Balance Issues
[p]This is the biggest hurdle. With the addition of new tribal mechanics in 1.0 and three major modes (check out our interview for details on these new features【link】), a ton of previously unseen balance problems have surfaced:[/p]- [p]For example, the new barbarian invasions are a hit with many players for their challenging raids, but how do we fine-tune difficulty across official servers, single-player, and private servers? How do we adapt it to players' available time? We've realized our old systems just don't cut it here.[/p][p][img src="https://clan.akamai.steamstatic.com/images/44705810/233903946b9c8b46e75d0ccc97c8667d647044e3.png"][/img][/p][/*]
- [p]Plus, we've revamped the starting masks and added plenty of new talents, but in closed testing, their values were clearly imbalanced: Do the old talents still hold up? Can the starting mask carry you through the whole game? Figuring out these adjustments requires round after round of extensive testing.[/p][p][img src="https://clan.akamai.steamstatic.com/images/44705810/a7ceacecff1513516c94e9ef2072d84e7e480d52.png"][/img][/p][/*]
