New Sidearm - Blaster Pistol
A new sidearm Blaster Pistol is added to the game. Besides shooting out blaster projectiles each projectile will deal fire damage to any enemy it hits.
[b]New Melee weapons
[/b]Mace
Spear
[b]New Suits
[/b]Bio Punk and Cadaver
New UI/UX
Main Menu Resdesign
Game Menu Redesign
Settings Redesign
Join game Redesign
Character Selection Redesign
Armed bandit Redesign
Shuttle Terminal Redesign
Special Holiday Gift - Pumpkin Master Suit
Hotfixes
- Fixed crash for clients joining while the host is using melee weapon heavy attack
- Added new support mod icons
- Added new HUD critter and pet icons
- Fixed an issue with wrong icons being displayed in the HUD for Enhancements
- Reworked Flamethrower and Rocket Launcher projectile implementation
- Fixed an issue with the Quest Fall 4 Objective missing a subtask
- Added VFX and SFX when modules interact with power surge hazard
- Enabled critical damage for explosive weapons
- Collectible rewards rework - added notification for when collectibles are picked up and ability to be shown in the Mission Summary screen
- Fixed an issue when Clients joined the session after the Boss was killed
- Fixed missile pistol sound
- Fixed inconsistent critical damage indication
- Reduced melee weapon hit radius from
- Nerfed Melee heavy attack, crit chance, and damage
- Enabled for all sounds (except UI sounds) to be paused when the game is paused
