- Updated project to Unreal Engine 5. Currently using version 5.1.
- Implemented base version of open Intrusion.
- Added 5 new robot units. Every robot has a unique weapon with its own damage model.
- Updated AI system and implemented AI ranged behavior.
- -mproved targeting and perception system for AI.
- Fixed various issues with navigation.
- Optimized navigation system and fixed an issue with navigating heavily affecting performance.
- Implemented base troop mechanics and switching units.
- Implemented friendly AI behavior.
- Implemented Sleepdealer weapon.
- Implemented unit stunning mechanic.
- Implemented unit hacking.
- Implemented host/join session feature for the Intrusion coop campaign.
- Implemented shared inventory.
- Implemented characters appear and dissolve effects.
- Rewritten inventory/shop in C++.
- Implemented Item system.
- Increased maximum number of items a character can hold to 10.
- Added unit shrinking feature.
- Added unit grenade feature.
- Added commands for troop units.
- Updated and optimized building system.
- Updated building parts models.
- Updated building system UI.
- Updated Interaction system.
- Added UI for troop management.
- Added UI for inventory and shop.
- Updated game UI.
- Added respawn system for troop units.
- Improved companion system.
- Reworked Haven island terrain.
- Updated biomes and lighting.
- Added icons for all enemy outposts.
- Updated mechanic for discovering enemy outposts.
- Changed beacon mechanic (it now acts as a tower facility).
- Updated beacon model.
- Reworked the algorithm of detecting a character's current area.
- Reworked and added the leaning mechanic back to the game.
- Added landing animation.
- Various animation improvements.
- Added graphic settings related to UE 5.1 performance update.
- Added AMD FSR 2.0 support.
- Added Nvidia DLSS support.
- Real 24 hour day and night cycle (was replaced by time of day system with heavy focus on weather simulation and events).
