[b]Easy -[/b] You’ll have lots of starting money, decent starting popularity, and many employees to choose from each day. There will be no losing conditions. Dirt will accumulate slowly, fire probability will be low, and employee stress will be easy to manage!
[b]Medium -[/b] Starting money and popularity will be average, and you’ll have less prospective employees each day. You’ll lose if you have a negative balance at the end of the day or if an employee is fired or quits. Dirt and employee stress will accumulate faster, and fires will be more frequent. This is the default Campaign difficulty.
[b]Hard -[/b] Prepare for a real challenge. Starting money and popularity will be low, and you’ll have very few employees to choose from. You’ll lose if you have a negative balance at any time or if just one employee hits a breakpoint! Customer flow and variety will be high, and they’ll be much less patient and way less willing to pay high prices. They’ll also be far more critical with their review scores. You’ll see dirt and employee stress accumulate faster, and fires will be an ever present threat...
[b]Custom -[/b] Now this is where things get interesting, here you’ll be able to customize your own game down to the finest detail.
[u][b]Freeplay - Custom settings[/b][/u]
Naturally many of you will want to be able to configure your experience, so we’ve made it possible for you to be able to tweak almost everything in the game. You can also share your settings with other players as each configuration will generate its own seed.
[u][b]General settings[/b][/u]
[b]Starting money -[/b] How much money you start with. You can also toggle infinite money on/off.
[b]Starting popularity -[/b] Your restaurant’s starting popularity.
[b]Location -[/b] Select whether your restaurant will be located in the residential area, suburbs, projects, or downtown.
[b]Losing conditions -[/b] Select your losing conditions for the game:
- Negative balance at end of day (Medium)
- An employee is fired or quits (Medium)
- Negative balance at any time (Hard)
- Hit any employee breakpoint (Hard)
Each trophy tier is linked to three objectives which relate to core aspects of restaurant management:
[b]Food profits:[/b] Make € X from selling food.
[b]5 star reviews:[/b] Gain X 5 star customer reviews.
[b]Seated tables:[/b] Have X seated tables at any one time.
...and at each tier you can unlock:
Tier 1 trophy - Foodies review
Tier 2 trophy - TripInstructor’s Award
Tier 3 trophy - ‘The Dish’
Tier 4 trophy - Tasty Cup
Tier 5 trophy - Golden Chef Statue
Getting all of these trophies will be no easy task, and we’d love to see screenshots of your award-winning restaurants on [url=https://twitter.com/rfdgame]Twitter[/url] and [url=https://discord.com/invite/rfdgame]Discord[/url].
Thanks to your suggestions, we've also added [b]25 new ingredients[/b] to Freeplay mode (we'll add these to the campaign as it expands further).
That’s all for now but we’ve got some festive treats lined up in December so we’ll be back with another update very soon!
Alex Mochi
Founder & Lead Designer - Dapper Penguin Studios
