Hello builders!
[p][/p][p]The 2.0 update is now live on every platform! This major update adds 3 heavy-duty SAR-class recovery vehicles and a versatile classic scout transporter, introduces Photo Mode, enables vehicle transporter support, adds engine on/off via the handbrake, reduces rainfall ????️, and brings critical fixes and technical improvements.[/p][p][/p]PATCH NOTES
[p][/p]Main New Features - Gameplay
[p][/p][p]Added 3 new SAR-class vehicles, specialized recovery vehicles with heavy-duty winches, plus a versatile Scout Transporter for flexible logistics:[/p][p][/p]- [p]SAR Nota Allegro[/p][/*]
- [p]SAR Step 39331 "Pike"[/p][/*]
- [p]SAR Mule T1[/p][/*]
- [p]Tuz 119 “Lynx” with trailer[/p][/*]
New Features - Tech
[p][/p][p]- Added: Intel XeSS upscaling technology integration.[/p][p]- Added: Steam Input support implemented.[/p][p]- Added: Full Frame Generation support with x2/x3/x4 scaling options [/p][p](Note: Don’t forget to enable hardware-accelerated GPU scheduling)[/p][p][/p]
Bug Fixes & Improvements
[p][/p]General Fixes
[p][/p][p]- Fixed an issue with gamepad stick deadzones; input now registers properly.[/p][p]- Fixed an issue where player progress stats were displaying incorrectly across screens.[/p][p]- Fixed an issue where certain resources couldn't be sold at the Construction Depot.[/p][p]- Fixed anssue where AI vehicles could incorrectly stop when any vehicles were near the route's starting point[/p][p]- Fixed: PROS/Mod Browser connection no longer requires active Game Pass/PS+ subscription.[/p][p]- Fixes for multiple random crashes and general stability improvements.[/p][p]- Minor performance optimisations[/p][p]- Localisation Fixes[/p][p][/p]
Save System
[p][/p][p]- Fixed additional edge cases that could cause save corruption.[/p][p]Note: While we believe Patch 2 resolves all known issues, if you encounter corrupted saves issues, please let us know and share your save with us so we can analyze them.[/p][p][/p][p]- Fixed an issue where cargo straps would remain invisible until first use after reloading a saved game.[/p][p]- Fixed an issue with axes controls resetting when reloading saves.[/p][p]- Fixed an issue where AI vehicles could get stuck inside garages when reloading saves.[/p][p]- Fixed rare case where players didn't receive rusty vehicles when saving co-op progress.[/p][p]- Fixed an issue on Kernel that could cause the objective box to disappear after a save/reload during the final mission.[/p][p][/p]Vehicles
[p][/p][p]- Added: All rollers now have a toggle to enable/disable asphalt rolling functionality.[/p][p]- Added: Kronenwerk L-34 Cargo Blade now have sand flattening mode.[/p][p]- Adjusted: Better vehicles shakes effect from running engines.[/p][p]- Adjusted: Sand refill visual effects for dump trucks[/p][p]- Adjusted: Smoother suspension tuning for both Tayga 6455B Dump Trucks variants.[/p][p]- Adjusted: Baikal 59-16 Mobile Crane (both variants) now has reduced rock-induced bouncing.[/p][p]- Adjusted: Zikz 605E Heavy Equipment Transporter (Restored variant) now features increased engine power (no impact on vehicle speed). Both variants (Restored/Rusty) have improved friction on deployable ramps for easier vehicle loading.[/p][p]- Adjusted: "Load Rotation" functionality for autocranes is now available in both the Crane Functions and Crane Control tabs (previously only in Crane Control).[/p][p]- Adjusted: Static cranes controls slightly refined for better consistency.