News Liste Soulmask

A letter from the development team
Soulmask
05.02.24 14:09 Community Announcements


Esteemed players, greetings to all

We proudly present ourselves as the Soulmask development team, and recently, Soulmask has launched its demo at the Steam Next Fest, officially introducing our game to everyone. This also signifies that the release of Soulmask Early Access is drawing nearer, and we are filled with immense excitement as we intensify our efforts in crafting the EA version.

As a passionate team deeply rooted in the world of gaming, we aim not only to create enjoyable gaming experiences but also to produce works with a meaningful and soulful essence Although our team may not be large in scale, most of us possess over a decade of game development experience, and our design team has a wealth of diverse gaming backgrounds.

With utmost confidence, we believe we can deliver an exceptional creation in the form of Soulmask and present this intriguing world of the unknown to you as soon as possible.

Sandbox games possess an unparalleled charm that captivates, allowing individuals to immerse themselves in the freedom of exploration, creation, and the ability to shape their world. After years of game development, we have come to appreciate the allure of sandbox games, thus deciding to focus on creating open-world sandbox survival games. Soulmask, as our debut title, will be built upon a rigorous world-building foundation.

Allow us to briefly introduce a few key features of Soulmask.

Welcome to this authentic world.



In Soulmask, we strive to construct a coherent world governed by its own set of logical and realistic rules. For instance, there are vast environmental differences between regions, an immersive weather system with dynamic weather transitions, and the extensive influence of factors such as temperature, wind, and rainfall. These elements exert a profound influence over the game, whether it be the visual and auditory perception of living beings or the distinct traits and behaviors of the creatures that inhabit this vast land, and each barbarian inhabiting this land possessing their unique personality, hobbies, and innate talents, among other aspects.



Acquire unique masks, embark on consciousness transfer, and ascend the soul.



Since obtaining the first mask, you are no longer the same. Your consciousness has been transferred, your soul has become eternal. You will merge with the mask, traversing this vast world brimming with untamed wilderness, exploring ancient ruins, gathering materials of ancient technology to constantly repair the nodes of the mask, and acquiring new abilities and knowledge.

Particularly, after obtaining a mask, you can utilize its abilities to synchronize cognition, recruit tribesmen, and transfer the mask to different individuals. By synchronizing with different tribesmen, you can engage in production and combat, gaining completely distinct gameplay experiences (switching between controlling different characters). Furthermore, in this world, Soulmask offers more than a single mask. You will come across numerous astounding ancient masks within a plethora of underground ruins, each possessing its unique characteristics and abilities. Discover them, restore them, and adorn them according to your preferences, achieving a "thousand-faced" persona."





Recruit barbarians, and build your tribe.



In this world, several powerful barbarians are savage and brutal in the early stages of civilization. We can recruit the best among them by using our masks, making them our tribesmen. Occasionally, some exiles have experienced similar difficulties as us and willingly join our ranks. Through continuous recruitment, training, learning, and improvement, our tribe constantly grows and develops.

Our tribe members have diverse personalities and interests, possessing various top-tier talents and abilities. They are skilled in different weapons and excel in various production crafts. Together, we will strive to increase our production, enhance our strength, and explore this world, seeking the secrets behind the masks.



Equip yourself with suitable weapons and face real battles.



Our battles are highly realistic: launching attacks consumes stamina, which may expose vulnerabilities. Seize the opportunity during the enemy's attacks to strike them hard. The game offers 8 types of weapons, each with different action modules and completely different attack rhythms. It is crucial to choose the appropriate weapon based on different scenarios. Additionally, during battles, you can also perform deflection at the moment the enemy attacks, briefly subduing them and gaining an opportunity to strike.

Furthermore, the game also includes damage type classification, enemy weak point systems, and damage calculation for specific body parts. By observing the enemy's weak points, luring their attacks, gathering information, selecting the right weapons, honing your combat skills, and adapting to unforeseen circumstances, victory can be achieved.



The above content only scratches the surface of Soulmask. Moving forward, we will maintain a certain frequency in announcing the development progress and engage in deep discussions with players about our new ideas and game concepts.

