???? Solarpunk update / devlog
We have created a devlog video for you, but for all those who prefer to read a text, we have also listed all the changes. [previewyoutube=hljb8cbn3pw;full]https://youtu.be/hljb8cbn3pw?si=bOn-RRR_p0xBJMJo[/previewyoutube] Since our Kickstarter campaign, we've accomplished a lot. Here's a rundown of the key developments since the end of the Kickstarter:User Interface (UI) Overhaul:
- Revamped UI for easier navigation, including main menu, player inventory, chest inventory, furnace, research table, crafting menu, and more.
- Added functionality to display recipes not craftable at the current location (some recipes need a crafting table, others can be crafted without a crafting table).
Gameplay Enhancements:
- Research system: Unlock new crafting recipes at the research table.
- Fishing: Introducing the magnet fishing rod for catching useful items in lakes.
- Chickens: Now with dynamic behaviors, including following wheat trails, seeking shelter at night, and taking cover during rain.
- Bed feature: Skip the night by resting in a bed.
- Furnace: Smelt ores and clay for crafting.
- Expanded crafting recipes for decorative items like sofas, tables, and flower pots.
- Redesigned airship with enhanced features.
- Trees now yield different loot based on growth stages.
- Player effects system: Temporarily alter gameplay mechanics based on environmental conditions.
- Watering can refillable at rivers or rain collectors.
- Added various sound effects for immersive gameplay.
- Introduction of new resources like clay, leaves, wheat, bread, bricks, metal scrap, and more.
- Objects requiring water (rain collectors, grow boxes, farmland, water troughs) now detect rainfall and shelter status.
Additional Improvements:
- Performance optimizations, including imposter meshes for distant assets, reducing polygon count from >3000 to 8 per tree.
- Save-system optimizations for faster loading and reduced network traffic.
- Database optimizations to prevent frame drops in certain situations.
