News Liste Serious Sam 2

Serious Sam 2 - 20th Annviersary Update
Serious Sam 2
11.10.25 15:03 Community Announcements

Heya folks!

It’s hard to believe, but it’s been [b]20 years[/b] since one of our boldest and most colorful adventures -  [b]Serious Sam 2[/b]! A game that’s been both loved and debated, but never ignored, packed with wild ideas, vibrant worlds, and tons of personality that made it truly one of a kind.

To celebrate this milestone, we’re rolling out a special [b]Anniversary Update[/b], packed with ways to show off your [b]undying love for Sam 2[/b]  and to keep those Serious vibes alive for years to come!

[b] Community Items[/b]

  • [b]14 Trading Cards[/b]

  • [b]10 Emoticons[/b]

  • [b]6 Profile Backgrounds[/b]

  • [b]3 Animated Profile Backgrounds[/b]

  • [b]1 Mini Profile Background[/b]

  • [b]3 Avatar Frames[/b] (including [b]2 animated[/b])

  • [b]3 Animated Avatars[/b][img src="https://clan.akamai.steamstatic.com/images/3952782/8f25413e112aae52fa993d9ba45257852b9f8b82.png"][/img][img src="https://clan.akamai.steamstatic.com/images/3952782/92b87dbcff36be7370abd166fada139174369173.png"][/img]

    We’ve also bundled in the [b]Renovation Mod[/b] : an extensive community project that has now become an official part of the game.

    And that’s not all - we’ve made a number of [b]quality-of-life improvements[/b] to modernize the experience:

    Full List of Changes

[b]UI and Visual[/b]

  • Redrawing of HUD icons and other menu images in HD, as close as possible to the original 2005 release, to preserve the game’s individuality.

  • Updated fonts across multiple titles for improved clarity and scaling on all screen resolutions.

  • Menu entries have been aligned.

  • Increased multiplayer player list font size for better visibility.

  • Added “Show Radar” profile option to the Game Options menu.

  • Changed puppet radar profile option to use 5 positions (Right Top, Right Middle, Right Bottom, Center Bottom, Left Middle). Updated menus accordingly.

  • Added on-screen messages for “Sprint always: ON/OFF.”

  • Adjusted weapon positioning on the screen.

  • Updated materials for Rocket Launcher, Klodovik, Serious Bomb, and Beam Gun.

  • Fixed incorrect animation playback for Beam Gun.

  • Updated Colt reloading animation to prevent clipping during dual reloads.

  • Updated screens for Rocket Launcher and Grenade Launcher.

  • Fixed combo weapons and “Enable Sprinting” options not syncing with active game settings.

  • Added a link to the Advanced Controls menu in the Options menu.

  • Fixed controller axis textures not showing on first open.

  • Reduced weapon sway while sprinting (from 200% of walking sway to 150%).

  • Changed default resolution to [b]1280x720[/b] for better compatibility across systems.

  • Movies now play in full screen.

  • Updated boot-up video.

[b]Audio[/b]

  • Added [b]“Menu Music”[/b] toggle in Audio Options (uses [c]men_fMusicVolume[/c]).

  • Menu music no longer plays while in-game.

  • Fixed menu music not restarting when leaving Video Options.

  • Restored original menu sounds.

[b]Gameplay[/b]

  • Added [b]Single Player Settings[/b] link to the in-game menu (only Sprinting and Combo Weapons can be changed). Defaults for [i]Enable Sprinting[/i] and [i]Use Combo Weapons[/i] changed from FALSE → TRUE.

  • Added [c]sam_fEnemyWithNoFoePurgeTime[/c] cvar (default 60 seconds). Enemies are no longer purged unless they had a foe at least once.

  • Enemy health multiplier on Serious difficulty changed from [b]1.25 → 1.0[/b].

  • Fixed incorrect effects on Zap Gun, Colts, Klodovik, Cannon, Serious Bomb, and Beam Gun when using Serious Damage power-up.

  • Adjusted fire rate and damage for the Uzi and Minigun.

  • Reverted Deathmatch stats for Uzis and Minigun to original values.

  • Beam Gun can now only be found in secret locations.

  • Rebalanced Beam Gun stats.

  • Adjusted 3rd-person camera (close) pitch range to [b]-90° to +70°[/b].

  • Fixed Witch enemy not doing damage with melee attacks.

[b]Levels[/b]

  • [b]Jungle:[/b] Increased visibility distance for secret cave.

  • [b]Riverdance:[/b] Secret raft now moves when rope is cut.

  • [b]M'Keke Village:[/b] Slightly reduced bloom brightness.

  • [b]Road to Ursul:[/b] Fixed broken rolling ball trap.

  • [b]Giant Junkyard:[/b] Dynamite auto-destruct timer increased from [b]180s → 1800s[/b].

  • [b]Hong-Pong:[/b] Fixed ammo multiplier in one chapter.

  • [b]Chanolin Temple:[/b] Fixed issues with Rhino spawners getting stuck in the central building when no multiplier is used.

  • [b]Cockaleeki (DM):[/b] Force field entities properly connected.

  • Fixed missing collision on some houses and floors.

[b]Controls[/b]

  • Created a new controller buttons menu, fully separating controller bindings from keyboard + mouse controls.

  • Added proper gamepad button textures for Netricsa HUD elements when using A, B, X, Y, Black, or White buttons.

  • Re-implemented “Enter Name” gadget for controller users (used in [i]Change Name[/i] and popup text menus).

  • Added new [b]“Standard A”[/b] controller button preset.

