[i](Take a look at the trade bot!)[/i]
⚡ Advanced Power Logic
We have implemented a[b] brand-new logic system for electricity[/b]! You can now use switches to turn entire networks (or parts of them) on and off, plus new sensors add some real automation magic:- [b]Rain sensors[/b] that can disable sprinklers when it rains
- [b]Day/Night sensors[/b] to automatically turn on your lights at night
- The system opens up creative possibilities!
- There’s also now an electric version of the furnace, instead of using materials, it runs on electricity.
[i](WIP: Electric furnace concept)[/i]
???? Animals Are (Almost) Here!
We have also been working hard on our [b]animal systems[/b], and here’s what’s already in place:- Animals are now [b]implemented on the programming side[/b] and ready for testing
- We implemented the[b] breeding system[/b]
- Happy animals produce loot
- Animals get a random name when they spawn – but you can rename them using an Animal Tag
- [b]Animal transport [/b]is now possible! You can use a Transport Item to send animals to a [b]Receiving Station[/b] you place anywhere on your base
- Certain items (like the Beehive) can now only be placed in specific biomes. No bees in the snowy mountains, it's just too cold!
[i](WIP: Drones can now help you automate processes.)[/i]
???? New Crops & Cooking System
After some spontaneous consideration, we decided to [b]add a cooking system[/b] to the game to give it even more depth. We’ve added several new plants like [b]tomatoes, carrots, paprika, and watermelon. [/b] The first version of the cooking system now has [b]10 recipes[/b] that offer useful bonuses (like reduced hunger or thirst for a few minutes).????️ Bug Fixes & Performance Improvements
While one of us focused on new features, the other has been deep in balancing and polishing. Most of the changes are [b]small but impactful[/b]. Here are a few examples:- You only [b]respawn in bed[/b] if it’s actually inside a house with a floor (no more falling into the void!)
- A [b]Recycler[/b] lets you turn almost anything into "[b]Recycling Points[/b]" (name might change). You’ll use these points to unlock skins and fun extras from the vending machine
- Airship repair kits work again and are easier to use
- New item icons, recipes, and tutorial text
- Balanced airship stats and trading quests
- Fixed bugs, improved island positioning, and added new plants
- Now, when you die, you drop your items with a [b]particle effect[/b] so you can easily find them again
- Several bugs in the energy system have been ironed out
- Fixed a crash related to inventory items and crafting/rewards
- Starving in the airship now works correctly
- [b]Diamond tools[/b] are finally fully functional
- Performance has been significantly improved across the board
[i](WIP: We added maps to the game so you can locate islands and you can set your own markers.)[/i]
That’s it for now! Thank you so much for your ongoing support and patience. Every update brings us closer to a world we can't wait to share with you.
For even more exchange or if you have any questions, join our [url=https://discord.com/invite/eCVtRG62eu][b]Discord server[/b][/url] ????
and become part of the Solarpunk community.
Until next time,
The Solarpunk Team
[url=https://cozygamescelebration.beehiiv.com/subscribe?utm_source=steam&utm_medium=news&utm_campaign=SugardewIsland_ReleaseNews]
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