We acknowledge that our game, like any other masterpiece, is not without flaws. We humbly express our gratitude for your invaluable feedback and unwavering support. Your opinions will be collected through various channels, and we welcome you to contact us in any way possible. While continuing with our original development plans and striving to complete the main game content as soon as possible, we will also focus on addressing the feedback and concerns raised by players, especially regarding game guidance and usability.

“After 40 hours, my bonfire still blazes - akin to a graceful dance in the game”. Amyrlin's heartfelt comment from the Steam community has reinforced our resolve to create a world brimming with enchantment and mystery.

Lastly, as a response to everyone's enthusiasm for the game's trial version, thanks to the intensified efforts of our development team, we have decided to open the PVE and local network modes of the game on February 5th, providing everyone with a better trial experience.

Once again, we express our gratitude for your love and support, and let us witness the growth and development of Soulmask together!
Logo for Soulmask
Release:H3 2024 Genre: Action-Adventure Entwickler: Campfire Studio Vertrieb: Qooland Games Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop

Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

Soulmask May 1st Open Beta Appreciation and Suggestions Response
Soulmask
1 Tag 10:22 Community Announcements
Announcement of the End of Open Beta
Soulmask
15.05.24 03:26 Community Announcements
Developer's Updates: Soul Container - The Rise of the Mask
Soulmask
09.05.24 12:23 Community Announcements
Unveiling Soulmask: EA Launch Set for June 18th
Soulmask
07.05.24 13:36 Community Announcements
Soulmask May 1st open beta Announcement
Soulmask
01.05.24 03:32 Community Announcements
Soulmask May 1st open beta Q&A
Soulmask
30.04.24 11:55 Community Announcements
Developer Update: Conversation with the Chief Designer
Soulmask
28.04.24 12:05 Community Announcements
Developer update: Exploring the Lost Civilization
Soulmask
22.04.24 13:38 Community Announcements
Community News:Early Access & Limited-time Open Beta
Soulmask
11.04.24 15:27 Community Announcements
Developer update: Decorate your home with more details
Soulmask
11.04.24 12:26 Community Announcements
Developer Update: More lively Tribesmen
Soulmask
03.04.24 10:55 Community Announcements
Developer update: New dangerous creatures
Soulmask
27.03.24 14:45 Community Announcements
Developer Update: Battle & Stamina Optimization
Soulmask
24.03.24 15:55 Community Announcements
Developer Update: Weapons Optimization & New Weapon Mastery
Soulmask
22.03.24 12:07 Community Announcements
Next Fest Appreciation and Player's Suggestions Response
Soulmask
06.03.24 06:28 Community Announcements
The Demo for the Steam Next Fest is coming to an end
Soulmask
18.02.24 06:10 Community Announcements
Steam Next Fest Livestream Event 02
Soulmask
08.02.24 01:00 Community Announcements
Steam Next Fest Livestream Event 01
Soulmask
06.02.24 01:00 Community Announcements
A letter from the development team
Soulmask
05.02.24 14:09 Community Announcements
testing
Soulmask
02.02.24 03:41 Community Announcements
Demo Feedback Collection
Soulmask
26.01.24 16:53 Community Announcements
Soulmask Creative Event
Soulmask
26.01.24 16:37 Community Announcements
STEAM NEXT FEST journalist trial is now open
Soulmask
25.01.24 12:57 Community Announcements
Steam Next Fest FAQ
Soulmask
24.01.24 08:02 Community Announcements
Try Soulmask Demo out on February 5th
Soulmask
15.01.24 18:56 Community Announcements
Soulmask | Survive Teaser
Soulmask
10.01.24 06:25 Community Announcements
Soulmask Content Creator Recruitment
Soulmask
29.12.23 11:14 Community Announcements
[Developer's Log - 01, December 8, 2023]
Soulmask
12.12.23 06:17 Community Announcements
Patch Note 01(16.11.2023)
Soulmask
15.11.23 08:56 Community Announcements