MIDNIGHT HORDE!
It is a game I have been wanting to make and have been sketching on for quite some time! Midnight Horde is a gothic horror casual action game with rogue-lite elements where you battle thousands of enemies. Discover the secrets of the castle and upgrade weapons and fortifications to keep darkness at bay. [url=https://store.steampowered.com/app/864170/Midnight_Horde/]Please check it out, Wishlist it and help me shape it![/url]
So now on to the real thing, this Patch is pretty big and I have been working on a lot of fixes and quality of life content. I hope you will enjoy the changes and will help me find new bugs.
[previewyoutube=EQ9O24YpXvQ;full][/previewyoutube]
Major Changes
- Removed cast time for all spells including Teleportation Dash.
- Cooldown Reducing stats now works for Charge Spells.
- Aim line has been added (can be disabled in the General Menu).
- On damage flash feedback for players and monsters. (Can be disabled and tweaked in the General Menu).
- On damage/cast impact freeze frame (can be disabled in the General Menu) it is extremely short but can give more weight to attacks and damage.
- Elemental Enemies no longer cause Poison or Burn status effects on touch and instead cause them when they hit you with a melee attack.
- Charging no longer slows you down.
Monsters & Combat
- Added 4+ new Monster Challenge rooms
- The Great Fireball Ring is now chargeable.
- The Fireball Ring is now Chargeable.
- New Hood: Hood of Storm.
- New Ring: Ice Spikes Ring.
- New Hood: Ice hood, Spawns a minion that shoots freeze projectiles.
- New Trinket: While airborne cooldown buff.
- New Augment: Electric Turret
- New Augment: Ice Turret
- Force Push now blocks projectiles.
- Changed how Kings Ring works, now shoots mirror projectiles like before.
- Nerfed Krampus
- The main body of a monster will now receive slightly more damage from its limbs when you damage its limbs. The monster dies when the main body loses all of its hp.
- Some punch areas of melee monsters have been increased.
Player
- You can now lower the drop chance of unlocked items in the Skill Tree.
- You can unlock a node that allows you to pick from all classes at the character selection.
- Added more Legendary Item effects.
- Tweaked added more stats to Cultist Hood.
- Removed Friendly Fire from Pyromancer dash ability.
- Improved Tutorial.
- Bloodmancers Orbs lech intervals are a lot slower to not be so stressful when it leches life.
World
- Improved visuals for Tower of knowledge to make it easier for new players of what unlocks are important.
- Blocked ceiling for Final Boss Room.
Other
- Improved camshake from Fire Bombs.
- Fire Bombs improved visuals.
- You can now disable Damage Numbers in the General Menu.
- Removed Playfab analytics.
- Removed opt out of analytics, because playfab is no longer in the game.
- Keyboard support on by default in multiplayer now.
- UIScale should hit faster to be less noticeable on scene change.
Bug Fixes
- No more infinity jumping on walls.
- Fixed getting out of water sometimes still drowns you.
- Blood pool in front of some assets has now been moved back.
- The distribution of many projectiles on charge ability was slightly offset.
- Fixed ASUS AURORA bugs that kept the mouse and headset flashing.
- Lightning lance is no longer in the Skill Tree since it will drop anyway.
- Fixed shadow flipping bug in multiplayer.
- Improved Shadow while jumping.
- Fixed: can’t exit multiplayer scene if no gamepads are connected and keyboard is set to off.
- Blocked insane high damage.
- Fixed elite camera flickering water on and off.
- Optimized some physics chunks in the Loam Lands.
- Optimized Bloodmancers rendering
