News Liste RoadCraft

Patch Notes 2.0
RoadCraft
10.07.25 09:14 Community Announcements

[b]​Hello builders![/b]

The 2.0 update is now live on every platform! This major update adds 3 heavy-duty SAR-class recovery vehicles and a versatile classic scout transporter, introduces Photo Mode, enables vehicle transporter support, adds engine on/off via the handbrake, reduces rainfall ????️, and brings critical fixes and technical improvements.

[b]PATCH NOTES[/b]

[b]Main New Features - Gameplay[/b]

[b]Added[/b] [b]3 new SAR-class vehicles[/b], specialized recovery vehicles with heavy-duty winches, [b]plus a versatile Scout Transporter[/b] for flexible logistics:

  • [i]SAR Nota Allegro[/i]

  • [i]SAR Step 39331 "Pike"[/i]

  • [i]SAR Mule T1[/i]

  • [i]Tuz 119 “Lynx” with trailer[/i]

[carousel][img src="https://clan.akamai.steamstatic.com/images/45157699/8758ef8cf19da3696a5201ae86b6033386213bbd.jpg"][/img][img src="https://clan.akamai.steamstatic.com/images/45157699/5b5890a8c9b43788f710866a894007ffe7494253.jpg"][/img][img src="https://clan.akamai.steamstatic.com/images/45157699/293c4cfcd672595a913666e3f0746e36edb32f42.jpg"][/img][img src="https://clan.akamai.steamstatic.com/images/45157699/fcb192b253955e29b210fd320edabec053a63df0.jpg"][/img][/carousel]

[b]Added: Photo Mode[/b]

[i]You can enter in Photomode through the Pause Menu[/i]

[b]Added a securing/unsecuring functionality[/b] for mounted vehicles on transporters.

[b]Added: New engine on/off functionality[/b]

[i]Hold the handbrake button to toggle ignition.[/i]

[b]Added: Quick player marker placement functionality[/b] implemented.

[b]Adjusted: Decreased occurrence of rainfall in all locations.[/b]

[i]Who likes rain anyway?[/i]

[b]New Features - Tech[/b]

- Added: Intel XeSS upscaling technology integration.

- Added: Steam Input support implemented.

- Added: Full Frame Generation support with x2/x3/x4 scaling options 

[i](Note: Don’t forget to enable hardware-accelerated GPU scheduling)[/i]

[b] [/b]

[b]Bug Fixes & Improvements[/b]

[b]General Fixes[/b]

- Fixed an issue with gamepad stick deadzones; input now registers properly.

- Fixed an issue where player progress stats were displaying incorrectly across screens.

- Fixed an issue where certain resources couldn't be sold at the Construction Depot.

- Fixed anssue where AI vehicles could incorrectly stop when any vehicles were near the route's starting point

[b]- Fixed: PROS/Mod Browser connection no longer requires active Game Pass/PS+ subscription.[/b]

- Fixes for multiple random crashes and general stability improvements.

- Minor performance optimisations

- Localisation Fixes

[b] [/b]

[b]Save System[/b]

- Fixed additional edge cases that could cause save corruption.

[i]Note: While we believe Patch 2 resolves all known issues, if you encounter corrupted saves issues, please let us know and share your save with us so we can analyze them.[/i]

- Fixed an issue where cargo straps would remain invisible until first use after reloading a saved game.

- Fixed an issue with axes controls resetting when reloading saves.

- Fixed an issue where AI vehicles could get stuck inside garages when reloading saves.

- Fixed rare case where players didn't receive rusty vehicles when saving co-op progress.

- Fixed an issue on Kernel that could cause the objective box to disappear after a save/reload during the final mission.

[b]Vehicles[/b]

- Added: All rollers now have a toggle to enable/disable asphalt rolling functionality.

- Added: Kronenwerk L-34 Cargo Blade now have sand flattening mode.

- Adjusted: Better vehicles shakes effect from running engines.

