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2024 Ruleset Update - FAQ
Solasta: Crown of the Magister
1 Tag 14:58 Community Announcements
Hey there folks,

Two weeks ago we announced that Solasta II was switching to the 2024 Ruleset! Unsurprisingly, that led to many questions being asked - with the usual whys and hows, but also a large amount of more specific ones such as “what will happen to the Half-Elf ancestry” or “How will the Fighter’s new Tactical Mind feature work”? We’re here today with answers!



Temperature too hot please just end my entire existence.

https://store.steampowered.com/app/2975950/Solasta_II/

VOD of the Community Stream


Before we jump into the Q&A, here is the VOD for those who missed the Community Stream from June 10th with our Creative, Game & Technical Directors joining me (your faithful Community Lead) to talk about the 2024 Ruleset Update. You can watch it on YouTube below!

[previewyoutube=1TKt_B-Yi14;full][/previewyoutube]
Also remember that there’s still a Survey going on to give us your opinion on what you want to see in Solasta II - so don’t forget to fill it out if you haven’t already. And with that out of the way, let’s dive into the questions!



Q&A - 2024 Ruleset Section



What is this 2024 Ruleset Update & what does it change?

We’ve already answered that in our previous article, which you can read here: https://www.solasta-game.com/news/208-solasta-ii-is-switching-to-the-2024-ruleset. To make it simple: Think of it as a massive balance patch! 

Is it possible to have both the 2014 & 2024 Rulesets available in the settings menu?

Unfortunately that will not be possible, as explained previously there are just too many adjustments that would need to be made for Solasta II to support both Rulesets. We would rather focus all our time on making a game using one ruleset than split our attention on making two different versions (which would mean less overall content).

Why didn’t you include a 2014 vs 2024 question in the survey? You could have asked us before switching.

That’s a fair thing to ask. When we send you surveys, we want to ask questions that can have an impact on the game. Seeing which ancestry you’d like us to add first. Which class. What features are most important to you. What future content you would want us to work on.

While we do often ask our players for their input, you have to remember that we developers are also individuals with our own passions and ideas. Switching to the 2024 Ruleset is an important decision, one which we looked at for quite some time before deciding to do just that. 

It was something we wanted to do. We’ve carefully read through the new ruleset, started a new campaign on Tabletop, experimented with the options… and we found ourselves enjoying the changes it brought. Sure it’s not perfect - after all, no system ever is - but we like it! We want to bring it to life in a video game, just as we did the original 5e ruleset when we worked on Solasta: Crown of the Magister. This means including a 2014 vs 2024 question would serve very little purpose as we do not want to mislead people into thinking that we would potentially switch back to the 2014 ruleset.  

Now, we fully understand that part of the community would have preferred it if we stuck to the 2014 ruleset, and there’s nothing wrong with disliking the 2024 ruleset - as with every new edition, some people will prefer the previous one. I (Myzzrym) remember being super against 4e myself back in the 3.5 era. And even when 5e first came out, it took me years before finally giving it a fair chance (what can I say, I liked my crunchy numbers). So who knows, maybe in the future you'll play 2024 some more on Tabletop and change your mind - and if not, that’s okay too. 


Will you be adapting the full 2024 Ruleset to Solasta II?

We will try to be as faithful to the 2024 ruleset as possible (after all that’s one of the franchise’s promises to our players!), but just like in Solasta I there might be features that need to be slightly adapted to work more smoothly in a video game. 

For example, the Fighter’s new Tactical Mind feature which improves their utility outside combat would normally allow you to expend a use of Second Wind in exchange for adding 1d10 to an ability check if you were going to fail it. However, if implemented as such you would see a pop-up going “Do you want to use Tactical Mind?” every time you fail an ability check, slowing down the game significantly (and making it feel like you’re browsing the Internet in the early 2000s). 

Instead, we changed it to give you +1d10 to your ability checks for the next minute - which is more powerful as you can use it for multiple ability checks, but also less flexible as you need to proactively use it and the use of Second Wind isn’t refunded if you fail the roll. Hurray for less pop-ups! 


Will you update Solasta: Crown of the Magister to the 2024 Ruleset as well?

Nope! We don’t intend to change what already exists, the development on Solasta: Crown of the Magister (and its DLCs) is over so it will remain under the 2014 Ruleset. 

Will you update the Solasta II Demo to the 2024 Ruleset?

Updating the Demo to the new Ruleset would take a fairly significant amount of time, which would in turn delay the release of the game. As you can imagine, that’s something we don’t really want - we’re focusing on working on the Early Access! 

Isn’t the Demo going to be different from the actual game then? 

A little bit, yes! Keep in mind that there is no character creation nor leveling up in the demo, and you’re playing a pre-made party of low level adventurers. The differences between 2024 & 2014 rulesets are thus fairly limited there (even if they do exist!), and the demo remains a good representation of what Solasta II aims to be - a Tactical RPG using a familiar Tabletop ruleset where you play as a party of 4 adventurers.

Any chance of adding the Artificer?

Quick little reminder, we’re using the SRD not the full D&D ruleset! That means there are quite a large number of things that we can’t add to Solasta II (unless WotC grants us a special license). The Artificer class is one of them, but another example that we’ve seen being asked is the Aasimar ancestry. 

Will the 2024 Ruleset Update delay the release of the Early Access?

For now we’re still aiming to release our Early Access in 2025. Keep your eyes peeled for future announcements later this year! 

Will the Half-Elf & Half-Orc still be playable in Solasta II?

That will depend on our players’ answers in the survey! We won’t be able to include all the available SRD ancestries, so we want to know which ones you prefer to see if we can work on those first. Just keep in mind that some are harder to implement than others (Dragonborns are much more complex to add than Gnomes)!

Q&A - Other Questions



Speaking of Demo, do the Demo protagonists survive?

Well their situation didn’t look too good now, did it? Remember that the Demo is a standalone adventure featuring an alternate reality of the party you would be playing in the actual game. It’s not like Solasta I where the Ruins of Telema Demo featured a totally different party of adventurers (that you actually end up meeting in the Palace of Ice DLC). 

How will the World Map work in Solasta II?

Unlike in Solasta I, you will be able to travel and explore tiles the old fashioned way! We are giving the World Map more love in this new opus, as events won’t be limited to random combat encounters anymore. Look forward to lore events, skill checks, friendly NPCs and wandering merchants on top of the usual monsters attempting to gobble you whole!


This new hexcrawl worldmap is also more modular, which means that if & when we finally manage to release a Dungeon Maker mode, you should no longer be limited to using the official campaign World Map and instead would be able to make your own by swapping tiles around. 


Will you have player-submitted Community Quests?

This is something we considered back in Solasta I and we came to the conclusion that it is simply too complex to do, as quests are fairly long and difficult to implement even if you’re familiar with our tools already - so trying to make a quest without knowing the possibilities and limitations of the game engine make it even more of a headache. 

However, as our World Map develops over the Early Access, we intend to host Community Contests to add player-submitted events to let your creativity shine through your imagination and writing. Stay tuned!


Will you have Custom Backgrounds in Character Creation?

That would need to be discussed, but it might conflict with how Backgrounds could influence dialog options. But that would be cool, yea!

Will we see Soraks in Solasta II?

Haven’t you had enough Soraks already? Here, have a Basilisk instead.



Article by Tactical Myzzrym

https://store.steampowered.com/app/2975950/Solasta_II/

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