Memory Optimization
Today we have pushed an update to all platforms focused on optimizing memory usage - this should have a significant positive impact on low-end PCs and consoles, the most obvious of which will be vastly improved loading times, but all players should see [i]some[/i] performance improvements.Update Notes
While the memory optimization efforts should fix a multitude of bugs/crashes that were related to memory, we have also used this opportunity to address other issues and also [b]added 28 new Steam achievements, mostly tied to Seekers of the Storm content.[/b]- Enemies are now significantly less likely to be forced through terrain with survivor attacks.
- Fixed issue on XBOX (when using non-official controllers) where an input delay would occur on high refresh-rate settings.
- The Anti-Aliasing setting will now function correctly (AA is no longer forced on.)
- Stunned enemies will no longer stack the duration of stun when it is reapplied, they now have the duration of stun reset.
- The SSAO, Sobel Lighting & Gamma Boost options should now function correctly.
- Fixed multiple instances of SFX & ambient sounds not playing.
- Fixed issue with CHEF's momentum being reduced once Oil Spill had been used.
- Seeker’s Reprieve and False Son’s Meridian’s Will can now perform critical strikes.
- Changed proc rate on CHEF’s Dice to the correct 1 (1.5 on charged/boosted.)
- Changed proc rate of the 3rd projectile of Seeker’s Spirit Punch from 0.75 to 1.
- As a client in multiplayer CHEF’s Dice couldn't crit with the first Cleaver throw (only on the return journey) - this has been fixed.
- Seeker’s Palm Blast damage will now correctly scale with level.
- Shaped Glass’s damage increase will now contribute towards Seeker’s Scorched Earth unlock.
- The intro Gearbox/Hopoo Games logos will now display for the correct amount of time.
- The Colossus Laser during the False Son Boss Fight will no longer target invisible players.
- Clarified Seeker’s Clear Mind unlock to specify that the 20 Meditate inputs need to be in a row.
- CHEF’s “You’ve Always Been Crazy” unlock is now an achievable on Commencement.
- Chests (and Chest-like interactables such as Void Cradles) will now correctly show the Chest Icon when using the Radar Scanner equipment.
- Fixed issue where the Disturbed Impact stage logbook was unobtainable if you had already collected the Titanic Plains logbook.
- Changed “Mithrix” to “The Final Boss” in the description of CHEF and False Son’s new skill unlocks to avoid spoilers for a 6 year old game.
- The Lunar Wisp that would sometimes spawn inside a pillar during “The Final Boss” phase 2 leading to a probable soft-lock scenario will now correctly spawn outside of the pillar.
- Void Infestors will once again burst out of Void Cradles rather than just plopping into the ground.
- Fixed issue on Nintendo Switch where the Teleporter Portal Orbs would not appear (only their trails were visible.)
- Common Tri-Shops (with white items) will no longer spawn on Helminth Hatchery and will be replaced with Uncommon (green item) Tri-Shops.
- Halcyon Shrines and Lunar Pods can now spawn on Aphelian Sanctuary.
- The Bazaar Shopkeeper’s voice will now emanate from the shopkeeper itself, not the exit portal.
- Elite Beetles on Nintendo Switch will display the correct visual effects.
