DLC Remnant: From the Ashes - Swamps of Corsus
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Über das Spiel
Systemanforderungen
- CPU: Intel Core i3-7350K (4.20 GHz) or better
- GFX: AMD Radeon RX 470
- RAM: 8 GB RAM
- Software: Windows 7 / 8 / 10 64 bit
- DX: Version 11
- LANG: Deutsch, Englisch, Französisch, Italienisch, Spanisch
- CPU: Intel Core i5-4590 (3.70 GHz) or better
- GFX: Nvidia GeForce GTX 970
- RAM: 8 GB RAM
- Software: Windows 7 / 8 / 10 64 bit
- DX: Version 11
- LANG: Deutsch, Englisch, Französisch, Italienisch, Spanisch
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Verfasst: 25.07.20 13:10
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Verfasst: 18.03.21 21:18
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Verfasst: 08.02.21 22:36
Summary:
[this DLC was played entirely in co-op, experiences may vary] This DLC for Remnant feels like it added even less than the previous one, at the same price. I feel it might be even unfair to say it, but perhaps my standards have fallen too low, but a few bosses(one of which is also an elite monster just smaller), weapons and one map really don't feel like they're worth the money. This made even worse by the fact that it's buggy, just like the other DLC. One awful bug is getting instakilled instead of being downed in fights, ending co-op runs, or even worse, instantly dying without anything happening. Items and traits are modified slightly to fit the survival game mode, which uses assets from the base game. The main issue is that you cannot save and exit. You HAVE to sit through 40 to 90 minutes at a time, meaning you have to put a day aside just for that, if you're skilled enough to last that long. Teleporting to the Labyrinth costs you a few seconds, which isn't that bad, but the animation should be changed to an instant interaction with the TP crystal, because time is the most valuable resource in this mode. Obviously, the mode is entirely RNG based, meaning some runs can end prematurely over bad luck. My complaint would be that I've noticed that it isn't exactly random. Some areas/bosses I've only played once, in like 20 hours, whereas other areas I've played 3 or 4 times in a single run. Speaking of playtime, it just doesn't feel rewarding enough to invest 40 minutes at a time, for a couple of crystals to get some lazy skins. Worst of all, is that said crystals are also bugged. After a record run, where we've definitely collected more than 50 crystals, we've received ONE. With a 10% performance bonus of... ZERO. So almost 2 hours gone, for literally nothing? Oh, and some account-wide items don't unlock correctly for everyone, either.Final Thoughts:
Could be fine if they recalibrated some parts of the survival mode, increased crystal drops or decreased the price for skins, because they're hardly worth it no matter what, and it just makes the skin achievement mindnumbingly grindy (least obtained in global stats). It has some bugs that just makes it feel like such a waste of time, and at 10€ it feel more like a paid mod than real DLC.FINAL SCORE: | 4/10 | [/tr]
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Positives: | Some more content, potentially fun game mode. | [/tr]
Negatives: | Buggy, grindy, asset reuse, uninspired, no save/quit option, lame rewards. | [/tr]
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Verfasst: 25.01.21 14:28
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Verfasst: 29.10.20 01:29
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Verfasst: 18.09.20 01:50
The Base Game is Great. This DLC, not so much.
I loved playing this game a year ago and spent the time to collect all items and get 39/40 (if I remember correctly) achievements the first month. I had a blast. I came back a year later ready to try out the DLCs and am very disappointed. It feels like the adventure mode only content was withheld from of the original release just for this DLC. No pausing when playing single player was an annoyance in the vanilla game because you either accepted a small amount of progress loss or had to back track to a safe spot (even though you're in single player where almost every other game pauses when you hit escape or open menus). But in the survival mode added with this DLC, the lack of a pause where the timer just keeps rolling even if you find a safe spot to walk away punishes you so much more. If you have to walk away for an extended period of time and cannot get to the labyrinth before needing to walk away then you lose ALL progress in that run even if your an hour in. The lack of basic features like pause (in single player) and saving make this mode (which is a large chuck of this DLC content) unplayable for people with responsibilities (work calls after hours or small children that need you). I have had this happen twice in the first two days in survival mode where in the vanilla game I wouldn't have cared because progress loss is so minimal but in the DLC where I had a good start it was frustrating. Gunfire Games had earned my trust after the vanilla game with an insta buy on these DLCs. They subsequently lost that trust with this DLC.
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Release:28.04.2020
Genre:
Actionspiel
Entwickler:
Gunfire Games
Vertrieb:
Perfect World Entertainment
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
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