Patch Content
[p]As usual, the fix list below can contain potential spoilers.[/p][p][/p][p]The main change in 1.6 is that we’ve disabled the disconnect code in the game. This means that disconnects will hopefully happen a lot less frequently. However, this does mean that when playing on a bad network with high ping / packet loss you might experience desyncs, slow response and potentially game breaking bugs.[/p][p][/p][p]Patch 1.6 also includes almost 300 bug fixes including most of the soft blockers & crashes that we’ve seen happening.[/p][p][/p][p]Soft lock fixes[/p][p]● In certain situations, the player couldn’t interact with the whale[/p][p]● In certain situations, the player could be stuck behind a blocking volume in Hospital[/p][p]● In certain situations, the player character would freeze when entering the barn[/p][p]● In certain situations, the player could get stuck after interacting with the binoculars[/p][p]● When loaded a checkpoint in tank section sometimes resulted in the players not connecting properly in online play[/p][p]● Sometimes the player would get killed by the underwater brookhorse too soon[/p][p]● NPC could sometimes fail to sit down in the bus towards orphanage[/p][p][/p][p]Crashes[/p][p]● Crash could occur during tank chase[/p][p]● When shooting the other player, in the hanging soldier room, the game could crash and prevent the player from getting an achievement[/p][p][/p][p]Other[/p][p]● Improved overall game stability and fixed several crashes.[/p]- [p]Improved companion AI navigation and fixed cases where companions could fail to follow the player.[/p][/*]
- [p]Fixed camera behavior during certain gameplay moments and cinematic transitions.[/p][/*]
- [p]Resolved issues where music or ambient sounds could continue playing incorrectly.[/p][/*]
- [p]General gameplay polish and minor bug fixes.[/p][/*]
