Major Changes
Month-Long Tower of Titans
[p align="start"]The Tower of Titans is a challenge meant to test the power of your Heroes and Champions, but in practice, it predominantly tested your ability to play a whole lot during a single weekend.[/p][p align="start"]Starting with update 21.0, the Tower of Titans event will now run for 28 days instead of a single weekend! Challenge the tower at your own pace, be it a single day marathon of furious questing or a more relaxed, one floor a day kind of deal. The Titan isn’t going anywhere! Other events will run alongside the Tower according to their usual schedule, so plan accordingly.[/p][p align="start"]For those among you who eat Terror Titans for breakfast… be prepared. There are whispers of new, tenebrous depths opening up below the Tower in the coming months…[/p]Lost City of Gold
[p align="start"]Speaking of other events, the Lost City of Gold is getting a QoL bump, too! The LCOG Keybearer boss will now always be available during the event, alongside the standard quest. There is no longer a need to micromanage quests or waste time flicking aside puny Tier 1 bosses anymore.[/p][p align="start"]In other words, the Keybearer can now be beaten once per difficulty in any order of your choice. Lock and load those Loot Bugles for the next event![/p]About the Events & The Release of 21.0
[p align="start"]With the great amount of changes that happened in the backend to accommodate this new iteration of the Tower of Titans, please be advised that on the release date (September 2nd) you will need to have claimed the rewards for the August 29th Lost City of Gold BEFORE you update to version 21.0, else risk losing them![/p]Argon Finally Saved!
[p align="start"]It took Lilu a bit more time than anticipated, but she finally devised a remedy for Argon’s unfortunate condition! He’s been freed from the stone, seemingly with no side effects. Everyone, welcome back our favorite Paladin![/p][p align="start"]A big thanks for you shopkeepers as well for participating in this first installment of our in-game Community Event! We’ve been looking out for your feedback on this first iteration and will be taking that into consideration for future runs.[/p]King Schedule
[p align="start"]The King will return as a Guest Champion starting on September 15th to 18th.[/p]Seasonal Content
The Summer Break Memories Login Calendar
[p align="start"]Enjoy the end of summer and the back to school period with us and a specially crafted Login Calendar! Get yourself a poster of Roland enjoying his lifeguard duties on the beach and the fine Fountain Pen blueprint, the perfect armament to get that early homework sorted out.[/p]Notable Bug Fixes
- [p]Fixed an issue where Malady’s rank-up Achievement would not gain progress. [/p][/*]
- [p]Any remaining Petrified Coins have been converted to Malady Coins.[/p][/*]
- [p]Fixed Vending Machine sales not contributing towards networth.[/p][/*]
- [p]Fixed an inconsistency where some elemental blueprints would show a higher elemental value when inspected on the market.[/p][/*]
- [p]Fixed a display issue where icons in the HUD (such as packs) would display a white line artifact.[/p][/*]
- [p]Fixed a minor text issue where the community event contribution popup would use plural terminology when only one point was required.[/p][/*]
- [p]Fixed an issue where the game could hang when purchasing Guild Boosts rapidly.[/p][/*]
- [p]Fixed the celebration screen appearing twice when claiming a furniture reward from a Content Pass.[/p][/*]
- [p]Improved how Resource Bins function on a technical level. This should reduce runtime memory allocations and CPU usage.[/p][/*]