Actually scratch that, it’s been getting a little TOO hot for comfort lately. Summer do be hitting hard, and we poor developers have not yet developed resistance to fire damage (oh how we wish we did). On a more serious note, today we’re returning to the roots of our Dev Updates - just like we did on Crown of the Magister, it’s time to take a look at what we’re working on!

Strategically positioned between the keyboard and the screen in order to stay close to the fan, 3 INT my left buttcheek.
https://store.steampowered.com/app/2975950/Solasta_II/
Community Stream #10 Friday July 11th
For those of you who want to chat directly with us, July’s Community Stream is right around the corner! Join us this Friday to discuss everything Solasta II. We’ll notably be tackling the worries some shared about using the 2024 Ruleset before moving back to talking about the development of the game itself, so don’t hesitate to come talk to us if you still have questions about that topic! And as promised, we’ll be live both on YouTube and Twitch from now on.
- Twitch: https://www.twitch.tv/tacticaladventures
- YouTube: https://www.youtube.com/@TacticalAdventures/streams

It’s a trap!
While we all love a good round of fisticuffs whacking monsters without a care in the world, the battlefield may feel a little bland without environmental hazards. So… we’ve been working on implementing a few!
[previewyoutube=JRG802WM6KM;full][/previewyoutube]
He hates those indeed.
Those hot, scalding water spurt will ruin your day if you stay close to them as they explode upward. And they also work in combat of course, not just during exploration - with their very own turn at the start of each round where they will show signs of pending activity. If you don’t pay attention, you might find yourself missing a fair chunk of HP when the next round comes around!
[previewyoutube=V9a4-FfrVoU;full][/previewyoutube]
Marvel the beautiful bicolor tiles of our battle test map.
Of course, geysers are not the only traps you will run into during your travels. Good old spikes and dangerous magic runes are already making their way into our Early Access build, with of course more to come as we get there!

Beware your feetsies, kobolds very smart make bestest hidden traps, yes yes!
You stand before the Gates of Caer Mar…
And boy do they look good. We often forget about the little things, but there’s always someone behind everything you see in-game. Let’s take a closer look at some WIP environments!





Look ma! Actual playable levels!
We’ve shared some beauty shots in the past on our socials, but you might be more interested in knowing about how it would look to someone playing the game. Here’s a sneak peek of a location which you will be able to visit when Solasta II goes live!

Ahhh, the great outdoors! With a very recognizable “gather your party” behind the tree.

Exploring the caves, please ignore the minimap being all borked for now.

And even deeper inside with the Light spell coming handy!
Dressed to kill… and to look good while doing it!
We’ve also been working on adding new armors to the game so you can look dapper while roaming the countryside searching for monsters to slay and loot to… well, loot. Adventuring would be pretty bland if you didn’t find any gold, items and other doodads to play around with, wouldn’t it?



And for those wondering if they look the same in-game, we've included that on the right!
And that’s it for today! Come back next time for more news about the game, and see you on Friday at 9 am PDT / 12 pm EDT / 6 pm CEST for those joining us on July’s Community Stream.
Article by Tactical Myzzrym
https://store.steampowered.com/app/2975950/Solasta_II/
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