VERSION 0.14.0 PATCH NOTES:
[b]Campaign:[/b]- Added Campaign Act 1.
- Updated dialogue system.
- Implemented quest system.
- Added in-game tutorials.
- Added road system.
- Added enemy outposts.
- Restricted the playable area.
- Added enemy spawners on the playable area.
- Updated main menu UI and added game mode selection.
- Added music.
- Implemented portals.
- Implemented health cores.
- Implemented grenades.
- Implemented loot drops.
- Completely reworked AI behavior system.
- Implemented AI target priority checking.
- Reworked enemy behavior and spawning algorhitm for Intrusion cycle.
- Implemented Execute command for the troop. In this mode units will move freely and try to kill the targers they are aware of.
- Updated and expanded Quick Command menu.
- Reworked from scratch H-Bot unit and all associated mechanics.
- Implemented new unit type: Penguin.
- Updated the enemy spawner system.
- Updated stats of all enemy robots. Now they have different speed, health, shield etc.
- Fixed collisions of enemy robots.
- Updated dynamic lighting and time of day system.
- Implemented weather system.
- Implemented environment/weather sound occlusion system.
- Updated ocean system.
- Updated footstep sounds and VFX.
- Updated bullet impact sounds and VFX.
- Added death sound.
- Added Sleepdealer (energy bow) sounds.
- Added sounds for various in-game events.
- Added notifications for changes in an area status.
- Fixed the aiming and bullet trajectory. Now the aim point is precisely aligned with the crosshair.
- Disabled friendly fire on units and tower.
- Fix health & energy bar replication.
- Fixed unit shrinking.
- Fix missing head on friendly characters controlled by remote client.
- Fix bug when the remote client could not acess inventory.
- Fixed tower stats replication.
- Fixed respawning in Open Intrusion.
- Project was updated to Unreal Engine 5.1.
- Project was renamed to Altera.
