It is also worth visiting at different times of the day and in different weather because the views are phenomenal!
[b]The second team[/b], on the other hand, addressed a problem reported by many demo players or beta testers. It concerned the message system.
It was rewritten practically from scratch and now the messages appear one at a time and roll up to a counter. And under the [i] key you can at any time see the messages displayed so far, delete the unnecessary ones and generally keep the messages in order.
And in the process of making our devlog public, we were reminded of a team that practically everyone had forgotten about. Some of the guys are sitting in the basement and all the time coding methods and animations for clearing snow other than plots. And it turned out that the guys had already implemented practically all the mechanics for clearing snow from roads and even areas that don't belong to any levels!
However, we collectively decided that the animation of the snow rejected by the blades still needs work - so the guys took their code and went back to the basement to improve the animations. We are waiting for the results...

