
New Game Mode – Stasis
Survivors, Earth is dying. There will be no recovering from the apocalypse that man has unleashed onto the world. The land is swarming with mutated people and animals, the weather conditions become more extreme week by week and resources have become all but non-existent. Earth is no longer a home, you must reach out to the stars and find a new one…
Sheltered: Stasis - Objectives
In Stasis, our second scenario for Sheltered, you’ll be tasked with building and launching a rocket to leave Earth. The game will be complete if you successfully find all the rocket parts and launch the rocket, or, if your family dies/become unconscious. There are eight different endings for Stasis, depending on the success, or failure, of your mission. You’ll have 75 days to complete your mission before your shelter can no longer protect your family.
New Features
Wardrobe This allows the player to change the outfits/colours of their characters during the game. It must first be crafted by the player using the crafting bench. New planter functionality (With new fertilizer item)- The planter now has a new added state - ‘Wilting’, before it dies.
- The planter can now use fertiliser to increase the yield of harvest.
- The planter can now be harvested at any time (so long as there is something to harvest)
- This also tells the player which equipment they’ll need to unlock a hidden item (Stasis AND Survival).
- There is a second tab on the clipboard panel. It shows the family stats and needs.
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Locations with hidden items now show a question mark icon, which tells the player what they need to do to unlock the hidden items. The player can come back with appropriate equipment to unlock it.
- Other items harvested (leather) at that time will go into storage like normal
- -1 health will appear above their head as floating text
- We display ammo in the clip and ammo in party storage
- The item bin is a new addition to the main survival mode. It is a solution to a problem we’ve had with player’s having to lose items when they return, and their storage is full. Now, any excess items not added to the main storage are added to the item bin on the surface. When it contains items, the lid appears off. When it’s empty the lid is on. Items contained are essentially an extended storage for the player, but items are regularly taken by passing people on the surface. The more items in the bin, when the bin men arrive, the more items they take.
Bug Fixes
Survival- Fix for missing child quest locking the game up when finding the child.
- Fix for gas masks not showing up on character sprites during encounters (if equipped).
- Fix for items going missing when an expedition returns if their inventory was full and they equipped a gas mask.
- Fix for crash sites re-spawning at the same location when completed.
- Characters permanently becoming sideways when deconstructing a bed that is being slept in.
- Glitch where a single frame of the climbing out of the hatch animation would disappear.
- Fix for weapons going missing when equipping them mid-expedition (using the map screen) if the player has full inventory and already has a weapon equipped.
- Fix for NPC's weapons not appearing at the feet of the character who dropped them when disarmed in combat.
- Hidden items should now work as expected when using a controller.
- Journal/ Family status panel full controller support added.
- Updated the planter’s hover-over text to have “plant condition” & “soil condition”
- Fixed an issue with the planter where un-fertilised seeds would give less food/seeds/plants on stage 3 than stage 2
- Fixed a bug where you wouldn’t be able to search a location which only had hidden items in it
- Other minor bug fixes and improvements