New Content
- Difficulty 2 and 3 has been added[/*]
- New monster enemy classes [/*]
- Turkish has been added [/*]
- Death stats has been added [/*]
Monsters & Combat
- 2 new Difficulties[/*]
- Improved monster spawn variety [/*]
- Final boss damage area is now more visible [/*]
- Improved visuals on monster melee attacks [/*]
- Improved Stilt legged monsters [/*]
- Damage spikes now scaled [/*]
- Damage spikes have mostly been removed from difficulty 1 [/*]
- New Monster Class: Hedgehog [/*]
- New Monster Class: Beam flier [/*]
- New Monster Class: Carbuncles [/*]
- New Monster Class: Inferno [/*]
- New Monster Class: Fester [/*]
- New Monster Class: Mistborn [/*]
- New Monster Class: Insane beam flier [/*]
- New Monster Class: Insane fire flier [/*]
- Balanced the game [/*]

Player
- On the death screen there are now stats[/*]
- The death screen is now a prompt that allows you to exit the game instead of continuing [/*]
- Lifesteal now scale with item tier [/*]
- Changed playing with fire curse to now have a chance to drop a fire bomb on casting a fire spell [/*]
Other
- Icemancer has been renamed to Cryomancer[/*]
- Implemented a gamma slider for the graphics menu [/*]
- You can now disable HP bars [/*]

Bug Fixes
- Status effects from Trinkets now scale with item tier[/*]
- Dark Gateway now scale with item tier [/*]
- The final boss died after destroying one of the tentacles in a certain order [/*]
- Sewer levels had a buggy stone that is now fixed [/*]
- You could fall of a platform in ToK [/*]
- Spell casting could break if you if you picked up a spell while being max charge [/*]
- Quality name not set at start [/*]