[b]Dear Players,[/b]
Over the past few weeks, we've released multiple updates to the unstable beta version of the game, addressing memory leaks, crashes, and other gameplay issues reported by the community. [b] This patch fixes many of those problems while also improving overall stability and performance. The latest beta version has received a lot of positive feedback, confirming these enhancements.[/b] We're continuously working to support the game, so if you encounter any issues, don't hesitate to reach out on Steam or Discord—we’ll do our best to address them.
[u][b]SINGLEPLAYER[/b][/u]- [b]Memory leak causing crashes & bad performance after longer period of playing FIXED[/b]
- [b]Crashes fixes (still WIP, it's a long proccess to eliminate everything properly)[/b]
- [b]Graphical improvements, better lighting, more vibrant colors and no more permanent fog[/b]
- More optimalization of the game's engine
- Mobile cargo not counting materials in them for contracts after save->load FIXED
- Safes can no longer be picked up "by accident" with multipickup before they're opened
- Gas hazard effects staying mid-air sometimes FIXED
- Reset to defaults not working for "controls" settings FIXED
- Multi-pickup max upgrade level now collects more elements at once
- "Get off cranable element!" pop-up appearing on screen all the time while crane is working FIXED
- Floating cities polish & improvements
- Base game ships polish & improvements
- DLC ships optimizations
- Floating mobile cargo after destryoing floors underneath FIXED
- Pop up notifying of directx change if you have crashes now has “do not show again” option
- "click if you're stuck" doesn't work if you're in a truck - fixed
- Better performance for the client (still WIP, will be improved & worked on further)
- Physics desync between host & client improvements (still WIP, will be improved & worked on further)
- Client's sporadic rubberbanding effect reduction
- Removing "text block" from player list
