance change in recipes, etc, too many to be compared with v0.8
- Changed first 2 objectives (now "produce 5 extractors / factories")
- Depots in contact with suppliers and consumers have now highest priority (like if contact with consumer only)
- "Enter" to rotate wall pumps, instead of Shift
- Now keep containers when we change factory recipe or if we overwrite any building
- Fixed pause and speed icon bugs
- Fixed new planet screen options texts refresh
- Fixed bug with horizontal transport lines on heptagons
- Reduced poles big mountains
- Fixed some UI artifact
- Fixed bug fx in pause
- Fixed building & destroy sounds from far away
- Set constant sound volume for build/destroy fx
- Fixed some minor ui glitch
- Fixed a low framerate after a lot of save loads.
- Fixed invisible terrain (on extreme left/right of the map)
- Fixed enhanced view water triangle size near poles
- Fixed recipe progress bar not going up to 100%
- Fixed bug with backup supply option when upgrading a depot
- Fixed dragged ghost buildings
- Fixed dead cities models
- Improved perfs with containers models
- Fixed rails stop ground image
- Fixed "nb vehicles" on ships
- Shift+F5 to save with custom suffix (debug purposes)
- Recipe ingredients shown in items buttons
- Added "incompatible save" warnings in loading screen for incompatible saves
- Improved /!\ warning icons
- Some 7-hex buildings in cities (only 1 yet)
- Escape key on mod screen
- Removed all unused localization sentences
- Added some missing tooltips
- Changed date display
- Fixed "shift message" with pile of dirt item
