New unique modules for Bark-2
[p][/p][p][img src="https://clan.akamai.steamstatic.com/images/4459272/37975cdbe192bff96f3fc42ac3fdfc46a7756936.jpg"][/img][/p][p]Attention pilots! New unique CPU and hull modifiers for the “Bark-2” ship have been added to the game. We advise owners of the “Star Conflict: Bark-2. Deluxe edition” to check in-game mail during the day, you may have already received them.[/p][p]Hull modifier: “Pykrete reinforcement”[/p]
- p]Increases the hull’s resistance to all damage and passively restores the hull by a small amount.[/p][/*]
- [p]Reloads the missile rack when activated and increases the chance of critical damage for all weapons.[/p][/*]
Rank 3 Jericho long-range frigate “Exorcist”
[p][/p][carousel autoadvance="true"][img src="https://clan.akamai.steamstatic.com/images/4459272/30e08293a6d5b1b060aa839dcfd42188d4b88f33.jpg"][/img][img src="https://clan.akamai.steamstatic.com/images/4459272/8c51ad1e95bbbce4d521892bfc46cb0d8d02f8d7.jpg"][/img][img src="https://clan.akamai.steamstatic.com/images/4459272/cf5b216aed547ac52c2d4eaa26db33944f194ecd.jpg"][/img][img src="https://clan.akamai.steamstatic.com/images/4459272/e5d526f813a8ef77af1ed42248306d84e62b024c.jpg"][/img][/carousel][p]During the first war for the Bartle sector, Jericho sought to find an additional way to combat the emerging Empire’s scout ships and their advanced cloaking systems. Since all of Jericho’s low tonnage vessels lacked such a capability at the time, such a ship was sorely needed. However, due to the Empire’s counterattack, the project had to be suspended.[/p][p]Research was resumed shortly after the meeting between the Emperor and Bartle, as even a ship without the strongest firepower in the galaxy could prove useful in a battle against the Precursor spies.[/p][p]A unique missile system was developed specifically for the “Exorcist”. Within a short radius, it can disrupt the operation of cloaking systems of all known ships, as well as new developments in this area. In addition, the missile for this ship was supplemented with a non-standard system of maneuvering engines, significantly increasing its turning speed.[/p][p]This frigate is mass-produced for the Raid fleet as a mainline AI-controlled combat drone, but a few families have decided to sell small exclusive batches to the UMC.[/p][p][/p][p]“Exorcist” ship part[/p]- [p]Used for production of the ship “Exorcist”[/p][/*]
- [p]Fires a guided missile that deals thermal damage upon explosion. All ships within a certain distance from the torpedo lose their invisibility.[/p][/*]
New weapons and modules for low-rank ships
[p][/p][p]As part of this update, we added several new weapons and modules for low-rank ships that you can get as part of the “Return of the Precursors” adventure.[/p][p]CPU modifier “Snoop” scanner[/p]
- p]Increases the critical hit chance and allows you to activate a radar to search for invisible enemies and items (“X” by default)[/p][/*]
