Prey (2017)
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Addons zum Spiel
Addon | Prey: Mooncrash | 11.06.2018 | 19,99€ |
Über das Spiel
Die Geschichte
In Prey erwachen Sie an Bord der Raumstation Talos I, die im Jahr 2032 um den Mond kreist. Sie sind der Hauptproband eines Experiments, das die Menschheit für immer verändern soll – aber etwas läuft fürchterlich schief. Die Raumstation wurde von feindseligen Außerirdischen überrannt und nun werden Sie gejagt. Während Sie sich den dunklen Geheimnissen der Talos I und Ihrer eigenen Vergangenheit stellen, müssen Sie vor allem eines: überleben! Dabei können Sie nur die Werkzeuge nutzen, die Sie auf der Station finden. Darüber hinaus helfen Ihnen nur Ihr Verstand, Ihre Waffen und bewusstseinsverändernde Fähigkeiten. Das Schicksal der Talos I und allen an Bord liegt in Ihren Händen.
Science-Fiction-Thriller
Auf der Talos I ist nichts so, wie es scheint. Als Morgan Yu machen Sie sich auf, Hinweise zu entschlüsseln, die Sie sich selbst hinterlassen haben, um damit die Wahrheit über Ihre Vergangenheit herauszufinden. Welche Rolle werden Sie in den Plänen von TranStar, der Organisation, die die Talos I gebaut hat, spielen und wie werden Sie mit der geheimnisvollen Bedrohung umgehen, die die Station verwüstet?
Einzigartige Kulisse
Die Raumstation Talos I im Orbit um den Mond ist das Vorzeigeobjekt privater Weltraum-Unternehmen. Erforschen Sie eine luxuriöse Station, die vom Konzern-Chic der 1960er Jahre inspiriert wurde, und finden Sie Ihren Weg durch miteinander verbundene und verschlungene Pfade, die unzählige Geheimnisse verbergen.
Unvorstellbare Bedrohung
Die schattenhafte außerirdische Präsenz, die die Talos I befallen hat, ist ein lebendiges Ökosystem, das auf die Vernichtung seiner Beute aus ist. Es liegt nun an Ihnen, einem der letzten Überlebenden auf der Station, dem tödlichen Angriff dieser furchteinflößenden Jäger Einhalt zu gebieten.
Die ultimative Herausforderung
Individualisieren Sie Ihr Spielerlebnis anhand von anpassbaren Spieleinstellungen und Schwierigkeitsgraden. Verstellen Sie nach Belieben eine Vielzahl von Parametern für Schleichen, Bewegung und Kampf, um das Abenteuer für Sie herausfordernder (oder einfacher) zu gestalten.
Spielen Sie nach Ihren eigenen Vorstellungen
Erlangen Sie die Fähigkeiten der Außerirdischen, um ein ganz persönliches Arsenal von Kräften aufzubauen und Ihre einzigartigen Fähigkeiten zu verbessern. Erschaffen Sie mithilfe von Blaupausen, Geräten und Werkzeugen, die Sie an Bord der Station finden, immer nützlichere Gegenstände, um die gefährlichen Hindernisse auf der Talos I zu überwinden. Überleben Sie die noch nie dagewesenen Bedrohungen allein mit Ihrem Verstand und Ihrem Improvisationstalent!
Systemanforderungen
- CPU: Intel i5-2400, AMD FX-8320
- GFX: GTX 660 2GB, AMD Radeon 7850 2GB
- RAM: 8 GB RAM
- Software: Windows 7/8/10 (64-bit versions)
- HD: 20 GB verfügbarer Speicherplatz
- LANG: Deutsch, Englisch, Französisch, Italienisch, Spanisch
- CPU: Intel i7-2600K, AMD FX-8350
- GFX: GTX 970 4GB, AMD R9 290 4GB
- RAM: 16 GB RAM
- Software: Windows 7/8/10 (64-bit versions)
- HD: 20 GB verfügbarer Speicherplatz
- LANG: Deutsch, Englisch, Französisch, Italienisch, Spanisch
Steam Nutzer-Reviews
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2548 Std. insgesamt
Verfasst: 24.04.20 15:32
Das ganze Spiel ist eine riesige Hommage an System Shock und Deus Ex: Die Musik, die Geräusche, die Leere, die herumliegenden Opfer, die Rätsel, das Upgraden der körpereigenen Mods.
Stimmung und Musik passen perfekt: In den ersten zwei Stunden habe ich jede Sekunde eine Projektion von Shodan erwartet; so dicht ist Prey am alten Flair. Viel besser als Dead Space.
Die Schwierigkeit ist immer knapp am Schaffbaren. Erst nach Mod und Sammeln kann man den nächste Level schaffen. Die Raumstation wirkt riesig. Es gibt immer mehrere Möglichkeiten weiter zu kommen. Hacken, Klettern oder Kämpfen. ...und besonders stimmend umgesetzt finde ich die Außenmissionen in Schwerelosigkeit und Raumanzug.
Wie konnte ich das Spiel nur in 2017 übersehen?
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6941 Std. insgesamt
Verfasst: 20.04.20 08:12
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1523 Std. insgesamt
Verfasst: 24.05.20 19:10
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1089 Std. insgesamt
Verfasst: 20.06.20 18:42
• Gute dramaturgisch gut umgesetzte Story
• Viele Missionen von Haupt zu Nebenmissionen ist vieles dabei
• Angemessene Spiellänge
• Viele Erfolge
• Guter Sound & Synchronisation
• Viele interessante Gegnerarten vorhanden, über dessen Ursprung man als Spieler auch gerne mehr erfahren würde
• Fähigkeiten/Skills vorhanden
• Durch Daten- und Audiologs, sowie E-Mails wird die Geschichte durch andere Personen mehr Transparenz verliehen
• Insgesamt eine große Welt zum Erkunden, dies ist auch das Stichwort denn Erkundungen machen in diesem Spiel viel aus
• Unsere Entscheidungen beeinflussen das Ending
• Es gibt mehrere Endings
• Viele weitere Informationen in Form von Notizen oder Bücher
• Warten bis zum Epiolog – Es lohnt sich
[ - ]
• Die Ladezeiten sind furchtbar lang und unnatürlich oft vorkommend
• Navigation wird in dem Spiel ganz klein geschrieben, sie ist irreführend und nicht hilfreich trotz des Wegweisers und der Bereichskarten
• Backtracking
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2208 Std. insgesamt
Verfasst: 05.08.20 06:29
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723 Std. insgesamt
Verfasst: 09.09.20 23:24
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6343 Std. insgesamt
Verfasst: 22.11.20 17:20
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13935 Std. insgesamt
Verfasst: 22.11.20 13:58
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1064 Std. insgesamt
Verfasst: 29.11.20 10:31
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2892 Std. insgesamt
Verfasst: 10.01.21 11:13
Wer also Spaß mit den oben genannten spielen hätte, der macht mit Prey nichts verkehrt. Vor allem da man gerade am anfang, recht gut überlegen muss auf dem höhsten Schwierigkeitsgrad wie und wo man kämpft.
