Known Issues
[p]Below is a list of currently known issues reported by players. We’re actively working on fixes. In the meantime, you’ll find temporary workarounds where available.[/p][p][/p][p]Please note: This section may contain minor gameplay spoilers.[/p][p][/p]AMD Driver crash
Description
[p]We’re aware of a crash affecting certain AMD graphics cards when using specific driver versions. The issue affects the following GPUs when running AMD driver version 25.9.1 or later:[/p][p]· RX 9060[/p][p]· RX 9060 XT[/p][p]· RX 9070[/p][p]· RX 9070 XT[/p]
Workaround
[p]If you’re experiencing crashes, please roll back to AMD driver version 25.8.1.[/p]
Temporary Fix
[p]A temporary fix which disables some advanced graphical effects has been implemented, and it will be included in the next patch, which we will first make available on a Beta branch later this week.[/p][p] [/p][p] [/p]Progression Issues (Softlocks)
[p] [/p][p]We have identified several softlock scenarios that may prevent progression after player death and respawn. These typically occur when certain blocking volumes are not correctly disabled.Please note that all trophies/achievements, and unlocked masks are saved in your profile, so that will not be affected when creating a new save game. However, progress on found coffins and rabbit statues are saved in the save game, and as such are not transferred to the new save game.[/p][p]Bunker[/p][p]Issue: Unable to progress after completing the bunker puzzle.[/p][p] [/p][p]Cause: After solving the bunker puzzle and exiting the area, dying and respawning may leave the door closed even though the puzzle remains solved.[/p][p]Tank Section (Opera Area)[/p][p]Issue: The path forward may be blocked, preventing progression.[/p][p] [/p][p]Cause: If you’ve already progressed through this area, then die and respawn there, the path forward may remain blocked.[/p][p]Orphanage[/p][p]Issue: In the room with the stacked beds, progression may be blocked after defeating all enemies.[/p][p] [/p][p]Cause: In rare cases, one enemy may become stuck behind a wall and cannot be defeated, preventing the blocking volume from being disabled.[/p][p] [/p]
