Dear players!
[p][/p][p]Thank you for supporting us during Early Access! Your feedback and suggestions are invaluable to us, which is why we want to share our plans for the future. We have prepared a roadmap where you can see what we are currently working on and what new features and improvements are planned for upcoming updates.[/p]
[p][/p]
[p][img src="https://clan.akamai.steamstatic.com/images/42508967/088dcdf7be15b579cc9df2824fd1a6b4aea6d80a.jpg"][/img][/p]
[p]Each chapter will bring at least two major updates – a mid-patch and a release patch – along with several smaller updates packed with bug fixes, quality-of-life improvements, and even early access to finished parts of upcoming game mechanics.[/p]
[p][/p]
[p]As for the later stages, Chapters 4 and 5 will be revealed after we collect your feedback from Chapter 3. The roadmap will then be updated to reflect the direction we’re heading together.[/p]
[p][/p]
[p]Today we’re also releasing our last update before a longer break. We’re at the final stage of designing the staff system, and soon we’ll start working on the programming part of implementing them into the game.[/p]
[p][/p]
[p]What’s new in today’s patch[/p]
- New furniture sets – This patch introduces several new furniture sets that our artists didn’t manage to finish before the EA launch. Our broader plan is to add plenty more furniture in future updates, so that on each tier you’ll have multiple design variants to choose from, not just one.
- Improved woodwork and base furniture textures – We’ve refreshed not only the floors, but also wooden walls, beams, stairs, and exterior elements. Overall, the saloon’s woodwork has gone through a full visual overhaul to look more natural and detailed.
- Bug fixes – We’re constantly improving the game, and your bug reports have been a huge help. This patch fixes several softlocks in quests and issues with NPC movement in certain tasks. We’ll continue keeping a close eye on any other issues that pop up after this release - and we’ll tackle them right away.

[p][/p]
[p]We’d also like to invite you to our new dedicated Saloon Simulator Discord server. Until now, our community has been split between two separate servers – ours (the dev team) and our publisher’s (RockGame). By bringing everyone together in one place, we’ll be able to stay in touch with you more easily, and you’ll also be able to get answers faster – especially if another player helps you out while it’s nighttime in our timezone.[/p]

[p][/p]
[p]Finally, we’d like to thank you for the warm reception of Saloon Simulator’s Early Access. Your feedback – whether it’s in reviews, forum discussions, or on Discord – is helping us make the game better every day. Knowing that our work resonates with you and that you want to be part of shaping the game is truly a dream come true for every game developer.[/p]
[p][/p]
[p]We’re excited to keep developing the game and bringing you even more Saloon content![/p]
[p][/p]
[p]See you in Blueberry (and also on Discord!) [/p]
[p][/p]
Best, Glivi Games team.