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3029 Std. insgesamt
Verfasst: 22.01.21 10:14
Eher ein geistiger Nachfolger von SystemSchock und BioShock, mit noch freierem Gameplay als DeusEx. - Das alles in einer beeindruckend glaubhaften Spielwelt. die mich im höchsten Maße neugierig erkunden, ausprobieren und lieber nochmal zurückgehen hat lassen.
Die Story schwankt zwar in ihrer Intensität, aber ein SciFi Plot mit unklarem Gut/Böse-Charakteren reicht mir auch dann aus wenn sie zuletzt nur okay ist.
Absolute Spielempfehlung. Und wie so oft ist die beste Devise:
No powerplay, no gameplay-tipps, no walkthroughs
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3393 Std. insgesamt
Verfasst: 01.03.21 10:05
Warning finish the quests in main and DLC mission does reset completely your unlocks.
So gameplay is a mix of Deus Ex: Human Revolution/Dead Space 3/BioShock
You collect different items and they can be used or recycled to make new items or weapons.
There is a special item to unlock the skills, you can either find those or make them yourself later in the game.
Enemies are very diverse and different.
I personally did find moon crash DLC better than the main game.
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5770 Std. insgesamt
Verfasst: 19.03.21 12:59
Insgesamt kann ich das Spiel wirklich jedem empfehlen, besonders wenn man sowieso schon Interesse an Science-Fiction hat.
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1500 Std. insgesamt
Verfasst: 07.03.20 09:52
So. Prey... is a game. A very good game which obviously draws most of it's inspirations from System Shock and Bioshock and if you have played or know about any of those games you can pretty much know what awaits you here and while i have played and absolutely love both System Shock and Bioshock i think Prey is my new favorite from these three.
It's something about atmosphere really. While this is not a horror game , at least i do not perceive it that way, it has this eery feeling throughout whole game ( this only applies if you choose to play on Hard or higher difficulty levels which i strongly urge you to do , it's a whole different game like that ) where you really feel like a PREY . If you want to survive you will have learn to effectively hide,scavenge ( i hate forced scavenging in video games but here it somehow adds to whole experience and feels integral part of it ) and weight your options every step of the way.
Admittedly game gets easier and less suspenseful later on like most harder games does ( i'm at that point now ) but i'm so invested in it's story and setting i just dont care and want to carry on. Prey is right kind of hard , you always have several options while level and map design is designed in such a specific way that even though i know this feeling is false, once you find a way to pass difficult enemy without engaging it you feel like you created your own unique way of doing so which noone else have thought of. You feel like an artist of sorts really.
Icing on a cake for me is side quests though i dont think that's an accurate name of them. If you imagine main story line as a centre branch of a tree those side stories are it's smaller branches. Every single one of them feels connected to the main story and in some cases to each other and at time they lead to one another in very unexpected and creative ways. Last time i was so interested in optional quests was in Witcher 3 and we all know how strong world building in that game was .
I just wholeheartedly recommend this game for everyone and i recommend to play it on hard and to struggle , it really makes you feel like you are isolated on a space station there you are the main dish on a menu.
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1476 Std. insgesamt
Verfasst: 19.03.20 23:04
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3827 Std. insgesamt
Verfasst: 25.03.20 05:43
Yes- PREY ad2017 probably should've been named NEUROSHOCK or PsychoShock, but that's as far as solid controversies go. Not due to 'PREY' being a bad name or original from 2006/concept of Prey2 a potential burden- just because drawbacks and nuisances arising from this decision overshadowed any possible gains, whatever they were. But enough of that trivial issue.
PREY is an absolutely fantastic game and very solid foundation for potential new series, rubbing shoulders with similar classics- Dishonored, System Shock, BioShock, Deus Ex. Stands tall and firm delivering quite unique and fresh new entry in noble immersive sim genre.
What precisely does it offer?
- Superb worldbuilding. Story based on fairly light alternative history that hits wild sci-fi motives fast and hard. Memorable adventure from start to finish that leaves thirst for more- both answers and new question.
- Equally great level and environmental design- space station Talos1 feels as grounded and believable as it can realtively be and exploring it is a real joy and a thrill. Traversing environment offers many chances to test ingenuity and creativity of a player in suprisingly varied and distinctive modules (separate levels) of Talos. Verticality, variety, utility, mystery, fun!
- Art style! As a fan of Art Deco and mid-century aesthetical trends I have to say it's nearly mesmerizing! If Eastern Columbia building or subway stations in Moscow, blended in futuristic convention sound like something that can make your hearth skip a beat- that is a game for you.
- Unique atmosphere of light psychological horror. Unsetteling yet inviting to discover it's secrets and shed light on mystery of a disaster that happened high in the sky that... can overshadow Earth.
- Solid story full of moral nuances, well-written characters and dialogues, interesting lore and collectibles in form of audio logs, letters and emails or magazines.
- Satysfying game loop driven first and foremost by exploration, with well-balanaced, familiar on the surface combat that has a bit more depth than meets they eye. Great array of unique, creative weapons that are useful throughout the entire game. Decent amout of equipment, easy and fast inventory management, amusing crafting system, basic but reliable weapon upgrade system.