- Adjusted: Sand refill visual effects for dump trucks

- Adjusted: Smoother suspension tuning for both Tayga 6455B Dump Trucks variants.

- Adjusted: Baikal 59-16 Mobile Crane (both variants) now has reduced rock-induced bouncing.

- Adjusted: Zikz 605E Heavy Equipment Transporter (Restored variant) now features increased engine power (no impact on vehicle speed). Both variants (Restored/Rusty) have improved friction on deployable ramps for easier vehicle loading.

- Adjusted: "Load Rotation" functionality for autocranes is now available in both the Crane Functions and Crane Control tabs (previously only in Crane Control).

- Adjusted: Static cranes controls slightly refined for better consistency.

- Adjusted: FOV settings for Aramatsu Bowhead 30T first-person view

- Adjusted: Aramatsu Bowhead 30T platform rotation and bed lift/drop controls now use separate inputs

- Adjusted: Warden Kochevnik ATV Mobile Operations Base now unlocks at Level 15 (previously Level 20)

- Adjusted: Arling Roadworks 750R Asphalt Roller now unlocks at Level 13 (previously Level 19)

- Adjusted: Arling Roadworks 120 Special Asphalt Paver now unlocks at Level 13 (previously Level 14)

- Fixed: Resolved vehicle duplication issue during Recall function.

- Fixed: MTK Proseka 200 models problems inside the cockpit

- Fixed: Field Service Vehicles no longer incorrectly recall themselves when "No free space to recover near target" occurs.

- Fixed: Missing collision issues on parts of the EPEC TC-305 model

- Fixed: Arling Roadworks 750R art problems inside the cockpit

- Fixed: Abnormal terrain deformation bugs during cable laying

- Fixed: EPEC TC-305 Heavy Grab Crane boom retraction issue resolved (when raised at full extension)

- Fixed: Harvesters arm now cannot gets stuck in surrounding trees after processing

- Fixed: Visual synchronization between tree and branches in harvesters arm.

- Fixed: Tree cutting sync problems.

- Fixed: Issue where KHAN Lo "Strannik" could summon vehicles too far away or in water.

- Fixed: Improved grader vehicles handling in "Grader Mode" for gamepads.

- Fixed: Infinite sand exploit with dual dump trucks.

[b]UI/UX[/b]

- Added: New icons in garage indicating deployed vehicles.

- Added: New search animation in Friend Session List to improve user feedback during session lookup.

- Added: Console cursor now snaps to markers and waypoints for better navigation.

- Adjusted: Minor layout refinements to the starter vehicle selection screen during initial scene launch.

- Adjusted: Minor refinements to the resource background panel on the bridge construction screen.

- Adjusted: Minor refinements to vehicle stats screen.

- Adjusted: Increased company logos and backdrop sizes in customization menu for better readability.

- Adjusted: Unified the "LEAVING SESSION" screen for clients, now displaying consistent visuals whether voluntarily exiting or being kicked by the host.

- Adjusted: Field Service Vehicle's fuel resource for summoning is now renamed to "Service Token" with updated icon.

- Adjusted: Enhanced in-game compass readability with refined marker visuals and layout optimizations.

- Adjusted: Infrastructure task cards now feature enhanced building icon clarity.

- Adjusted:Usability of the Sand Quarry activation widget for more intuitive operation.

- Adjusted: Smooth scrolling for vehicles cards in Shop.

- Adjusted: Start/end point aim markers for AI routes now display with higher visual fidelity

- Adjusted: Multiplayer session end screen reworked to prevent accidental co-op save prompts

- PC Adjusted: Changed vehicle switch keys (from Z/X to Q/E) in the vehicles quick-swap widget (hold Tab).

- PC Adjusted: Changed vehicles classes switch keys (from Z/X to Q/E) in the garage/shop widgets.

- Adjusted: DLC widget with preview images showing included content.

- Adjusted: PROS connection status screen interface.

- Fixed: Visual glitch affecting the color selection highlight on vehicle customization screen.

- Fixed: In some cases the missions completion message appears too small.