[/p][p]- Adjusted: FOV settings for Aramatsu Bowhead 30T first-person view[/p][p]- Adjusted: Aramatsu Bowhead 30T platform rotation and bed lift/drop controls now use separate inputs[/p][p]- Adjusted: Warden Kochevnik ATV Mobile Operations Base now unlocks at Level 15 (previously Level 20)[/p][p]- Adjusted: Arling Roadworks 750R Asphalt Roller now unlocks at Level 13 (previously Level 19)[/p][p]- Adjusted: Arling Roadworks 120 Special Asphalt Paver now unlocks at Level 13 (previously Level 14)[/p][p]- Fixed: Resolved vehicle duplication issue during Recall function.[/p][p]- Fixed: MTK Proseka 200 models problems inside the cockpit[/p][p]- Fixed: Field Service Vehicles no longer incorrectly recall themselves when "No free space to recover near target" occurs.[/p][p]- Fixed: Missing collision issues on parts of the EPEC TC-305 model[/p][p]- Fixed: Arling Roadworks 750R art problems inside the cockpit[/p][p]- Fixed: Abnormal terrain deformation bugs during cable laying[/p][p]- Fixed: EPEC TC-305 Heavy Grab Crane boom retraction issue resolved (when raised at full extension)[/p][p]- Fixed: Harvesters arm now cannot gets stuck in surrounding trees after processing[/p][p]- Fixed: Visual synchronization between tree and branches in harvesters arm.[/p][p]- Fixed: Tree cutting sync problems.[/p][p]- Fixed: Issue where KHAN Lo "Strannik" could summon vehicles too far away or in water.[/p][p]- Fixed: Improved grader vehicles handling in "Grader Mode" for gamepads.[/p][p]- Fixed: Infinite sand exploit with dual dump trucks.[/p][p][/p]UI/UX
[p][/p][p]- Added: New icons in garage indicating deployed vehicles.[/p][p]- Added: New search animation in Friend Session List to improve user feedback during session lookup.[/p][p]- Added: Console cursor now snaps to markers and waypoints for better navigation.[/p][p]- Adjusted: Minor layout refinements to the starter vehicle selection screen during initial scene launch.[/p][p]- Adjusted: Minor refinements to the resource background panel on the bridge construction screen.[/p][p]- Adjusted: Minor refinements to vehicle stats screen.[/p][p]- Adjusted: Increased company logos and backdrop sizes in customization menu for better readability.[/p][p]- Adjusted: Unified the "LEAVING SESSION" screen for clients, now displaying consistent visuals whether voluntarily exiting or being kicked by the host.[/p][p]- Adjusted: Field Service Vehicle's fuel resource for summoning is now renamed to "Service Token" with updated icon.[/p][p]- Adjusted: Enhanced in-game compass readability with refined marker visuals and layout optimizations.[/p][p]- Adjusted: Infrastructure task cards now feature enhanced building icon clarity.[/p][p]- Adjusted:Usability of the Sand Quarry activation widget for more intuitive operation.[/p][p]- Adjusted: Smooth scrolling for vehicles cards in Shop.[/p][p]- Adjusted: Start/end point aim markers for AI routes now display with higher visual fidelity[/p][p]- Adjusted: Multiplayer session end screen reworked to prevent accidental co-op save prompts[/p][p]- PC Adjusted: Changed vehicle switch keys (from Z/X to Q/E) in the vehicles quick-swap widget (hold Tab).[/p][p]- PC Adjusted: Changed vehicles classes switch keys (from Z/X to Q/E) in the garage/shop widgets.[/p][p]- Adjusted: DLC widget with preview images showing included content.[/p][p]- Adjusted: PROS connection status screen interface.[/p][p]- Fixed: Visual glitch affecting the color selection highlight on vehicle customization screen.[/p][p]- Fixed: In some cases the missions completion message appears too small.[/p][p]- Fixed: Grader Mode transition animations now work properly.[/p][p]- Fixed: Green progress arrows now correctly show completed maps[/p][p]- Fixed: Resolved infinite "new vehicles in garage" notifications markers when no vehicles were actually present.[/p][p]- Fixed: Production items indicator no longer disappears in Eagle Mode's "Show buildings" view[/p][p]- Fixed: Road border stripe brightness issues during specific weather presets.[/p][p][/p]Roadworks
