Hello folks! We’ve addressed several issues related to achievements. Below you can find the full changelog.
Happy achievement hunting!
Added check for achievements that have been achieved, but not awarded, during startup and awards them.
Custom Level menu have a single column once again, with newly added info to show whether or not the player has beat the estimated time (for Serious Run Achievement).
Enemy count at “Be Quick Or Be Dead”, “Welcome To The Jungle” and “Jump In The Fire” levels are no longer multiplied even if set.
Attempt to fix the crash at the end of “Chanolin Temple” level.
Removed invalid chapter for “Frostpost” level from chapter maxes.
