[b]???? Ahoy, Players! ????[/b]
We have a new update for you this week! While it's a smaller patch, we've been focusing on improving our internal tools to make working on the physics system easier and more efficient. [b]This means more natural, logical, and satisfying collapses![/b] Soon, those floating ship sections will be a thing of the past. ???? [b]A big thank you to all of you for your feedback, communication, and logs - we truly appreciate it and are grateful to have such a dedicated community ❤️[/b] Patch Notes:- ⚡ Fixed electrical hazard not turning off properly
- ⚓ Warships polish & fixes
- ???? Submarines polish & fixes
- ????️ Steel Giants polish & fixes
- ???? Extended highlight time & adjusted marker positions for heavy element obstructions
- ???? Improved collapse & physics system (we're making sure things fall as they should)
- ????️ Fixed floor materials & textures on basegame ships
- ???? Fixed ammobox issue [contract] on Chevy
- ???? Crane improvements
- ???? Small optimizations & minor fixes for multiplayer
