[i]ℹ️Cockpit[/i]
As we really want the player to feel stranded in our world we removed the merchant NPC and improved the merchant plattform. It now represents a derelict, abandoned hub wandering aimlessly through the world. Accessible only by the player's Airship, it hosts various electrical devices that players must repair to utilize. Within the shop lies a malfunctioning scanner. Once repaired, players can scan "electrical components" found on islands, unlocking invaluable information and new recipes for technical components like Solar Panels and Farmbots.
[i]ℹ️Repair the scanner, to get access to new blueprints![/i]
We've even included a little Easter egg and immortalised our first game in the cockpit. Which, by the way, is available on [url=https://store.steampowered.com/app/1212410/Hourglass/]Steam[/url].
https://store.steampowered.com/app/1212410/Hourglass/
[i]ℹ️Our first game "Hourglass"[/i]
Out in the front garden, players will find an old vending machine. Repairing it rewards players with skins for their Airship, Farmbot, and flowerpots. Additionally, a Fabricator stands nearby, essential for enhancing the player's Airship. We are sure that all these changes and improvements help to get a better player experience.
We've also implemented numerous quality-of-life improvements. Players can now split stacks by right-clicking, drop individual items from hand to inventory slots, and automatically drop items that no longer fit in the inventory. Furthermore, with a simple Shift + Left-click, players can seamlessly transfer items between their hotbar, inventory, and storage containers.
[i]ℹ️Inventory .... inspired by Minecraft![/i]
We're also excited to announce the addition of a respawn system. If a player perishes due to hunger or falling from great heights, they'll drop all of their items, retrievable for a limited time. However, crashes with the Airship or falls from islands will result in items being lost permanently.
[i]ℹ️Items lying on the ground after you die and respawn.[/i]
And last but not least, we've addressed various bugs and made significant performance optimizations. Just to list a few of these, we:
- prevented the spamming of the water can
- refined our demolition mechanics (including different sounds for things you demolish)
- prevented the “building preview” to be displayed “in your face” after crafting one at the crafting table
- added water particles at growboxes or farmlands for better visual feedback
- added a feature that prevents important (not craftable) items from getting lost if the player falls of an island
- added a standing torch that can be refueled
- fixed a bug where mouse sensitivity set by the player would not load correctly
- fixed a bug where taking water out of a rain collector with a watering can would not update the rain collectors visual water level
- implemented a feature where the “load world” dialogue now accepts savefiles you put in the folder by yourself (outside of the game. If you are sending your save to a friend for example)
- fixed some audio bugs
- fixed not beeing able to open the crafting menu when the player has a “placeable” in his hand
- and much more
???? 400.000 Wishlist on Steam
We just reached 400.000 wishlists on Steam for Solarpunk - that's incredible. Thank you so much! We are beyond happy for all your support!
Thank you for your patience and continued support as we work tirelessly to bring you the best Solarpunk experience possible!
Best regards
Cyberwave & rokaplay Team
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