- Well realized skill tree offering both expected upgrades, additional skills that branch player's toolset and impressive set of powers, associated with research of extraterrestrial organi... hmm, 'beings'. Game doesn't rely on classic combat XP system- instead focuses on tying main character's development with rewarding exploration, observation, cunning and involvment in solving additional quests and tasks.
- Great soundtrack, sound design and VO performances. Haven't skipped a single conversation or record.
- Overall tight package and great value- even full, stealthy completionist run (40-45hrs) does leave a feeling of game overstaying its welcome. Add to that New Game+ mode, Mooncrash expansion, alternative playthroughs for specific character development paths and few difficulty settings.
It's honestly hard to find any problems besides minor things and nitpicking like fairly small number of unique body types and faces for (dead) human NPCs, occasional overlapping of audiologs and/or character dialogues, rare glitches of physics system, maybe slight imbalance of game pace, but even that is strongly connected to how player decides to apporach rythm of exploration vs. pushing story forward.
I haven't experienced any technical problems. Arkane made good use of powerful CryEngine- even if occasionally ragdoll/facial animation system or complexity of certain ingame models leaves a lot to be desired (considering high profile of PREY).
Rest is wishful thinking 'how big it could possibly have been and how many new weapons, gadgets, enemy types, side missions, locations or NPCs they could add'. Hopefully PREY2 will be an answer to that.
For fans of Arkane Studios productions, immersive sims or just solid, honest and good games in general - an absolute must play!
https://www.youtube.com/watch?v=nZgsIBhfaS4
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2314 Std. insgesamt
Verfasst: 03.03.20 10:01
Pros
- Stunning visuals, the station itself is a piece of art and the best thing is that every place on Talos 1 seems like a place where people actually lived in.
- The level design is incredible, it works perfectly on a gameplay perspective, without giving the impression that it is built for the player: every corner, every room has a purpose, everything is so alive you could imagine someone of the crew drank a coffee and put the mug on the table while doing research a few seconds before you enter the room.
- Awesome soundtracks, composed by the famous and talented Mick Gordon. He found the perfect way to convey feelings and create a unique atmosphere.
- The gameplay resembles a mix between Dishonored and the most recent Deus ex. You have lots of abilities that adact to your style, in an enviroment that gives you many ways to overcome an obstacle, you just have to choose your way.
- Story is good, and delivered in a perfect way. I found myself pushed to explore every cm of the station because i wanted to complete all sidequests and to read all i could about what happened on the station.
Cons
- There should be more different types of enemies.
In conclusion I higly recommend this game, in particular to those who enjoyed Dishonored, Deus Ex and Bioshock.
Mooncrush, the dlc, is a lot different from the base game and plays like a rougue-like. You are in a new base and have to escape from it with 5 different characters, each has his own abilities. The enemies and loot vary every time you start the run, so you have to adapt to every different situation. I really liked it, but I cannot recommend it as strongly as I did for the base game.
On the first run it takes from 15 to 25 hours to complete the base game and from 10 to 20 for the DLC, depending on your playstyle.
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492 Std. insgesamt
Verfasst: 10.03.20 14:52
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2309 Std. insgesamt
Verfasst: 19.03.20 09:44
Relevant game anecdote: I got a quest earlier to find this one scientist's bedroom and I'd been listening to a bunch of audio logs from the other crew members about what a complete raging nerd he was, so I went over to crew quarters and dug around until I found a room with a chess board/big dumb moon rock sculpture/whiteboard covered in science crap.
And all the crew quarters are like that, they figured out where all of the 50+ people on the station sleep and personalized all their crew quarters.
And the entirety of the Talos 1 station all fits together logically and every strut has bathrooms and stuff. It must have been an insane amount of planning, I'm just not used to videogame devs giving this much of a shit.
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3165 Std. insgesamt
Verfasst: 15.03.20 03:43
The game has such an awesome opening but I feel the story kind of dies off after the first hour of gameplay and the ending seems pretty abrupt. It makes you question your judgements and serves as motivation to explore the environment. But wow, Talos 1 feels so believable, it’s amazing to explore and find all kinds of little secrets and random side stories. I usually dislike audio logs and notes in games but I found all of the ones in Prey really enjoyable to piece together. I can't really talk about much more without revealing information.
The game is a little rough around the edges and has its fair share of bugs and annoying problems. But the gameplay is absolutely worth it.
✔️Many fantastic mechanics to discover
✔️So many good ideas packed into this game
✔️Great intro sequence
✔️Amazing and immersive setting
✔️Unique and clever enemies
❌Could’ve been so much better with a few more months of development
❌The trailers literally spoil major discoveries in the game
❌Menus are designed for controllers and can be annoying to use
❌Some bugs and annoying controls
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2262 Std. insgesamt
Verfasst: 16.04.20 22:43
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1797 Std. insgesamt
Verfasst: 26.04.20 14:08
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2129 Std. insgesamt
Verfasst: 24.05.20 20:17
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2536 Std. insgesamt
Verfasst: 21.07.20 13:57
Too Long; Didn't Read: Prey is an immersive, slow paced, adventure game that not only creates tension through its horror-inspired enemies and its dark hallways, but also thanks to its morbid technologies and concepts.
It rewards exploration and attention to detail, and the world itself is probably one of the best and most realised in gaming. Its puzzlelike approach to combat may alienate some, but understanding it comes as part of the well-balanced progression.
I recommend Prey immensely, it earns its place as one of the best 0451 games out there, on the same level as Bioshock and System Shock 2.
[h1]The Gameplay[/h1]
Combat: Prey does not play like a typical shooter. The game does not reward those who run and gun every environment, but instead those who take their time and methodically plan out their attack. This is why at first Prey can seem a little too hard with enemies eating away at you while you can only throw 3 swings of a wrench before you are out of breath.
The wrench can be swung 4 times at most before your character runs out of stamina. But charging your strike uses the same amount of stamina but does triple the amount of damage than normal. So, the correct tactic to use it would be to sneak up on an enemy with you ready to strike with the wrench. And this is just one example of how Prey has designed its combat around patience and tactic.