- [p]Thermal weapon[/p][/*]
- [p]A homing charge is fired at each enemy in the line of fire. Ship energy is spent on each enemy apart from the locked target.[/p][/*]
- [p]Kinetic weapon[/p][/*]
- [p]Railgun with explosive projectiles. Projectiles are fired from each weapon barrel in quick succession. The barrel does not fire if it's in the deadzone.[/p][/*]
- [p]Kinetic weapon[/p][/*]
- [p]Launches a colony of crystalline pseudo-organisms, devouring ship hulls.[/p][/*]
New relic blueprints in the open world
[p][/p][p]Pilots! We have updated the loot in the open world, and now each of you has a chance to get new weapon and module blueprints of relic quality.[/p][p][/p][p]Weapons:[/p]- [p]“Fort-4” launcher[/p][/*]
- [p]Drone operator “RepK-2”[/p][/*]
- [p]Star blaster[/p][/*]
- [p]“Mesimeri” weapon[/p][/*]
- [p]Cluster torpedo[/p][/*]
- [p]Redirection of energy flows[/p][/*]
- [p]Warp gate “Ram-M”[/p][/*]
- [p]Front pyro emitter[/p][/*]
- [p]“Cor Vulnus” auxiliary generator[/p][/*]
- [p]Weapon booster “Black jack”[/p][/*]
- [p]Snake skin[/p][/*]
- [p]“Cor Vulnus” proton wall[/p][/*]
PvP Arena maps rotation
[p][img src="https://clan.akamai.steamstatic.com/images/4459272/bccf0ee953521a3f3b662e9216f49316118e9445.jpg"][/img][/p][p]Pilots! Here’s the next iteration of maps and game modes in the “PvP Arena”.[/p][p][/p][p]The set of available maps and modes for the high-rank ships in the “PvP Arena” will change according to this table:[/p]
[p]Domination[/p] | [p]Beacon hunt[/p] | [p]Detonation[/p] | [p]Team battle[/p] | [p]4 lives[/p] | [/tr]
---|---|---|---|---|
[p]✓[/p] | [p]✓[/p] | [p][/p] | [p][/p] | [p]✓[/p] | [/tr]
[p]✓[/p] | [p][/p] | [p]✓[/p] | [p][/p] | [p][/p] | [/tr]
[p]✓[/p] | [p]✓[/p] | [p][/p] | [p][/p] | [p][/p] | [/tr]
[p]✓[/p] | [p][/p] | [p]✓[/p] | [p][/p] | [p]✓[/p] | [/tr]
[p]✓[/p] | [p][/p] | [p][/p] | [p][/p] | [p]✓[/p] | [/tr]
[p][/p] | [p]✓[/p] | [p]✓[/p] | [p][/p] | [p][/p] | [/tr]
[p][/p] | [p]✓[/p] | [p][/p] | [p][/p] | [p]✓[/p] | [/tr]
[p][/p] | [p][/p] | [p]✓[/p] | [p][/p] | [p]✓[/p] | [/tr]
[p][/p] | [p][/p] | [p]✓[/p] | [p]✓[/p] | [p]✓[/p] | [/tr]
[p][/p] | [p]✓[/p] | [p]✓[/p] | [p]✓[/p] | [p][/p] | [/tr]
[p]✓[/p] | [p]✓[/p] | [p][/p] | [p][/p] | [p][/p] | [/tr]
[p][/p] | [p][/p] | [p]✓[/p] | [p]✓[/p] | [p][/p] | [/tr]
[p][/p] | [p][/p] | [p][/p] | [p]✓[/p] | [p][/p] | [/tr]
[p]✓[/p] | [p]✓[/p] | [p][/p] | [p][/p] | [p][/p] | [/tr]
[p]✓[/p] | [p][/p] | [p][/p] | [p]✓[/p] | [p]✓[/p] | [/tr]
[p][/p] | [p]✓[/p] | [p][/p] | [p][/p] | [p]P[/p] | [/tr]
[p]P[/p] | [p]O[/p] | [p]W[/p] | [p]E[/p] | [p]R[/p] | [/tr]
[p]✓[/p] | [p]✓[/p] | [p][/p] | [p][/p] | [p]E[/p] | [/tr]
[p]✓[/p] | [p][/p] | [p]✓[/p] | [p][/p] | [p]S[/p] | [/tr]
[p][/p] | [p]✓[/p] | [p][/p] | [p][/p] | [p]C[/p] | [/tr]
[p]✓[/p] | [p][/p] | [p][/p] | [p]✓[/p] | [p]U[/p] | [/tr]
