New Content
- Difficulty 2 and 3 has been added
- New monster enemy classes
- Turkish has been added
- Death stats has been added
Monsters & Combat
- 2 new Difficulties
- Improved monster spawn variety
- Final boss damage area is now more visible
- Improved visuals on monster melee attacks
- Improved Stilt legged monsters
- Damage spikes now scaled
- Damage spikes have mostly been removed from difficulty 1
- New Monster Class: Hedgehog
- New Monster Class: Beam flier
- New Monster Class: Carbuncles
- New Monster Class: Inferno
- New Monster Class: Fester
- New Monster Class: Mistborn
- New Monster Class: Insane beam flier
- New Monster Class: Insane fire flier
- Balanced the game
Player
- On the death screen there are now stats
- The death screen is now a prompt that allows you to exit the game instead of continuing
- Lifesteal now scale with item tier
- Changed playing with fire curse to now have a chance to drop a fire bomb on casting a fire spell
Other
- Icemancer has been renamed to Cryomancer
- Implemented a gamma slider for the graphics menu
- You can now disable HP bars
Bug Fixes
- Status effects from Trinkets now scale with item tier
- Dark Gateway now scale with item tier
- The final boss died after destroying one of the tentacles in a certain order
- Sewer levels had a buggy stone that is now fixed
- You could fall of a platform in ToK
- Spell casting could break if you if you picked up a spell while being max charge
- Quality name not set at start