The Gloo Canon is another great example. When fired at an enemy it deals no damage, but it freezes them in place for a short period of time. This then allows you to charge up a wrench swing. This means before engaging in a fight it is a good idea to make sure you have or can immobilize them with this weapon. Since the Gloo Canon can create blobs that are physical, you can create access to higher ground, or create obstructions.
Exploration: Ammunition, health packs, etc, all of these items are exceedingly rare and crafting them requires a lot of recourses. This means even if you do not like exploring much in these games, it is in your interest. Exploration can be one of the most rewarding and useful things to do.
Sometimes a room or objective you need to reach will have a locked door that requires a key code, and you have not invested in the hacking skill. This means you must look around the room. Maybe above the door is a service hatch, that if you use the Gloo Canon to create a staircase to, will allow you access. Maybe entering a room, you ignored earlier will provide you with the code. If the door has a window next to it, you could smash it and if you see a computer, use the nerf gun rip off to open the door remotely. There are many ways to get around the station, and no area will truly be off limits, thanks to the ingenious level design.
Exploring outside the space station is also fantastic. It can be done very early on, and is used to access areas that were damaged, as well as reach far off points of interest like a floating billboard or a space shuttle drifting off in the distance. Access to the main locations of Prey can also be done from space but they are locked from the inside. This means space is more of a convenience to back track to areas you’ve already explored without having to go through the entire building.
The Player: Prey’s skill tree is body modifications, similar to Bioshock or Deus Ex. These can be used for combat, such as more damage with security weapons like shotguns and pistols, or more health. Some body mods help exploring the space station, such as more stamina to run, jump and hit with, or more strength to move obstructions out of the way. And some help improve your experience, like hacking to pacify robots or access locked off areas early, or repair to fix damaged electrical systems or ruined sentry guns.
https://steamcommunity.com/sharedfiles/filedetails/?id=2172143408
One of the more interesting parts of this system however, is the ability to copy enemy abilities. Take the mimic for example, the basic enemy that hides itself as objects like coffee cups, health kits and office chairs. Bring one out of hiding, splatter it in glue to immobilize it, and you can scan it to understand it’s behaviour, but you can also unlock modifications to copy this ability, and then you can disguise yourself as objects as well. This works for all enemies, and certain allies, on the space station.
However, every time you unlock one of these alien abilities, you become more alien yourself. Only invest in alien powers, or have too many of them to counteract your human abilities, and soon the space station will perceive you as an alien threat, and then the security turrets and operators you considered allies will become hostile. This means not only do you have to think about which abilities you need more than others, but also how many you should unlock before you need to stop or counteract them, an odd game of balance.
[h1]The Story[/h1]
Prey’s story is very complex and intricate, with lots to discover and many twists and turns. It is best experienced than told, but to give slight context you play as Morgan Yu, the sibling of Alex Yu who is in charge of Talos 1, the space station and research base you explore in Prey. It specialises primarily in producing Neuromods, which is human knowledge and experiences that you can inject into yourself to gain abilities. However when removed, these Neuromods reset your brain to the moment you installed them, meaning all the time you spent using them is forgotten. This is the explanation of how you have ended up on Talos 1, Neuromodless, confused, and now fighting for your life in an overrun space station.
[h1]Graphics & Soundtrack[/h1]
This game is very beautiful, with plenty of jaw dropping spectacles and surreal locations. Floating around space is made so special by how vivid everything is, the tall and proud exterior of Talos 1, the floating bodies seemingly frozen in their last moments, the isolation you feel as you float alone, in between the Earth and the Moon.
https://steamcommunity.com/sharedfiles/filedetails/?id=2171715744
The inside has a glamorous art deco theme for residential areas, and clean laboratories for workers. The closer you are to the top of this space station, the more natural areas you find like a garden, the crew quarters, and the kitchens. The bottom of the station is where the more dark and intimidating locations can be found, like the engine room, the central computing, the labs. This gives the station nice variety and makes areas you have explored distinct and memorable.
The synth wave soundtrack is brilliant, it really suits the games sci fi theme, as well as helps set the mood or raise the tension. The intense and fast tracks really helped make gun fights feel dramatic. But I found the best moments for the soundtrack was when it was slow and quiet, and I was slowly walking through a room I had just cleared, reading emails of these people who had died, picking up items, accompanied by a low synth tone.
[h1]Final Score & Comments[/h1]
I would give Prey a 9/10. It so brilliantly balances RPG mechanics with action game design and exploration that has not been this satisfying since Bioshock 2. Its story remains mostly strong throughout the game, and never failed to make me question what I, or the major characters, had been doing, and if we were justified in our actions. It has good replay value, and plenty of side game content. I can’t see many reasons not to at least give this game a go.
Zitat:
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3188 Std. insgesamt
Verfasst: 16.07.20 14:46
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2058 Std. insgesamt
Verfasst: 27.07.20 03:29
But, Bethesda, for fụсk's sake! I am not that attentive and focused not to forget to come back through two huge locations to open a safe, — and remember its fụсking code in the first place, yeah! I am lacking concenration, thus, this incredible abundance of everything at once, — locations, objectives, abilities, — makes my head spin, to be honest.
This is the one & only minus — just personally for me — of this game, since usually I prefer things to be more linear: like, you just follow it straight, complete the objectives and proceed to the second, third, fourth location, et cetera, et cetera. In this game, you will always have to skip several objectives in every single location, since to complete them you will often need to get somewhere else first.
So, how about travelling 9000 km to the opposite side of the station, finding, for example, a smelly fụсking corpse there, getting a keycard or a note with some fụсking passcode from it, and, afterall, not fụсking forgetting to get back to the place you were a couple of hours before and completing the remaining objective? I usually feel like after a hard day at my job after doing all of it.
Oh, and also: I get nausea when I have to travel through locations with low gravity. Bruh.
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1815 Std. insgesamt
Verfasst: 12.09.20 08:50
???? My grandma got 100% in a speedrun.
???? It's easy, maybe too easy.