[p][/p][p]- Fixed: Rare bug where roller road beautification effects would disappear after reloading a save.[/p][p]- Fixed: Road construction stops if two ai-vehicles meet "face to face" on a curved bend.[/p][p]- Fixed: Bug with Arling Roadworks 120 Special in AI Roadwork mode - now properly places initial road segment.[/p][p]- Fixed: Road construction markers now properly disappear when re-entering Eagle Mode after road building.[/p][p]- Fixed: Resolved rare issue where AI vehicles could became permanently stuck in terrain after completing road construction tasks.[/p][p][/p]Steering Wheels
[p]- Added: Native support for Hori Racing Wheel Apex on PC & PS5[/p][p]- Added: Native support for Hori Racing Wheel Overdrive on PC & XBOX[/p][p]- Added: Native support for Fanatec GT DD Pro on PC & PS5[/p][p]- Added: Native support for Fanatec CSL Elite on PC & PS5[/p][p]- Added: Thrustmaster Ferrari 458 Spider it own preset[/p][p]- Fixed: Input conflict between addition action1 and axis controls removed.[/p][p]- Fixed: Steering wheels controls conflict between tab navigation and map sections.[/p][p]- Fixed: Steering wheel button reassignment now properly switches preset to "Custom"[/p][p][/p]Sound
[p][/p][p]- Added: Weather-appropriate ambient sounds in garage.[/p][p]- Adjusted: Realistic tree stump cutting sound effects implemented.[/p][p]- Adjusted: Sounds for Invictus Type A Scout vehicle.[/p][p]- Adjusted: Enhanced reverse gear sounds for multiple vehicles.[/p][p]- Adjusted: Asphalt laying sound effects volume increased[/p][p]- Fixed: User hooked by the tower crane doesn't hear its sounds[/p][p]- Fixed: Sound of tipper movement is missed for the observer in coop.[/p][p]- Fixed: Sound of laying asphalt is too quiet[/p][p]- Fixed: Branch break sounds now sync correctly during multiplayer terrain digging.[/p][p]- Fixed: Collision sounds now properly sync between host and clients.[/p][p]- Fixed: Inconsistent sound effects behavior in Eagle Mode resolved[/p][p]- Fixed: Background music no longer stops after loading into the main menu from a scene[/p][p][/p]Render
[p][/p][p]- Added: Ultra-quality shadow preset in graphics settings.[/p][p]- Adjusted: Enhanced sand texture detail in dump truck beds.[/p][p]- Adjusted: Windshield raindrop visibility and quality in FPV mode enhanced.[/p][p]- Adjusted: Mirrors now automatically enable by default when selecting Ultra graphics preset.[/p][p]- Fixed (PS5): Raindrops now correctly create ripples on water surfaces.[/p][p]- Fixed: Terrain textures now maintain sharpness when VRAM is sufficient (blurs only during actual VRAM shortages).[/p][p]- Fixed: Mirrors now render correctly in PS5 Pro Quality Mode.[/p][p]- Fixed: Fog of war appears and disappears with a delay.[/p][p][/p]Steam Deck
[p][/p][p]- Fixed: Fonts and icons now display correctly on Steam Deck.[/p][p]- Minor performance/visuals optimisations.[/p][p][/p]Mods
[p][/p][p]- Fixed: Mod Browser navigation and mod loading stability improved.[/p][p]- Fixed: Custom Scenario mods descriptions are now scrollable[/p][p][/p]Other
[p][/p][p]- Added: Radio icon animation during transmissions from Kelly[/p][p]- Fixed: Resolved issue preventing resource storage access after switching between Legacy and Default crane control schemes.[/p][p]- Fixed: Processed tree winch points now properly aligned with trunks.[/p][p]- Fixed: The "Strengthen the pier" mission on Kernel map - now properly counts the last slab.[/p][p]- Fixed: Rare bugs affecting winch point visuals markers on dynamic objects.[/p][p]- Fixed: Issue with "Wide Concrete Bridge" phantom flickering when the player's vehicle passes through the phantom[/p]