News Liste Solarpunk

???? Solarpunk Dev Update – Logic Systems, Animals & New Recipes!
Solarpunk
23.05.25 10:40 Community Announcements
Hey everyone! We’re back with a big development update. A lot has happened over the past few weeks, and the world of Solarpunk is really coming together. Let’s jump right in! [i](Take a look at the trade bot!)[/i]

⚡ Advanced Power Logic

We have implemented a[b] brand-new logic system for electricity[/b]! You can now use switches to turn entire networks (or parts of them) on and off, plus new sensors add some real automation magic:
  • [b]Rain sensors[/b] that can disable sprinklers when it rains
  • [b]Day/Night sensors[/b] to automatically turn on your lights at night
  • The system opens up creative possibilities!
  • There’s also now an electric version of the furnace, instead of using materials, it runs on electricity.
[i](WIP: Electric furnace concept)[/i]

???? Animals Are (Almost) Here!

We have also been working hard on our [b]animal systems[/b], and here’s what’s already in place:
  • Animals are now [b]implemented on the programming side[/b] and ready for testing
  • We implemented the[b] breeding system[/b]
  • Happy animals produce loot
  • Animals get a random name when they spawn – but you can rename them using an Animal Tag
  • [b]Animal transport [/b]is now possible! You can use a Transport Item to send animals to a [b]Receiving Station[/b] you place anywhere on your base
  • Certain items (like the Beehive) can now only be placed in specific biomes. No bees in the snowy mountains, it's just too cold!
[i](WIP: Drones can now help you automate processes.)[/i]

???? New Crops & Cooking System

After some spontaneous consideration, we decided to [b]add a cooking system[/b] to the game to give it even more depth. We’ve added several new plants like [b]tomatoes, carrots, paprika, and watermelon. [/b] The first version of the cooking system now has [b]10 recipes[/b] that offer useful bonuses (like reduced hunger or thirst for a few minutes).

????️ Bug Fixes & Performance Improvements

While one of us focused on new features, the other has been deep in balancing and polishing. Most of the changes are [b]small but impactful[/b]. Here are a few examples:
  • You only [b]respawn in bed[/b] if it’s actually inside a house with a floor (no more falling into the void!)
  • A [b]Recycler[/b] lets you turn almost anything into "[b]Recycling Points[/b]" (name might change). You’ll use these points to unlock skins and fun extras from the vending machine
  • Airship repair kits work again and are easier to use
  • New item icons, recipes, and tutorial text
  • Balanced airship stats and trading quests
  • Fixed bugs, improved island positioning, and added new plants
  • Now, when you die, you drop your items with a [b]particle effect[/b] so you can easily find them again
  • Several bugs in the energy system have been ironed out
  • Fixed a crash related to inventory items and crafting/rewards
  • Starving in the airship now works correctly
  • [b]Diamond tools[/b] are finally fully functional
  • Performance has been significantly improved across the board
[i](WIP: We added maps to the game so you can locate islands and you can set your own markers.)[/i] That’s it for now! Thank you so much for your ongoing support and patience. Every update brings us closer to a world we can't wait to share with you. For even more exchange or if you have any questions, join our [url=https://discord.com/invite/eCVtRG62eu][b]Discord server[/b][/url] ???? and become part of the Solarpunk community. Until next time, The Solarpunk Team [url=https://cozygamescelebration.beehiiv.com/subscribe?utm_source=steam&utm_medium=news&utm_campaign=SugardewIsland_ReleaseNews] [/url] [table noborder=1] [tr] [th][url=https://discord.com/invite/rokaplay] [/url][/th] [th][url=https://store.steampowered.com/publisher/rokaplay] [/url][/th] [/tr] [/table]
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