???? Absolutely normal.
✅ A hard but fair challenge.
???? Challenging and sometimes unfair.
???? Absolutely frustrating, you have been warned.
How long is it?
???? Something for your lunchbreak.
???? A couple hours.
???? As long as it should be.
✅ So many hours.
???? Your lifetime is not enough.
What's the story like?
???? What story?.
???? If you can call that a story.
???? There is one if you need it.
???? Just about what you'd expect.
???? You'll want to make sure to get all of it.
✅ Like playing your favorite novel.
Having a good time?
???? Watching grass grow can be fun too.
???? If you're into the stuff, maybe.
???? Imagine breaking through a wall with your head and then another one.
???? Like playing with your dog/cat.
✅ You'll forget everything around you.
???? A memorable moment in life, like your first car.
Replayable?
???? Definitely a one-hit wonder.
???? For the achievement hunters.
???? It's a once a year kind of a deal.
???? With some mods, it's worth it.
✅ Exciting enough to always draw you back in.
???? I'm basically living my life in this.
How does it look?
???? Insults my eyes.
???? Pixelpile.
???? At least you can see what's going on.
???? Graphics simply exist so you can play it.
???? Normal, just normal.
???? Something different from the masses.
✅ Sit back and enjoy the looks.
???? Give me the looks, frames don't matter.
How does it Sound?
???? Like a 1920's silent film.
???? There are the essentials. Bare essentials.
???? Solid middle ground.
✅ A well thought out sound mix.
???? Your ears will thank you for the experience.
What's the music like?
???? White noise would be an improvement.
???? It does the job, but you won't remember.
???? There's not pros or cons to it.
???? Something to remember.
✅ You'll have the soundtrack on loop for the next year.
How do the controls feel?
???? Like stopping an ocean liner.
???? Driving a tank would be easier.
✅ Keyboard and mouse, just as you'd expect.
✅ Gamepad/Joystick recommended.
???? You think and the game will do it.
Bugs?
???? Not on my watch!
✅ Just some small ones to deal with.
???? Can get annoying.
???? Plenty, but they make for lots of entertainment.
???? It's on the edge of unplayable.
???? Basically runs on bugs.
System Requirements
???? A calculator will do.
???? PotatOS approved.
???? The pc from Best Buy will do.
✅ Fine with High-End Hardware.
???? Just two words: Quantum Computer.
Is the Price Fair?
???? Price? It's free!
???? Not enough for what you get.
✅ Perfect price for what you get.
???? It will hurt your wallet.
???? Get ready to sell a kidney.
???? Would you sell your soul?
Should you buy it?
???? No.
???? If it's on sale.
✅ Yes.
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1408 Std. insgesamt
Verfasst: 14.09.20 06:51
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3719 Std. insgesamt
Verfasst: 27.09.20 14:34
The best part of PREY is its story, though. I almost never play games because of their story - and I'm easily annoyed by intrusive or lengthy exposition. I also hate reading texts in video games (my job already consists of reading and writing texts all day). PREY, however, does it perfectly: Mostly it shows instead of telling and when it does tell, it's very concise and elegant about it. The story itself is really interesting too and it manages to be emotional and philosophical without being pretentious - there's a beautiful twist at the very ending that I didn't see coming.
There are some weaknesses, of course: It takes a while to get used to how PREY handles combat and the waypoint system isn't the best. These are, however, minor points, in my opinion. PREY is worth every penny: There are several endings waiting for you and certainly more than one playthrough if you feel like it. Some of the achievements are pretty fun too!
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1823 Std. insgesamt
Verfasst: 12.09.20 09:11
If you know nothing about the game, buy it now and start playing it with the internet turned off. If you already have an idea on what you're getting into (like I was), it was still a wonderful experience that really makes me wish for a sequel.
8/10.
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4278 Std. insgesamt
Verfasst: 20.10.20 08:59
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3027 Std. insgesamt
Verfasst: 07.10.20 22:36
One of my best gaming experiences of the 2010's.
Probably overall the best storydriven singleplayer FPS I have ever played. Raising the bar set by games as System/Bioshock, Deus Ex and Half Life
The diverse gameplay mechanics offer a 'custom' playstyle that caters to every FPS enthusiasts needs.
9.5/10
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5567 Std. insgesamt
Verfasst: 08.10.20 21:41
This is the Wagyu of Singleplayer RPG.
Rare occasion I can't say anything negative.
And a sole instance when I loved DLC more than original game (Mooncrash)
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2635 Std. insgesamt
Verfasst: 27.10.20 11:10
Aberrant, abnormal, addlepated, flaky, extraordinary, fantastic (also fantastical), freak, freakish, freaky, phantasmagoric (or phantasmagorical), phenomenal, bizarre, bizarro, cranky, crazy, curious, eccentric, erratic, far-out, funky, funny, kinky, kooky (also kookie), odd, off-kilter, off-the-wall, offbeat, out-of-the-way, outlandish, outré, peculiar, quaint, queer, queerish, quirky, rum [chiefly British], screwy, spaced-out, strange, wacky (also whacky), way-out, weird, weirdo, wild, atypical, rare, singular, uncommon, uncustomary, unique, unusual, unwonted, conspicuous, notable, noticeable, outstanding, prominent, salient, striking, atrocious, outrageous, shocking, crotchety, idiosyncratic, nonconformist, nonmainstream, out-there.
9.0
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6899 Std. insgesamt
Verfasst: 11.10.20 14:16
- A heavy and very controlled atmosphere
- The RPG / FPS mix that works well
- A very good level design
- A thrilling adventure
- The exhilarating alien powers
- The freedom left to the player in the gameplay, but also the scenario
- Drawbacks :
- Graphically lagging behind
- Sometimes frustrating 0G phases
- A scenario and a narration that lack genius
Summary : By attacking a style that gave birth to cult games, Arkane bet big, but finally manages to deliver a very good work. Sometimes good, often very good, but rarely excellent, Prey succeeds in plunging us into a bewitching adventure which however lacks that pinch of magic that separates great productions from video game pearls. The studio still convinces with a very successful gameplay, but struggles a bit with the lack of risk taking and innovation on the side of the scenario and the narration. Even duality on the graphic side, the whole has the chance to rely on a sublime artistic direction somewhat marred by an aging engine. The whole remains solid and offers a bunch of good ideas that will keep fans of space trips in suspense. A great adventure that I highly recommend.
