- 2 new Enemies
- New Objectives and Missions
- New Levels
- New Sidearms and Melee weapons
- New Garment sets
- New onboarding and tutorial
- Join in the live session option
- and many more.
New Kill Zone Objective
New Objective - Kill Zone has been added to the game. Players must eliminate a specific number of enemies (scaling randomly with budget and player count) at a specific section of the level to complete the objective.
New Levels
Multiple new levels have been added.
Cloud Saves
- The ability to have cloud save has been enabled.
Updates to the Characters and Save system
- Players will be able to now create up to 5 characters.
- When creating a character, players can select campaign difficulty and opt-in/out to play the tutorial.
Balance
- Balancing enemy health and damage based on player count and sector progression.
Quality of life updates
- Additional setting options have been added to the game
- Sensitivity settings are available for both the keyboard and controller
- ADS sensitivity settings are available for both the keyboard and controller
- Enemy health bar can be enabled or disabled
- ADS toggle option is added
- More visual options are enabled for players to adjust like film grain and volumetric fog
- A voiceover volume option is added
- Added option to stop weapon swapping upon pet return
Additions
- Added ability for players to break free from the ensnare effect with quick melee
- Added new font
- Added new UI for Mission Selection and Jump sector
- Improved IK on Swarmer
- Improved the standing-up behavior of Zombie and Spaceman enemies
- Updated the destructible objectives to be auto-destroyed on melee attack or explosive damage
- Added damage-hit indicators on all destructible objects
- Reduced Turret damage dealt to a player
- Updated the destructible door to be auto-destroyed on melee attack and radial damage
- Robot will not give more components if it's disabled by interaction instead of destroying it with the pet or weapon
Hotfix Updates
Major Bug fixes
- Fixed an issue with Pet disappearing during the mission
- Reworked achievement stats
- Fixed the behavior of Mimic door to not instakill players anymore
Minor Bug fixes
- Fixed an issue where Swarmers can get stuck in big vents if they are getting shot at as soon as they exit
- Fixed an issue with enhancements are not visible in the HUD while in the Boss fight
- Fixed an issue with the swarmers forcefully getting thrown out of the nest when they are killed before they fully exit
- Fixed an issue with enemies that are venting and not facing the player
- Fixed an issue with enemies stopping and losing the player if the player is outside the nav
- Fixed an issue with enemies losing visibility of the players in specific situations
- Fixed an issue with pet scan being too sensitive when there are multiple enemies as a potential target
- Fixed an issue with Soldier doing the back leg attack when the player is close but in front of him
- Fixed an issue with the pet going through assets in the level when traveling toward the target
- Fixed an issue with the tutorial cutscene issue
- Fixed an issue where Swarmer can die with the shield module attached
- Fixed an issue with Bulwark vaulting animation being canceled if the Bulwark is attacked with a pet
- Fixed player character animation blend to work better from landing in place to walking
- Fixed an issue where the player can run while in scan mode with the combination of inputs
- Fixed an issue with the tutorial character seeing “???” as his name
- Fixed an issue with modules teleporting towards the travel locators
- Fixed an issue with Zombie and Spacemen standing up animation desync
- Fixed an issue with the Evader sliding in some attacks
- Fixed an issue with Bulwark sometimes doing the flashbang attack when already dead
- Fixed an issue with Heavy getting stuck on the corrupted resurrection station
- Fixed the issue with players getting stuck in the crafting station if placing it from some angles
- Fixed keyboard and gamepad navigation in the character selection screen
- Fixed an issue with the player seeing a prompt to use the resurrection token when not having it available on the Boss level
- Fixed an issue with the Dotter field turning some enemies toward the source of the field
