News Liste Shiness: The Lightning Kingdom

First Major update!
Shiness: The Lightning Kingdom
11.05.17 16:05 Community Announcements
Greetings everyone, Shiness released a few weeks ago and we've carefully read and listened to your feedback since launch to work on a first update improving the game. We focused on the most common reports and feedback to deploy a patch helping as many players as possible. [b]This is a great week for Shiness as its first update is available today on Steam and the complete Original Soundtrack will be available tomorrow (disc version and digital version)![/b] [b]The patch will also be available on consoles by the end of the month with some console-specific bug fixes[/b] such as: ambient sounds are properly played, AOE spells’ visual effects are properly displayed on the ground, the X and Y axis camera setting is now saved. [b]One of the major improvements this patch brings to the game is about the camera system in combats[/b]. What you need to know about this feature:
  • There are two camera modes in combats: Autolock (the camera automatically targets the enemy) and Free (the player can move the camera freely). [b]You can change modes in the Settings menu (Combat camera autolock: ON/OFF).[/b]
  • Both modes are improved with the patch.
  • The default camera for combats was Autolock mode in the launch version (Combat camera autolock: ON) and is now Free mode in the patched version (Combat camera autolock: OFF).
Please find below the full patch notes for the update (contains some story spoilers). Thanks once again for your help and commitment to Shiness! Have a nice time in Mahera, -Team Enigami

[b]PATCH NOTES[/b]

[b]Bug fix (content)[/b]
  • [Blocking issue fix] The Cohaya is now usable in the moutain after Mantara City Battle, preventing players from being stuck in the summit.
  • [Blocking issue fix] It's now not possible anymore to save during the cannons sequence of the Mantara City Battle.
  • [Blocking issue fix] In the quest "Three's a Crowd", Vrynn can't disapear outside the game area anymore, preventing players to be stuck with her.
  • [Blocking issue fix] In the Train Dungeon, players can't be stuck in combat after the alarm activation.
  • [Blocking issue fix] The side quest "Catch 'em all" can now be finished even if the player hunts Fauns in a different area than the Plain.
  • [Blocking issue fix] The Side quest "Music Maestra!" can now be finished even if the player get the requested item in a different area than the Plain.
  • It's now impossible to gain exp above level 50 and go back to level 1.
  • The achievement "It's really going down!" is fixed: money made by selling items is now taken into account.
  • The puzzle to access the secret area Hall of Giants has been removed.
  • Changes to the Meos' Palace to prevent characters skills from deactivating.
  • Irys' rumors are now properly updated with side quests.
  • In combat, enemies now always die when falling.
  • Fix of an issue displaying a red HP gauge in combat.
  • Fix of a bug preventing Train Dungeon alarms from activating.
  • Fix of a bug opening several chests in the same time and preventing the access from some specific rewards.
  • In the Mountain, players can't avoid the fight against Father.
  • Fix of various sound issues.
[b]Bug fix (performances and parameters)[/b]
  • Fix of video stuttering with AMD processors.
  • Improvement of the "Show Vegetation" option, now displaying rocks when it is set to OFF.
  • The game now starts with the keyboard/mouse or controller interface depending on what's used on the Main Screen.
  • In the options, players can now change gauge values faster.
[b]Improvements[/b]
  • Addition of hints in the loading screens.
  • New mentions of the Cohaya of Xaham in various lines.
  • A few elements have been removed in the environments to improve comfort during combats.
  • Bushes now disappear in combat to improve visibility.
  • Items in the fighting area disappear at a longer range.
  • Improvement of the Autolock combat camera mode.
  • Improvement of the Free combat camera mode.
  • The Hyper validation input can't be interrupted anymore.
  • The Elemental doors now request the same Shi Value for each element.
  • New defeat message when losing during the cannons sequence of the Mantara City Battle.
  • A Bloodor is now displayed on a save where the player has suffered at least one Game Over.