16/20
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10473 Std. insgesamt
Verfasst: 23.10.20 03:08
The Story: 10/10
This is a game you won't want to have ANY prior knowledge to the plot or it will lessen the impact it has. The characters feel real, the story is enthralling, and the conclusion is more than what you'd expect.
The Gameplay: 10/10
If all you play is CoD or CSGO, this may not be your game. But if you are familiar with the likes of Bioshock, Deus Ex, Dishonored, or especially System Shock 2, you'll be delighted to hear that this is very much a spiritual successor to System Shock. The versatility between weapons and abilities, and how you can upgrade both, is superb. The environment is highly interactive, everything from computer consoles to vents to everyday objects are things to consider. Can't get into a room because the door is locked? Turn yourself into a coffee cup and go through the broken window. Use the huntress boltcaster to shoot the open door button on the computer console. Turn off the nearby generator and force the door open with your strength. Find the key code to the door through a security terminal. Hack the door if you have the skill. I could go on. And mind you, this is just for opening a door.
Go buy it. Right now. I don't care if it's on sale. It's worth it. You won't regret it.
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1843 Std. insgesamt
Verfasst: 20.11.20 16:06
Gonna grind neorumods to unlock typhon and human abilities.
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2093 Std. insgesamt
Verfasst: 28.11.20 05:46
The bad thing with this game are the loadings... extremely slow which is a problem, also upgrade your skills and most important your shottie! pistol, the gloo cannon, etc.
Because you can die quite fast tbh trust me so focus getting upgrades in your health, the maximum is 300, also PSI till the max which i don't remember if is it 150 or 200, hack till lvl 4, getting more space in your inventory is very important as well but it has other abilities too so i suggest you to choose them wisely cuz they are very important.
The DlC Mooncrash is boring at least in my opinion, I played as the 1st character and finished and it was boring as hell you've to play with 5 and do some missions and side questions quite silly tbh, so this DLC is meh.
Prey Typhon Hunter, I didn't even bother since i bet no one is online playing it.
Prety It's a cool game, the mainly problem are the loadings... taking seconds... >.>'
Prey 8/10
Heisen.
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1564 Std. insgesamt
Verfasst: 08.11.20 14:39
The game does have its downsides, primarily annoying glitches. However, no amount of enemies killing me through shut doors, enemies freezing until I slaughter them, several dialogues starting at the same time to drown each other in cacophony, getting stuck with no way out, and other annoyances spoiled my enjoyment of this game.
It is all about agency and belief that you are there, in the game. You feel the impact of your choices in the game and the choices are not bland or trivial. And the music, design, dialogue - all of the game made me believe that I was dealing with real people aboard a real space station.
You are in for a treat with this game.
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1279 Std. insgesamt
Verfasst: 21.11.20 17:10
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19805 Std. insgesamt
Verfasst: 22.12.20 23:25
I'm not going to review the soundtrack, story, visuals, or anything in serious depth-- just know they are all fantastic. Play the game on hard your first time through, if you don't mind reloading a lot from dying over and over, as I did this on my second play-through and enjoyed it so much more -- which I didn't think could happen! I had a whole new appreciation for utilizing my environment, like electrical surges, to help defeat enemies and found that I needed to be mindful of my ammo and upgrade choices. I don't games that just beat you to death with unnecessary difficulties like sudden time limits on an objective out of nowhere, give out ammo so sparingly that you are afraid of varying your play style in the slightest, or games that really only have one build path worth pursuing while the rest is just novel options. There are so many good things about this FPS story-driven horror that you just need to experience them for yourself.
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2333 Std. insgesamt
Verfasst: 26.12.20 01:41
Before you continue reading this review or any others: do yourself a favor and play the game blind. There are a lot of really cool moments that are easily spoiled if you read into things too much. (I avoided any such spoilers in this review.)
Gameplay:
- The gameplay is delightfully nonlinear. Similar to other Metroidvania and open world games, Prey allows multiple correct paths and solutions to many challenges -- you can often solve problems they way you might in the real world, rather than being railroaded into a certain solution. Unlike other Metroidvania games, however, its execution of this concept was stupendous. Despite a complicated map and constant backtracking, I rarely found myself getting lost.
- Combat is satisfying, and the games nature allows you to tune its difficulty just by spending your time in different places. Having a tough time in combat? Gather some materials for upgrades and health. Still having a tough time? You can take advantage of the environment in nearly the entire station -- the whole game is built around outside-the-box thinking.
- The game also subverts many common video game tropes. Areas that appear blocked off (normally unmodelled or empty in other first-person games) can almost always be accessed -- I don't remember seeing an area I couldn't get to, one way or another.
- Sequence Breaking, or skipping parts of the story via alternative means, is not only possible but arguably encouraged. Having a hard time finding a code to a door? Simply unlock the Hacking ability and brute force it. The story accounts for this; you won't mess things up even with extreme shenanigans.
- You can collect pretty much every object and use them to make tools, weapons, ammo, and upgrades. It's surprisingly satisfying to loot every container, and you don't have to worry about keeping eight different varieties of wire on you -- recyclers don't care what they take in.
Story:
- Prey does an excellent job of supporting its story. While the basic idea isn't too exceptional, the addition of logs and highly coherent, interwoven characters allows you to relate to story concepts. Often, a background or joke email will direct you towards useful areas.
- There are several decisions you need to make as part of the game: some of them are especially challenging. One of the hardest decisions I had to make was something I simply stumbled across; it wasn't even a main story event -- just a side quest.
Execution:
- The game is very well executed. Graphics are decently performing, even on my older RX 480 (and running through Steam Play Proton on Linux!) Bugs were few and far between: the only really notable one was an area where you could see through a window to some upgrades, even if you'd already collected them (leading me to search around for a room I missed -- it was just a room that hadn't updated.)