- Fixed: Grader Mode transition animations now work properly.

- Fixed: Green progress arrows now correctly show completed maps

- Fixed: Resolved infinite "new vehicles in garage" notifications markers when no vehicles were actually present.

- Fixed: Production items indicator no longer disappears in Eagle Mode's "Show buildings" view

- Fixed: Road border stripe brightness issues during specific weather presets.

[b]Roadworks[/b]

- Fixed: Rare bug where roller road beautification effects would disappear after reloading a save.

- Fixed: Road construction stops if two ai-vehicles meet "face to face" on a curved bend.

- Fixed: Bug with Arling Roadworks 120 Special in AI Roadwork mode - now properly places initial road segment.

- Fixed: Road construction markers now properly disappear when re-entering Eagle Mode after road building.

- Fixed: Resolved rare issue where AI vehicles could became permanently stuck in terrain after completing road construction tasks.

[b]Steering Wheels[/b]

- Added: Native support for Hori Racing Wheel Apex on PC & PS5

- Added: Native support for Hori Racing Wheel Overdrive on PC & XBOX

- Added: Native support for Fanatec GT DD Pro on PC & PS5

- Added: Native support for Fanatec CSL Elite on PC & PS5

- Added: Thrustmaster Ferrari 458 Spider it own preset

- Fixed: Input conflict between addition action1 and axis controls removed.

- Fixed: Steering wheels controls conflict between tab navigation and map sections.

- Fixed: Steering wheel button reassignment now properly switches preset to "Custom"

[b]Sound[/b]

- Added: Weather-appropriate ambient sounds in garage.

- Adjusted: Realistic tree stump cutting sound effects implemented.

- Adjusted: Sounds for Invictus Type A Scout vehicle.

- Adjusted: Enhanced reverse gear sounds for multiple vehicles.

- Adjusted: Asphalt laying sound effects volume increased

- Fixed: User hooked by the tower crane doesn't hear its sounds

- Fixed: Sound of tipper movement is missed for the observer in coop.

- Fixed: Sound of laying asphalt is too quiet

- Fixed: Branch break sounds now sync correctly during multiplayer terrain digging.

- Fixed: Collision sounds now properly sync between host and clients.

- Fixed: Inconsistent sound effects behavior in Eagle Mode resolved

- Fixed: Background music no longer stops after loading into the main menu from a scene

[b]Render[/b]

- Added: Ultra-quality shadow preset in graphics settings.

- Adjusted: Enhanced sand texture detail in dump truck beds.

- Adjusted: Windshield raindrop visibility and quality in FPV mode enhanced.

- Adjusted: Mirrors now automatically enable by default when selecting Ultra graphics preset.

- Fixed (PS5): Raindrops now correctly create ripples on water surfaces.

- Fixed: Terrain textures now maintain sharpness when VRAM is sufficient (blurs only during actual VRAM shortages).

- Fixed: Mirrors now render correctly in PS5 Pro Quality Mode.

- Fixed: Fog of war appears and disappears with a delay.

[b]Steam Deck[/b]

- Fixed: Fonts and icons now display correctly on Steam Deck.

- Minor performance/visuals optimisations.

[b]Mods[/b]

- Fixed: Mod Browser navigation and mod loading stability improved.

- Fixed: Custom Scenario mods descriptions are now scrollable

[b]Other[/b]

- Added: Radio icon animation during transmissions from Kelly

- Fixed: Resolved issue preventing resource storage access after switching between Legacy and Default crane control schemes.

- Fixed: Processed tree winch points now properly aligned with trunks.

- Fixed: The "Strengthen the pier" mission on Kernel map - now properly counts the last slab.

- Fixed: Rare bugs affecting winch point visuals markers on dynamic objects.

- Fixed: Issue with "Wide Concrete Bridge" phantom flickering when the player's vehicle passes through the phantom

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Release:20.05.2025 Genre: Simulation Entwickler: Saber Interactive Vertrieb: Focus Home Interactive Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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