News Liste Serious Sam 2

Serious Sam 2 - 20th Anniversary Update - Part 2
Serious Sam 2
1 Tag 17:05 Community Announcements
[p][img src="https://clan.akamai.steamstatic.com/images/3952782/332a814d73a30a099e506f2750fbe3fc4e068851.png"][/img]Hey folks! You thought the Serious Sam 2 anniversary was just one day of celebration with an update? No way! We’ll be celebrating it all year long, and today we’re proud to present the Serious Sam 2 Digital Art Book![/p][p]This massive over 450 pages collection is packed with visual history and development art straight from the making of the game, featuring:[/p]
  • [p]Early sketches of characters, enemies, and bosses[/p][/*]
  • [p]Detailed items, weapons, and vehicles designs[/p][/*]
  • [p]Story and level art sections highlighting the vibrant worlds of Serious Sam 2[/p][/*]
  • [p]A huge work-in-progress gallery filled with never before seen assets and concepts[/p][/*]
  • [p]A showcase of promotional art used during the game’s release [c]Footballer Enemy Concept Evolution[/c] [img src="https://clan.akamai.steamstatic.com/images/3952782/bac3ba5792de7aeb857d2d531a73151c3b52b5af.jpg"][/img][c]M'DIGBO Level concept[/c] [img src="https://clan.akamai.steamstatic.com/images/3952782/79c90b5eb53dab97537a313cda28c2bf3309c760.jpg"][/img][/p][/*]
[p]But that’s not all, the long-awaited “Edit Data” has now been released![/p][p]This powerful addition lets you directly edit files such as meshes, animations, skeletons, and more inside Serious Sam 2 Editor, opening up entirely new possibilities for modders and creators.[/p][p]Further more to mark the occasion, both Serious Sam 2 and its new Digital Art Book are currently 20% off along with two special bundles now live on Steam: [dynamiclink href="https://store.steampowered.com/bundle/20478/Serious_Sam_II_Digital_Deluxe_Edition/"][/dynamiclink][dynamiclink href="https://store.steampowered.com/bundle/60147/Serious_Sam_2_X_Onirism/"][/dynamiclink]On top of that, we’re continuing to address the reports you’ve been sharing with us via the Steam forums. Check out the full changelog for today’s update below.[/p]

Patch Notes

General

  • [p]Fixed an issue where the frame rate was not being limited correctly.[/p][/*]
  • [p]Added support for borderless window mode.[/p][/*]
  • [p]Adjusted default LOD bias quality settings for more appropriate values on modern hardware.[/p][/*]
  • [p]Internet Play menu now saves BPS CVARs immediately when changed, instead of only when pressing “Select.”[/p][/*]
  • [p]Mod selection lists now display official mods first, marked with “OFFICIAL,” followed by all others alphabetically.[/p][/*]

Serious Sam 2

  • [p]Added suffix display (when enabled) to controls that are only available when certain gameplay options are active (e.g., Combo Weapons, Sprinting).[/p][/*]
  • [p]Added a custom button bar when starting a new game that takes you to the Single Player Settings menu instead of launching the game directly.[/p][/*]
  • [p]Added Max FPS option to the Video Options menu.[/p][/*]
  • [p]Updated the Sam 2 mod texture to match the image on the store page.[/p][/*]
  • [p]Fixed Advanced Video Options menu arrow sizes being larger than other menus.[/p][/*]
  • [p]Fixed helicopters not being counted as puppets with foes, preventing fight music from triggering correctly.[/p][/*]
  • [p]Fixed simple spawners not applying group delays.[/p][/*]
  • [p]Fixed female characters sometimes using male pickup sounds.[/p][/*]
  • [p]Changed default Keyboard + Mouse binding for Toggle Sprint from N to X, to avoid conflicts with the “Toggle Weapons Adjust Mode” cheat.[/p][/*]
  • [p]Removed the Advanced Options link from the Options menu to reduce confusion, as these settings are profile-specific.[/p][/*]
  • [p]When Combo Weapons are enabled, pressing “Toggle Left Weapon” now automatically enables dual wielding if not already active.[/p][/*]
  • [p]Added rendering of the menu gadget grid with the new CVAR [c]men_bRenderGadgetGrid[/c].[/p][list]
  • [p]Lines are drawn from the center of the gadget area outward.[/p][/*]
  • [p]Grid sizes can be adjusted using [c]men_fGadgetGridSpacingX[/c] and [c]men_fGadgetGridSpacingY[/c].[/p][/*]
[/*][/list][p]Level Fixes[/p]
  • [p]1_7_City_Metropolis: Adjusted secret registration when picking up the secret item behind the temple.[/p][/*]
  • [p]2_2_Deserted_Base: Updated barriers near the Serious Bomb secret to prevent players from getting stuck or softlocked.[/p][/*]
  • [p]3_3_Chaolin_Chambers: Changed the direction of treasure chest item drops to prevent them from getting stuck in unreachable areas.[/p][/*]
  • [p]5_4_Town_Sewers: Fixed the floating energy effect not disappearing after entering the pipe in the tomb hall.[/p][/*]
  • [p]6_3_Snow_Base: Disabled the cutscene showing the terminal if the player approaches the elevator after activating it; increased the velocity of the secret treasure.[/p][/*]
  • [p]7_1_City_Part_I: Updated the mutated plant secret — all carrots now fall off when the tree is destroyed.[/p][/*]
  • [p]7_6_City_Part_III: Fixed the secret phone booth not being counted as a secret if the cutscene was skipped immediately.[/p][/*]

InSamnity 2

  • [p]Fixed visual issues with the “Customize Buttons” menu.[/p][/*]
  • [p]Fixed beam gun item not giving ammo on pickup.[/p][/*]
  • [p]Fixed beam gun weapon index for items placed in levels that previously failed to award the weapon.[/p][/*]
  • [p]Changed the beam gun item mechanism from dynamic to hybrid body.[/p][/*]
  • [p]Fixed Network Options menu box widths for BPS gadgets.[/p][/*]
  • [p]Renamed “Advanced Controls” link to “Advanced Options.”[/p][/*]
  • [p]Fixed BPS CVARs not being saved correctly when changed in the Internet Play menu.[/p][/*]
  • [p]Incremented spawner entity version to fix modified levels not loading.[/p][/*]
  • [p]Ported BPS CVAR fixes from Serious Sam 2.[/p][/*]
  • [p]Added Max FPS option to the Video Options menu.[/p][/*]

Renovation

  • [p]Updated jetpack orc behavior and projectile models. Orcs no longer fly endlessly to the side when colliding with each other.[/p][/*]
  • [p]Fixed oversized particles for AirFighter projectiles.[/p][/*]
  • [p]Added various level tweaks and other minor fixes.[/p][/*]

Editor

  • [p]Edit Data is now available via Serious Editor 2.[/p][/*]
  • [p]Added an “Official” column to the Mod Selection dialog to mark official mods.[/p][/*]
  • [p]Mods are now listed with official mods first, followed by the rest in alphabetical order. [/p][/*]
[p]Once again thank you for all the support, and don't forget to leave any feedback or if you find bugs for us in the steam forums to check! [/p]
Logo for Serious Sam 2
Release:11.10.2005 Genre: Actionspiel Entwickler: Croteam Vertrieb: Devolver Digital Engine:keine Infos Kopierschutz:keine Infos Franchise: Serious Sam
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