- The design direction in this game is clearly apparent: areas of the world have their own aesthetic and it greatly helps with player orientation (eg the Art Deco lobby or the brutalist Psychotronics)
- The soundtrack is well-composed, although I felt like the selection is a little limited and sometimes the triggers for songs didn't always hit.
- There isn't a way to turn off the (relatively minor) motion blur effects. Annoying if you're playing at a low framerate, but the dynamic resolution option worked well to keep the game running nicely.
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1162 Std. insgesamt
Verfasst: 26.12.20 16:17
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2906 Std. insgesamt
Verfasst: 31.12.20 01:04
A bit buggy here and there, but nothing I can't forgive for the sake of good gameplay and a well-framed story with interesting characters. And just when I thought the ending is weak, hell no! Won't spoil it.
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1163 Std. insgesamt
Verfasst: 18.01.21 04:22
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6015 Std. insgesamt
Verfasst: 11.01.21 15:52
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2651 Std. insgesamt
Verfasst: 11.02.21 19:14
☐ Kids.
☐ Everyone.
☑ Mature.
☑ Casual Players.
☐ Pro players.
⛺Graphics:
☐ Potato.
☐ Bad.
☐ OK.
☑ Good.
???? Pretty decent graphics but a bit outdated imo, as if it were a ~2015 game instead.
The artstyle in Prey is art deco, which gives a very nice Bioshock vibe
☐ Beautiful.
☐ Masterpiece.
????Gameplay:
☐ Terrible.
☐ Bad.
☐ Average.
☐ Good.
☑ Fantastic.
???? I'd say Prey is a perfectly done hybrid between Dishonored and Bioshock.
The alien abilities are very similar to Bioshock plasmids.
The Psychoscope which is used to scan ennemies to unlock abilities and find out ennemy weaknesses is very similar to the research camera from Bioshock.
Different ways to get to a point or defeat an ennemy : you can for example hack through doors, find the keycard to open the door or find a hidden passage.
Play with a stealthy approach or head-on; set traps, use your environment or just blow them off with your fully upgraded shotgun. There are just infinite ways to play this game!
????Difficulty:
☐ Easy.
☐ Medium.
☑ Hard.
???? Difficulty I felt when playing on Hard, for once the difficulty settings are truly representative of the difficulty ingame
☐ Very Hard.
☐ Death March.
⌛Game length:
☐ Really Short. ( 0 - 3 hours)
☐ Short. ( 3 - 8 hours)
☐ Medium. ( 8 - 20 hours)
☑ Long. ( 20 - 40 hours)
???? 30h on the main game
15h on Prey Mooncrash
☐ Very Long ( 40 - 60 hours)
☐ Extremely Long (60+ hours)
☐ Endless
????Story:
☐ It Doesn't Have One.
☐ Horrible.
☐ Bad.
☐ Average.
☑ Good.
???? The story is pretty good but it didn't leave up to my expectations, because I kept comparing Prey to Bioshock, I expected the same kind of mindblowing story.
☐ Fantastic.
????Cinematic:
☑ It Doesn't Have.
☐ Horrible.
☐ Bad.
☐ Average.
☐ Good.
☐ Like Watching A Movie.
????Music/Sound:
☐ Horrible.
☐ Decent.
☑ Average.
???? The sound effects were pretty basic :
Almost every ennemy had a unique sound effect BUT they only had 2 or 3 sound effects each, which still made it repetitive when encoutering the same type several times.
Very little background sounds, even on an abandonned space station there could still be more environmental sounds than that imo.
The music is okay nothing memorable.
☐ Good.
☐ Amazing.
????Price:
☑ Full Price.
☐ Wait For Sale.
☐ Refund It If You Can.
☐ Don't Buy It.
☐ Free.
????Requirements:
☐ Minimum.
☑ Medium.
???? Runs pretty smoothly, on a GTX 1050 I had everything on High except the textures (due to only having 2GB VRAM) and I had 50-60fps
☐ Fast.
☐ Super Computer.
????Bugs:
☐ Game Itself Is One Big BUG.
☐ Game Breaking Bugs.
☐ Lots of bugs.
☑ Few Bugs.
???? Actually only encountered one very minor bug : sometimes when going through a broken glass, the sound effect abruptly stops.
☐ Nothing.
????Final:
☐ Terrible.
☐ Bad.
☐ Average.
☐ Good.
☑ Great.
☐ Fantastic.
????Others:
Multiplayer: ☑
???? Prey : Typhon Hunter
Singleplayer: ☑
????Final Score:
8.5/10
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2754 Std. insgesamt
Verfasst: 23.02.21 17:00
the pros:
+the story is very interesting with good pacing and you get 3 ending depending on your choices and your game style so that add to the replayability.
+the gameplay is a mix between deus ex and dishonored (you can go stealthy or gun blazing with tons of upgrades and skills to unlock )
+fresh and interesting enemies.
+nice looking graphics
+sound design and the voice-over are well done .
+no game breaking bugs or glitches.
the cons :
-i didn't like the Zero gravity sections (like in space) it felts like floating and a bit hard to navigate ( its just personal opinion).
i highly recommend it if you like games like dishonored and deus ex .
8/10
ps: i didn't try the dlc so i cant tell if its any good
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2759 Std. insgesamt
Verfasst: 10.03.21 23:15
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4238 Std. insgesamt
Verfasst: 02.03.21 23:24
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1581 Std. insgesamt
Verfasst: 22.02.21 04:20
В кратце - атмосферно, фантастически продуманно, с кучей деталей и потрясным саундтреком от Мика Гордона - чего еще можно желать?!
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1468 Std. insgesamt
Verfasst: 28.02.21 01:41
To avoid spoilers I will avoid talking about these aspects as the game is fully of mystery for player to uncover. If you like Bioshock or you're a fan of RPGs and great story telling then Prey is absolutely for you.
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2452 Std. insgesamt
Verfasst: 25.03.21 00:56
You don't just follow a line to your objectives here like you do in Dead Space, the world is a playground for you to explore and be creative. But it's also a lot more than that, as Talos I research station is one of the most detailed, believable locations ever crafted in a game. It has so much personality, it feels so lived in, it's one of the finest examples of environmental storytelling while also enabling creative, nonlinear gameplay.