[p]✓[/p] | [p][/p] | [p][/p] | [p]✓[/p] | [p]R[/p] | [/tr]
[p]✓[/p] | [p][/p] | [p][/p] | [p][/p] | [p]I[/p] | [/tr]
[p][/p] | [p]✓[/p] | [p][/p] | [p][/p] | [p]O[/p] | [/tr]
[p][/p] | [p][/p] | [p][/p] | [p][/p] | [p]U[/p] | [/tr]
[p][/p] | [p][/p] | [p][/p] | [p]✓[/p] | [p]S[/p] | [/tr]
[p]✓[/p] | [p][/p] | [p][/p] | [p][/p] | [p][/p] | [/tr]
[p][/p] | [p][/p] | [p][/p] | [p]✓[/p] | [p][/p] | [/tr]
Bug fixes
[p][/p][p]“Return of the Precursors” adventure[/p]- [p]Fixed a bug that caused the adventure progress to reset after losing the courier in the “KIM WAS HERE” quest.[/p][list]
- [p]The progress was restored for those who were affected by the bug.[/p][/*]
Balance changes
[p][/p]Weapons and missile bay
[p][/p][p]Crystal defence drone[/p]- [p]Projectile speed increased from 2000 to 6500 m/sec.[/p][/*]
- [p]Damage reduced by 12.5%.[/p][/*]
- [p]Rate of fire increased from 40 to 52 shots per minute.[/p][/*]
- [p]Damage reduced from 300 to 230 pts.[/p][/*]
- [p]Energy consumption per reduced from 1600 to 1500 pts.[/p][/*]
- [p]Time before overheating increased from 7 to 12 sec.[/p][/*]
Special modules and implants
[p][/p][p]Warp-reflector[/p]- [p]Shield restoration increased from 6500 to 8500 pts.[/p][/*]
- [p]Now also restores 50000 hull pts. during 10 sec. after activation.[/p][/*]
- [p]Range increased from 2000 to 3000 m.[/p][/*]
Active modules
[p][/p][p]Weapon system inhibitor[/p]- [p]Efficiency increased from 50% to 70%.[/p][/*]
- [p]Reload time increased from 18.8 to 28 sec (rank 17).[/p][/*]
- [p]Hull and shield restoration reduced to 200 pts/s.[/p][/*]
Modifiers
[p][/p][p]“Rain season” transformer[/p]- [p]Shield restoration time reduced from 20 to 10 sec.[/p][/*]
- [p]Shield restoration speed increased by 2 times.[/p][/*]
- [p]Hull resistance increased from 15 to 25 pts. for Mk.4 version.[/p][/*]
Ellydium
[p][/p]Weapons
[p]Yith’Kin launcher[/p]- [p]Cooldown increased from 1 to 3 sec.[/p][/*]
- [p]Time to overheat reduced from 10 to 7 sec.[/p][/*]
- [p]Cooldown increased from 1 to 2.5 sec.[/p][/*]
Special modules
[p]Jump crystals[/p]- [p]Hull damage upon use reduced from 295 to 225 pts.[/p][/*]
- [p]Hull restoration speed increased by 100%.[/p][/*]
- [p]When a ship is destroyed by the special module, the projectile is now guaranteed to reach the carrier.[/p][/*]
- [p]Reload time increased from 35 to 42 sec.[/p][/*]
- [p]Hull and shield resistance in the second mode reduced from 60 to 40 pts.[/p][/*]
Active modules
[p]Ze’Ta landing platform[/p]- [p]Drone projectile speed increased from 4000 to 6500 m/sec.[/p][/*]
- [p]Reload time reduced from 40 to 35 sec.[/p][/*]
- [p]Delay reduced from 2.4 to 1.4 sec for Mk.4 version.[/p][/*]
- [p]Trap durability increased from 6000 to 8000 pts.[/p][/*]
- [p]Host damage increased:[/p][list]
- [p]from 640 to 800 pts. (rank 11);[/p][/*]
- [p]from 620 to 900 pts. (rank 14);[/p][/*]
- [p]from 600 to 1000 pts. (rank 17).[/p][/*]