News Liste Shop Titans

An Update of Snow and Merriment
Shop Titans
21.11.25 17:59 Community Announcements
[p]This update is slated for release next week![/p][p][/p]

Seasonal Content

Christmas Content Pass

[p][img src="https://clan.akamai.steamstatic.com/images/37355981/e3058a5a7799e2cc0310e36de0db38a324dfbe8f.jpg"][/img][/p][p]Starting on December 16th and ending on January 12th, 2026, complete tasks and collect Candy Canes to earn new decorations, such as the Hot Cocoa Stall (Outdoor Decoration), Frosty Floor (Flooring), Wintery Horizon (Wallpaper) and more, including some antique wintery blueprints.[/p][p align="start"]Complete the Content Pass and solidify yourself as Santa’s little helper with the Workshop Elf player title![/p]

Holiday Login Calendar

[p align="start"]Of course it can’t be the holidays proper without some proper gift-giving action! From December 11th all the way to January 2nd, 2026, log in daily to receive free gifts, including the exclusive Frosty Shop Frame.[/p]

Extended Full Moon

[p align="start"]With the help of Mundra, we’ve also made sure that the full moon sticks around for just a little longer. From December 3rd to December 17th, everyone will be able to use Full Moon Fusion. Every now and then, Mundra is a generous dragon.  [/p]

Holiday Collection & Free Worker Gifts

[p align="start"]The entire city is getting into the holiday spirit as well![/p][p align="start"]Starting on December 17th and until December 29th, city workers will occasionally pop into your shop and offer their usual goods and wares for FREE![/p][p align="start"]Our holiday seasonal collection will also be available during the same time period! Now's the time to get your shop and yourself into the festive spirit too![/p]

Winter Snow

[p align="start"]It wouldn’t be the holidays without some snow! Starting with the release of the 22.2 update and until January 20th, 2026, the city and your shop lawn will be covered in snow and festive decorations![/p]

Trifecta Event

[p align="start"]As is holiday tradition, we will be running our annual holiday Trifecta event, which for the uninformed is our Better Deals, Haggle and Multicraft events all at the same time![/p][p align="start"]This year, it’ll run for three days starting on December 16th and ending on December 19th.[/p]

Balance Changes

  • [p]While we previously intended to fix an issue where the required level for Roxanne (Engineer) to craft the Particle Thrower was set to 1, we have elected to keep it as is to prevent any further issues. Ghost incursion safety is no joke.[/p][/*]
  • [p]Spellblade and Spellknight classes can no longer obtain Catalyst Master skills.[/p][/*]
  • [p]Added a few new stories for Rudo, concluding his storyline.[/p][/*]

Minor Changes

  • [p]Added an Earth affinity to the Waterproof Lilyrobe and Frogsong Gong blueprints.[/p][/*]
  • [p]Timewarp Component selection is now enabled by default. If you've previously disabled this option, you'll need to re-disable it.[/p][/*]
  • [p]In the crafting menus, you’ll no longer need to tab over using the navigation arrows to see all item filters if the appropriate amount of space is available to display them all, such as in landscape.[/p][/*]
  • [p]Gem Packs in the Store will now more prominently display the bonus Gems you are receiving from bonuses such as Royal Merchant and First Time Purchases.[/p][/*]
  • [p]Modified the color visuals of premium worker cards in the Store to better match their aesthetic.[/p][/*]

King Schedule

[p align="start"]The King will return as a Guest Champion for a special duration, from November 25th to December 7th.[/p]

Notable Bug Fixes

  • [p]Fixed an issue where the Favor calculation for some premium items was not taking Essence into account properly. This should result in higher Favor values for T12+ Catalysts, Dual Wield and Instruments.[/p][/*]
  • [p]Fixed an issue where the game would crash/disconnect when selling the Particle Thrower to the King.[/p][/*]
  • [p]Fixed the Crafter's Trick talent resulting in progress not being contributed towards certain tasks due to no components being used.[/p][/*]
  • [p]Fixed an issue preventing items above your market tier from being sellable on the Market.[/p][/*]
  • [p]Fixed an issue where multiple Flash Quests running at the same time could affect the attempts made of another Flash Quest. Read further below on remediations for this issue.[/p][/*]
  • [p]Fixed the Content Pass HUD icon remaining present after all possible rewards have been claimed.[/p][/*]
  • [p]Fixed the leaderboards for Lost City of Gold being improperly sorted.[/p][/*]
  • [p]Fixed an issue where the icon for furniture being upgraded in the Basement could appear as a white square.[/p][/*]
  • [p]Fixed an issue where the guaranteed odds in Collection Card Pack descriptions, when viewed from the inventory, did not display.[/p][/*]
  • [p]Chain Offers will no longer display the alternative reward for a node after claiming a primary reward. This will prevent the confusing state where a player thinks they received the alternative reward instead of the primary reward.[/p][/*]
  • [p]Fixed an issue where a Guild Perk’s details menu would be opened a repeated amount of times.[/p][/*]
  • [p]Fixed an issue where donating items in Dragon Invasion did not use the final sale price of an item. This should resolve an issue where Binder of Memories did not take into account its artifact bonus when donated. [/p][/*]
  • [p]Fixed an issue where no red notification would appear on the Design button when obtaining a new Wallpaper, Flooring or Shop Frame.[/p][/*]
  • [p]Fixed an issue preventing event intro cutscenes from surfacing.[/p][/*]

Regarding Issues with Flash Quests in 22.1

[p align="start"]With our last community event, some slime managed to ooze its way into areas we didn't expect resulting in some players encountering their Flash Quests with attempts already made or entirely completed. [/p][p align="start"]As mentioned in the Bug Fixes section, we have fixed this issue in version 22.2 so it should no longer occur! However, to help make up for the potential lost attempts, we'll be running each regularly scheduled Flash Quest up until December 13th twice, back-to-back.[/p][p align="start"]For example, the Gold Golem Flash Quest which starts on December 2nd will also run again on December 3rd. Then, the Toad Sage Flash Quest on December 4th and December 5th, so on until December 13th, wherein the schedule will return to its normal cadence.[/p]

Regarding What Lurks in the Tower

[p align="start"]We previously teased back in August, when we extended the Tower of Titans to a month-long cadence, that something even more terrifying than the Tower of Terror was coming within the next few months for those hungry for an even greater challenge. [/p][p align="start"]Unfortunately, we were a bit too ambitious with this timeline, and as the end of the year nears we’ve come to the decision that we'll need more time to work on this feature and, as such, have delayed its release to sometime early next year.[/p][p align="start"]We know this'll be a disappointment for those who have been anxiously awaiting the challenge, but we hope the extra development time we're giving the feature will make it worth the wait.[/p]
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Release:05.05.2020 Genre: Gelegenheits-Spiel Entwickler: Kabam Games, Inc. Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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