[img src="https://clan.akamai.steamstatic.com/images/4459272/a56427f4c253e16600fb0bad3054e94a878a04e8.png"][/img]
This update includes minor changes and fixes. We also continue to introduce some new experimental features that will be available this year.
[hr][/hr]PvP Arena maps rotation
[img src="https://clan.akamai.steamstatic.com/images/4459272/69465474d104d7b8f95207d58b0d7e64fe2627ff.jpg"][/img]
Pilots! Here’s the next iteration of maps and game modes in the “PvP Arena”.
The set of available maps and modes [b]for the high-rank ships[/b] in the “PvP Arena” will change as follows:
[table equalcells="1" colwidth="158,"][tr][th rowspan="2" colwidth="158"]Maps
[/th][th colspan="5"]Modes
[/th][/tr][tr][th]Domination
[/th][th]Beacon Hunt
[/th][th]Detonation
[/th][th]Team Battle
[/th][th]Four lives
[/th][/tr][tr][td colwidth="158"]Devil's Jaw
[/td][td]✓
[/td][td][/td][td][/td][td][/td][td][/td][/tr][tr][td colwidth="158"]Pandora anomaly
[/td][td][/td][td][/td][td]✓
[/td][td][/td][td][/td][/tr][tr][td colwidth="158"]Dreadnought debris
[/td][td]✓
[/td][td][/td][td][/td][td][/td][td][/td][/tr][tr][td colwidth="158"]Destroyed Station
[/td][td][/td][td][/td][td][/td][td]✓
[/td][td][/td][/tr][tr][td colwidth="158"]Ice Reef
[/td][td][/td][td][/td][td][/td][td][/td][td]✓
[/td][/tr][tr][td colwidth="158"]Eastern Mining Site
[/td][td][/td][td][/td][td]✓
[/td][td][/td][td][/td][/tr][tr][td colwidth="158"]Northern Mining Site
[/td][td][/td][td]✓
[/td][td][/td][td][/td][td][/td][/tr][tr][td colwidth="158"]The Source
[/td][td]✓
[/td][td][/td][td][/td][td][/td][td][/td][/tr][tr][td colwidth="158"]Lava Spines
[/td][td][/td][td][/td][td]✓
[/td][td][/td][td][/td][/tr][tr][td colwidth="158"]Threshold
[/td][td][/td][td][/td][td]✓
[/td][td][/td][td][/td][/tr][tr][td colwidth="158"]Derelict Stronghold
[/td][td]✓
[/td][td][/td][td][/td][td][/td][td][/td][/tr][tr][td colwidth="158"]Ancient Ruins
[/td][td][/td][td][/td][td]✓
[/td][td][/td][td][/td][/tr][tr][td colwidth="158"]Sanctuary
[/td][td][/td][td][/td][td][/td][td][/td][td][/td][/tr][tr][td colwidth="158"]Warden Outpost Ruins
[/td][td]✓
[/td][td][/td][td][/td][td][/td][td][/td][/tr][tr][td colwidth="158"]Monolith Remains
[/td][td][/td][td][/td][td][/td][td][/td][td]✓
[/td][/tr][tr][td colwidth="158"]“Alpha-7” Complex
[/td][td]✓
[/td][td][/td][td][/td][td][/td][td][/td][/tr][tr][td colwidth="158"]Abandoned Complex
[/td][td][/td][td][/td][td][/td][td][/td][td][/td][/tr][tr][td colwidth="158"]Iridium Strand
[/td][td][/td][td][/td][td][/td][td][/td][td]✓
[/td][/tr][tr][td colwidth="158"]PB-42
[/td][td][/td][td]✓
[/td][td][/td][td][/td][td][/td][/tr][tr][td colwidth="158"]Excavation site №6
[/td][td][/td][td][/td][td][/td][td]✓
[/td][td][/td][/tr][tr][td colwidth="158"]“Pilgrim-11”
[/td][td][/td][td][/td][td][/td][td]✓
[/td][td][/td][/tr][tr][td colwidth="158"]Depot 15
[/td][td]✓
[/td][td][/td][td][/td][td][/td][td][/td][/tr][tr][td colwidth="158"]Research Center
[/td][td][/td][td]✓
[/td][td][/td][td][/td][td][/td][/tr][tr][td colwidth="158"]Ice Pits
[/td][td][/td][td]✓
[/td][td][/td][td][/td][td][/td][/tr][tr][td colwidth="158"]“Huron” base
[/td][td][/td][td][/td][td][/td][td]✓
[/td][td][/td][/tr][tr][td colwidth="158"]Terminal D
