News Liste Ravenswatch

Ravenswatch Community Spotlight (April 2025)
Ravenswatch
18.04.25 12:16 Community Announcements
Greetings, Ravens!

New month, new Community Spotlight! We’ve got a ton of stuff to discuss today, so let’s see what’s been moving in the Ravenswatch community recently.

But first, just a little reminder that we’ve recently announced our free Romeo & Juliet DLC for May. Watch the announcement trailer here if you’ve missed it:
https://store.steampowered.com/news/app/2071280/view/521959141351096441

1 Million Players




Passtech Games is so proud to announce that Ravenswatch has surpassed 1 MILLION PLAYERS since its first launch in Early Access back in April 2023. It's an incredible milestone for the game, but also for our studio. And it literally could not have been possible without you guys.

Thank you for your continued support ????

We're excited about what's coming to Ravenswatch in the next few months, and we hope you'll join us for the journey!

Community Survey



From the start, we've developed Ravenswatch with an open dev philosophy. That means we constantly examine feedback, videos, and data from our community.

We’ve prepared a Community Survey to gather information on previous and future Updates, from what was added recently to what you'd like to see arrive in the game in the future. This will help us in our efforts to improve Ravenswatch in the long run.

The survey takes around 10 minutes to complete. You can skip questions that are not relevant to your experience.



Click here to complete the Community Survey

Community Corner



You ask questions, we answer them!

We like to look at the community for hot topics. Many questions and concerns have been raised about the game's difficulty in multiplayer, so maybe it's time to respond!

Question:



Multiplayer is considerably harder than solo, to the frustrating point. Do you plan to remedy this?

Answer:



Before properly answering this question, we think it's best we lay out information we have on the matter:

The difficulty scales with the number of players in the game. Because more players are in the party, we need to adjust the game's difficulty so it doesn't get boring and effortless. Three different factors impact a run's difficulty in multiplayer:
[olist]
  • Number of enemies
  • Enemy health points, depending on their category (standard or elite)
  • Max "stagger" (stun threshold) of enemies, based on their category and the current chapter[/olist]Now, when we read the first community feedback on this matter, we confronted the reports with our data and noticed only a 7% difference in global win rates between the most successful party and the least successful one. Which are, in this order:
  • [olist]
  • Four Players
  • One Player
  • Three Players
  • Two Players[/olist]The players' data is a great tool for supporting our vision or detecting irregularities, but sometimes, we encounter a situation where the data doesn't make much sense opposite the players' feedback. That's because we're people, not just numbers. The frustration emitted from the community reports is as real as the data collected with our tools.

  • We can't rely only on the numbers to balance our game; we must listen to the players' complaints and frustrations. What really came out from the feedback was how much it was more difficult once there were 3 or 4 players in a party (despite 4-player parties being the most successful combination). So, after taking all of this into consideration, we decided to make adjustments to all three of the previously mentioned scaling factors by reducing the multiplayer difficulty to make the game more accessible.

    We hope you enjoy this transparency, as we know it's been a hot topic in the community for quite some time. You can expect those balancing changes in our next update (version 1.2), coming out in May with our Romeo & Juliet free DLC. Patch notes will detail the changes, as we're still currently testing and adjusting everything.

    Ravenswatch remains a challenging game at heart, especially if you're deliberately choosing Nightmare difficulty haha. Consider using run modifiers to personalize your experience. Navigate to the 'Customize' menu to access the Custom Game Modes.

    Community Creations




    By @CloudBird


    By @Moakley

    That's it for today! See you next month for more information on Romeo & Juliet!

    - The Passtech Team ????

    Passtech Games Discord Ravenswatch Twitter Passtech Games Twitter Ravenswatch Subreddit Passtech Games Twitch Passtech Games Website
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