  • Renamed “Dead Zone” to [b]“Dead Zone (Controller)”[/b] and made it functional.

  • Changed [i]Use[/i] command behavior to handle both [i]Use[/i] and [i]Show Waypoints[/i]. Removed “Show Waypoints” option.

  • Fixed loss of Mouse Look bindings when bound to other keys.

  • Fixed controller button presets missing default binding for grenades.

  • Added Mouse Smoothing option to Advanced Controls.

  • Fixed sprint toggle breaking when bound to [b]B[/b] and exiting menus.

  • Strafe sprinting range now matches keyboard limits.

  • Fixed repeated error message for unreadable gamepads (now shows only once).

  • Added D-Pad button textures in Netricsa; fixed textures not updating when switching input devices.

  • Fixed issue where flip fire buttons incorrectly applied to controllers.

[b]Multiplayer[/b]

  • Changed network session max player default from [b]4 → 2[/b].

  • Improved network options selection: added ability to set custom values, increased defaults (except 56k Modem), and added a new network options menu.

  • Added logic to apply custom BPS values to the cvar when the type is set to “custom.”

  • Updated [c]cli_iMaxBPSOut[/c] and [c]cli_iMaxBPS[/c] to new defaults if users are still on legacy pairs.

  • Profile options for multiplayer sessions are now applied before starting the session.

  • Network settings menu now defaults to saved profile options when starting a server.

[b]Other[/b]

  • Fixed incorrect sounds for Mental Mate, Groovy Gregory, and Dancing Denzel (“Oof” replaced).

  • Added destruction configurations for alternative multiplayer characters.

  • Fixed collisions and missing effects for Tank General and Tank Monster.

  • Fixed current Mouse Smoothing option not being applied when opening Profile menu.

  • Fixed ghost + turbo cheats causing excessive downward speed.

  • Fixed weapon switching bug when changing from Serious Bomb to last left-hand weapon.

  • Fixed corrupted profile issues.

  • Added protection against old single-player enemy max multiplier defaulting to 1 instead of 100.

  • Possible fix for older saves not loading due to world changes.

  • Added automatic aspect ratio setting based on current resolution when applying video options.

Renovation

The [b]Renovation Mod[/b] has been updated to [b]version 1.0[/b] and is now an official part of the game! For best results, we recommend removing any previous version of the mod before playing.

[b]Highlights:[/b]

  • Interface was remade to be closer to Serious Sam Xbox.

  • Reworked and improved weapons' visuals and animations.

  • Tons of reworked visual effects.

  • Enemies gib in a much more satisfying way, with pools of blood left on the ground.

  • Weapon shots leave bullet holes on various surfaces.

  • Fixed ragdolls.

  • Updated visuals for enemies, such as Kamikaze, T-Mech e.t.c.

  • A lot of other improvements and changes.

[b]v1.0:[/b]

  • New [i]Renovation Options[/i] menu added, allowing toggles for: [i]LOD Bias, Ragdoll Deaths, Debris, Max Debris, Uzi Screens,[/i] and [i]Uzi Reloading[/i].

  • Previously unheard and unpublished [b]Serious Sam 2 music[/b] by [b]Damjan Mravunac[/b] added to [i]Wheels of Fortune[/i] and [i]Command Center[/i] levels, plus [b]six boss fights[/b] (original boss tracks restored!).

  • Updated appearance of all NPCs (except Chiefs and Shamans).

  • NPCs now open their mouths when greeting the player.

  • Redrawn HUD icons and menu images in HD, faithful to the 2005 release.

  • Improved models for Machine Gun and Plasma Gun turrets.

  • Fixed incorrect effects on multiple weapons when using Serious Damage power-up.

  • Adjusted monster and NPC weights to prevent rolling on surfaces with ragdolls disabled.

  • Optimized level loading times.

  • Removed the “Renovation” episode to avoid confusion for new players.

  • Fixed NPCs entering A-pose after death.

  • Fixed disappearing bomb on Kamikaze heads at certain angles.

  • Updated Colt reload animation to prevent crossing when dual-wielding.

  • Updated Grenade Launcher screen.

  • Updated Beam Gun, Flamethrower, and Serious Score power-up meshes and textures.

  • Updated treasure chest visuals.

  • Changed sound effect for picking up Serious Speed power-up.

  • Various minor cosmetic updates.

InSamnity! 2

  • Fixed “Give All” cheat not granting weapon ammo.

  • Fixed network options menu not applying values correctly.

  • Fixed integer select box mismatch with Sam 2 menus causing errors.

  • Fixed crashes on [i]Dunes[/i] and [i]The Alley of the Sphinxes[/i] caused by outdated Beam Gun items.

  • Fixed profile naming and renaming issues.

  • Fixed incorrect life calculation sounds when not playing with lives enabled.

  • Fixed controller menu not showing axis textures on first open.

  • Fixed missing sitting animations for players.

  • Re-implemented “Enter Name” gadget for controller users (in [i]Change Name[/i] and popup text menus).[i] [/i]

From all of us at Croteam [b]thank you[/b] for sticking with Sam through two decades of chaos, charm, and cannonballs. Here’s to 20 more years of going Serious! [i] [/i]

[img src="https://clan.akamai.steamstatic.com/images/3952782/0f52a3d989022ac89caded77b8ebe9476df87f06.png"][/img][i] [/i]

Logo for Serious Sam 2
Release:11.10.2005 Genre: Actionspiel Entwickler: Croteam Vertrieb: Devolver Digital Engine:keine Infos Kopierschutz:keine Infos Franchise: Serious Sam
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