- We implemented the intro of the 1st act of the INTRUSION CAMPAIGN. As announced previously INTRUSION is a narrative-driven CAMPAIGN that can be played solo or in co-op. It will utilize unified game mechanics as well as new mechanics and game systems only present in INTRUSION. [previewyoutube=Fk_Bn3PAYcA;full][/previewyoutube]
- We had to do numerous changes to the game codebase so that it supports two different game modes. It's a big plus that our game modes share a lot of game mechanics. Thus we can keep the codebase compact and optimized, and avoid the need to write big parts of code that would be only specific to a certain game mode.
- We implemented a base version of the INTRUSION CAMPAIGN game loop. It takes place on the same island as TERRA CONTROL. Also, the process of capturing areas and progressing through the game will be different compared to TC. We already started testing the game loop internally so that we can improve it and balance it early on.
- We optimized the client-side and server-side performance of the AI enemies. Our goal is to be able to spawn massive amounts of enemies without a significant load on the hardware.
- We improved the animations another time and started working on the unarmed movement animations.
- We rewrote another part of the game blueprints into C++. This time it was basic movement capabilities such as sprinting, jumping, and crouching. We also improved server authority over the mentioned movement modes to prevent possible cheating.
News Liste PROXIMA ROYALE
Release:
Genre:
Action-MMO
Entwickler:
Vulkan Society
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