[/td][td][/td][td][/td][td][/td][td][/td][td][/td][/tr][tr][td colwidth="158"]Captain Kidd's anchorage
[/td][td][/td][td]✓
[/td][td][/td][td][/td][td][/td][/tr][tr][td colwidth="158"]Foul ground
[/td][td]✓
[/td][td][/td][td][/td][td][/td][td][/td][/tr][tr][td colwidth="158"]Northern berth
[/td][td]✓
[/td][td][/td][td][/td][td][/td][td][/td][/tr][tr][td colwidth="158"]Skeleton island
[/td][td][/td][td]✓
[/td][td][/td][td][/td][td][/td][/tr][tr][td colwidth="158"]Spyglass
[/td][td][/td][td][/td][td][/td][td][/td][td][/td][/tr][/table]We will keep track of the balance of power in the game and your feedback, and will try to provide the most up-to-date list of maps and modes as part of the next rotation.
[hr][/hr]“Quarter for thirty” marathon
[img src="https://clan.akamai.steamstatic.com/images/4459272/1c0f9ae268bc537a1e455a5cd6ca205b0813ac56.png"][/img]
Attention pilots! We are announcing the launch of the seasonal marathon “Quarter for thirty.” This marathon is designed to balance activity in PvP and PvE modes.
As part of the marathon, we are testing a new mechanic for assigning missions to players. Previously, all marathon members were given the same missions, but now the mechanic is as follows:
Missions for all players:
Missions 1, 2, 3 and 16, 17, 18 are assigned to all players at once.
These missions have small riddles related to the Open Space.
Two blocks of PvP and PvE missions, assigned randomly:
Each block consists of 12 missions, but players will receive them in random order from the pool.
Block 1: missions 4 through 15
Block 2: missions 19 through 30
[i]In each block, the player randomly receives one of 4 types of assignments; they differ for each player.[/i]
[/quote]A total of 30 daily missions are available, of which a minimum of 25 must be completed to receive the final reward chest.
[b]As a reward for completing the marathon stages, pilots can receive:[/b]
Unique premium ship
1000 Galactic Standards
250 Iridium
50 Monocrystals
50 Xenocrystals
5 Osmium Crystals
750000 Credits
A set of ammunition
[b]As a reward for completing the marathon, pilots will receive:[/b]
Empire rank 16 recon interceptor “Seeress”
EM weapon “Plasma inductor”
Active module “Spatial faults generator”
Passive modifiers:
[list]Seeress tetroxide injector
Improved Seeress pylons
A set of missiles:
“Missile with a chemical container” (10 pcs.)
“Attractor” missile (10 pcs.)
“Radiation fog” missile (10 pcs.)
Glass Squadron
[img src="https://clan.akamai.steamstatic.com/images/4459272/71610e536ac6419e2c1a52ab3b7c58f456d91c83.png"][/img]
Pilots! We are pleased to announce that with update 1.13.12a, we are adding nine premium rank 10 ships that all have the same unique feature.
Each of the nine ships will have a special personal active module available: the “Glass Squadron” gravity missile:
Fires a missile that pushes enemy ships away upon exploding.
Empire ships
[img src="https://clan.akamai.steamstatic.com/images/4459272/7f708d19b40d451485fbcf83cc6f036571e80234.png"][/img]
Rank 10 ECM interceptor “Nebula GS”
[list]Special module: “Glass Squadron” metastable field generator
Makes the ship invulnerable upon activation. The ship cannot move, use active modules, fire weapons or launch missiles. When invulnerability ends, the ship does not take damage for another three seconds.