It takes so many cues from the System Shock games, but does so in a different scale. Whereas the System Shocks pursue a more claustrophobic horror setting like Alien, Prey is a lot taller and wider. This results in more exposition about the crew members, their lives, their personal and professional relationships, and Prey does a perfect job here, also folding in some additional thematic depth and foreshadowing.
It has plenty of flaws, certainly much more than System Shock 2, but the end result is still a rare gem, a type of game that is rarely made. A game too rich in content for most gamers hence it not being a commercial success, but for those who want an enveloping experience, this is the type of game I recommend.
[h3]Strengths[/h3]
- Prey presents one of the most detailed, believable game settings ever made. No location feels more lived in. The world building is very strong here, and the character development is surprisingly good.
- Wonderful nonlinear design. Virtually infinite backtracking, nonlinear quest and level progression, multiple endings including a very early one, all of this allows for greater freedom of expression from the player.
- Extremely interactive environment used to bolster both the narrative and nonlinear gameplay.
- The Typhon is an intriguing alien species, and they make for intimidating, although still cheesable, opponents.
- The storytelling effectively screws with the player's mind at times, even though none of the twists are entirely unforeseen. Cool foreshadowing too.
- Pretty good, but flawed character build diversity. Repair, Hacking, Leverage (strength leading to new physics interactions) are all used well for progression, cool weapon design although too few of them, very cool psionic powers of varying types (polymorphing, psychokinesis, pyrokinesis, summoning, and more).
- Very capable, but overpowered stealth gameplay.
- Inherits much of Dishonored's movement. Ledge mantling (although a flawed implementation), automatically ducking under low objects (also flawed), and thankfully leaning.
- Above average AI actually poses a challenge even if they're still exploitable.
- Perfectly executed outer space movement.
- Outstanding soundtrack.
- Good difficulty mode customization with the inclusion of optional survival gameplay parameters for weapon degradation, traumas, and limited oxygen (only if your suit is damaged though).
- Its crafting system didn't make me want to kill myself.
[h3]Weaknesses[/h3]
- Some plot holes - realistically, January would have just filled us in on the rest of Morgan's video, instead of wasting all the time to go fix it when our entire species is on the line here. Also you cannot escape with survivors via Alex's escape pod for some reason, only you can use it alone.
- A bit buggy and unpolished. Physics glitches, AI path finding issues are common, other AI bugs, LOD glitches, I did encounter a game breaking bug that required restarting it (all computer screens ceased being interactive). Also some wonky coding behind some quests, like how when you transfer the data about Mikhaila's father to your workstation, it simply doesn't appear on your workstation until you talk to her.
- Some clunkiness with movement mechanics not working reliably. Automatically ducking under objects doesn't always work, the automatic mantling reduces how much control you have over your character compared to System Shock 2/Thief's implementation. You lose control over your character a bit too often for a game like this; likewise you have no control when exiting elevators so your character might walk right into danger.
- AI is too exploitable, much more than in System Shock 2 (and because System Shock 2 is properly moddable, it has a mod that makes them even less exploitable). Phantoms are confused when you run circles around them, when you take cover, and all enemies are helpless beyond a certain distance (100 ft or so for many) and such distances are very commonly seen in Prey's big maps. Every single AI is incapable of dealing with a player that maxes out Mobility (which is quick to max out); you can sprint and jump with impunity and probably never get touched, no matter what you're up against.
- Various balance issues. Stealth is overpowered such that leveling it up is pointless. While the game starts off as an above average survival horror game, it ends up being a power fantasy game long before the end even (Prey Core Balance Mod thankfully delays this but it's not enough) and this is even true on Nightmare mode. Typhons are no match for a Neuromodded Morgan Yu, or even military operators.
- Too many Neuromods, even if you never fabricate them. Your character ends up being a master of so many trades.
- Seeing the Typhon, the ultimate threat to humanity, get absolutely bodybagged by military operators is silly.
- The Typhon look like moving shadows yet they don't stick to the darkness. The game really should have involved lighting more in the gameplay process, and made all Typhon weaponize shadows more.
- Not nearly moddable enough.
- The main quest to scan the Coral is the worst kind of objective marker hunting quest. Total bore but thankfully it's the only bad main quest and you're already an overpowered God by then so you can finish it very quickly.
- Outer space is too noisy, it misses out a bit on what space horror should be.
- Inadequate enemy variety, especially when Commander Dahl lands and unleashes infinite spawning military operators and nothing else. Substantially less enemy variety than the System Shocks even though this is at least twice as long of a game.
- Inadequate weapon variety for a game of this length, also substantially less than the System Shocks. Even if Prey were half the length it'd need more, even with the psionic powers.
- The worst surround spatialization I've ever heard, which harms immersion. It doesn't use the right speakers, no simulation of height/verticality, poor sense of distance. Sound is ultra important for this type of game. It also has some sound mixing issues with character voices being exponentially louder than audio log voices.
- Lots of lights not casting shadows and noticeable pop-in. Thankfully a mod addresses both, though pop-in can still be seen.
- While it offers fairly extensive HUD/UI/tooltip customization, it's not enough. Thankfully Prey Interface Customizer has us covered.
There are some must-have mods for this game, listed below (if the links get removed they're Prey Core Rebalance Mod, Prey Interface Customizer, and Real Lights plus Ultra Graphics Mod, all on Nexusmods):
https://www.nexusmods.com/prey2017/mods/40
https://www.nexusmods.com/prey2017/mods/18
https://www.nexusmods.com/prey2017/mods/22
Newcomers should probably play on Hard mode first (and I recommend using all the optional survival difficulty parameters), any subsequent playthroughs are best played on Nightmare just so there can be some semblance of difficulty on them.
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Steam
Release:05.05.2017
Genre:Ego-Shooter
Entwickler:Arkane Studios
Publisher:Bethesda Softworks
Engine:CryEngine 3
Franchise:keine Infos
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