Rank 10 gunship “Pollux GS”
Special module: “Glass Squadron” overdrive
Increases firing rate, energy regeneration speed, max speed, strafe speed and rotation speed for a few seconds. More powerful than the original, but works for shorter time.
Rank 10 long-range frigate “Pegasus GS”
Special module: “Glass Squadron” disintegrator
Activates a sniper weapon; its each shot pushes the target away. The damage inflicted depends on the level of the main weapon mounted on the ship.
Federation ships
[img src="https://clan.akamai.steamstatic.com/images/4459272/0d5bd658bb90ba9351e48823c61722523517309d.png"][/img]
Rank 10 recon interceptor “Thunderbird GS”
[list]Special module: “Glass Squadron” micro-warp engine
Accelerates the ship, exceeding its maximum speed. Restores the ship’s hull during the jump.
Rank 10 tackler fighter “Nimravus GS”
Special module: “Glass Squadron” ODG
Makes the player’s ship temporarily invisible. For the first 7 seconds, taking damage or opening fire will not remove invisibility. The duration is shorter than similar modules, but damage does not remove invisibility.
Rank 10 engineering frigate “Cave Bear GS”
Special module: “Glass Squadron” combat drones
Launches a drone every few seconds; the drone attacks the enemy. The number of simultaneously existing drones is limited to 4. When the module is activated, one of the drones restores the shield of allied ships and deactivates.
Jericho ships
[img src="https://clan.akamai.steamstatic.com/images/4459272/1a8b8e9bf8f650b282c98655cf35d78117a8c440.png"][/img]
Rank 10 covert ops interceptor “Glaive GS”
[list]Special module: “Glass Squadron” plasma net
Launches a plasma net that inflicts thermal damage on the enemy for a certain amount of time. The amount of damage depends on the level of the ship’s main weapon.
Rank 10 command fighter “Sarissa GS”
Special module: “Glass Squadron” diffusion shield
Surrounds the ship with a shield for a few seconds. The shield absorbs all damage, but consumes energy. If the energy runs out, the shield disappears.
Rank 10 cover frigate “Carnifex GS”
Special module: “Glass Squadron” phase polarizer
Increases the resistance of the shield and hull to the selected type of damage. When absorbing the corresponding damage, increases the ship’s damage. When activated, gives a speed bonus.
Balance changes
Ships
[b]Shrike[/b]
First level speed bonus removed
Weapons and ammunition
[b]RF Blaster[/b]
Specified the weapon mechanics in the description
[b]RF Blaster “Inferno”[/b]
Damage increased by 20%
[b]High-Frequency Oscillator[/b]
Weapon overheating reduction increased from 25.9% to 35%
[b]Thar’Ga’tok launcher[/b]
Spread reduced from 1.3 to 0.95 degrees
[b]Plasmer[/b]
Weapon ranks changed from 7–11 to 8–12
[b]Front blaster[/b]
Weapon ranks changed from 13–17 to 12–17
Special modules
[b]Crystal beacon[/b]
Added visual barrier effect
Active modules
[b]Plasma Arc[/b]
Now additionally makes the ship immune to collision damage while active
[b]Repair projector 16[/b]
Ranks changed from 12–16 to 12–17
[b]Explosive restoration 17[/b]
Ranks changed from 11–17 to 11–16
[b]Shield generator overcharge[/b]
Now additionally provides 50 shield resistance for 8 seconds when activated
[b]Song of peace[/b]
Ranks changed from 7–11 to 8–12
[b]Slowing projector[/b]
Ranks changed from 13–17 to 12–17
[b]Suppressing sphere[/b]
Now the module does not affect targets outside the line of sight
Modifiers
[b]Reserve boosters[/b]
Ranks changed from 13–17 to 12–17
[b]Vulnerability probe plugin[/b]
Ranks changed from 13–17 to 12–17
[b]“Confrontation” program[/b]
Ranks changed from 13–17 to 12–17
