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New packs “Star Conflict: Shrike” and “Star Conflict: Shrike. Deluxe edition”

Star Conflict: Shrike. Deluxe edition
This pack includes:- Rank 17 Federation cover frigate Shrike
- Unique weapon Hybrid blaster “Alpha-N”
- Active module “Universal repair module”
- Rahil “Coin” Weintraub portrait
- The owners of this pack will be given access to the closed testing of the combat system of a new online game with the working title “Project Void Space” ONLY if the purchase is made at store.gaijin.net
- 10% bonus to credits for 90 days
- “Predatory colour” pattern
- “Monte spheres” decor
- Pulsar
- Mass Propulsion Inhibitor
- Emergency Shield Boost
- Vernier Engines
- Tetroxide Injector
- Adaptation mechanism
- EM-diffuser
- Adaptive Shield
- Crystal Plates
- Reactive Armor
- Reinforced Beams
- Plasma summator
Star Conflict: Shrike
This pack includes:- Rank 17 Federation cover frigate Shrike
- Unique weapon Hybrid blaster “Alpha-N”
- Active module “Universal repair module”
- Rahil “Coin” Weintraub portrait
- The owners of this pack will be given access to the closed testing of the combat system of a new online game with the working title “Project Void Space” ONLY if the purchase is made at store.gaijin.net
Balance changes
Ellydium
Ships
Yith’Mor- Speed reduced from 313 to 276 m/sec.
- The “Engine boost” node (rank 7) — Bonus to strafe acceleration increased from 10 to 22.5%
- The cost of the node “Additional bonus (Defence) — Shield resistance to all damage increased by 20 pts.” (rank 9) reduced from 15 to 10 points
- The cost of the “Improved boosters” node (rank 15) reduced from 25 to 10 points
- The cost of the “Engine boost” node (rank 15) reduced from 30 to 20 points
Weapons
“Tai’al” launcher- Projectile maneuvering speed increased from 35 to 45 deg./sec.
- Projectile trigger radius increased from 30 to 95 m
- Damage increased by 50%
- Spread reduced from 0.7 to 0.35 deg.
- Damage reduced by 15%
- Blast damage reduced depending on the rank: [list]
- ranks 5–9 — 1600 pts.
- ranks 8–12 — 1800 pts.
- ranks 11–17 — 2000 pts.
- Bullet damage increased by 20%
Special modules, modules and modifiers
Fast swarm- Cloud bonus effects are now displayed in the interface.
- Stage 1, option 3 (laser):[list]
- Damage increased from 557 to 700 pts./sec.
- Range increased from 1850 to 2250 m
- Energy restoration increased from 125 to 200 pts./sec.
- Swarm damage boost reduced from 100 to 70%
- Recharge time reduced from 44 to 40 sec.
- Corrected the energy consumption of the module
- Projectile speed increased from 4000 to 7000 m/s
Ships
Nordstorm- Shield capacity reduced by 10%
- Energy regeneration bonus increased from 15 to 20%
- Critical chance bonus increased from 6 to 15%
Weapons and missile bay
Drone operator “RepK-2”- Repair kit now also restores 2000 shield pts.
- Time to overheat increased from 6 to 8 sec.
- Minimum rate of fire increased by 50%, from 65 to 95 rounds/min.
- Maximum spread reduced from 1.2 to 0.8 deg.
- Damage reduced by 10%.
- Number of segments that are able to lock on target increased from 1 to 3
- Total number of segments increased from 4 to 6
- Segment maneuvering speed increased from 68 to 120 deg./sec.
- Segment range increased from 1100 to 1500 m
- Ranks changed from 2–6 to 2–9
- Drone range increased from 300 to 500 m
- Damage increased from 1200 to 1500 pts.
- Drone maneuvering speed increased from 270 to 360 deg./sec.
- Range increased from 2500 to 3200 m
- Spread reduced from 0.6–1.6 to 0.2–1.2 deg.
- Damage increased by 20%
- Critical chance increased from 5 to 15%
- Damage increased by 15%
- Spread reduced from 0.3 to 0.15 deg.
- Blast damage increased by 17%
- Rate of fire increased from 220 to 242 rounds/min.
- Energy consumption reduced from 25.7 to 20.2 pts./sec.
- Maximum spread reduced from 4 to 2 deg.
- Projectile speed increased from 1200–1500 to 2400–3000 m/s
Special modules
MiG-105- Recharge time reduced from 45 to 35 sec.
- Weapons, missile bay and active modules can now be used during the process of docking to frigate
- Systems overdrive increased from 30 to 35%
- Shield burn speed increased from 1.5 to 3% per sec.
- Supply drones: hull recovery increased from 6400 to 9600 pts.
- Shield restoration increased from 400 to 600 pts./sec.
- Beam charging time reduced from 1 to 0.6 sec.
- Disintegrator rotation speed increased from 560 to 1120 deg./sec.
- When active, now additionally increases hull resistance to all damage by 50 pts.
- Time when target loses durability after the first hit reduced from 10 to 5 sec.
- Thermal damage per second increased by 100%
- The amount of energy burned increased from 528 to 992 pts.
- The radius of the negative effect increased from 1500 to 2500 m
- Active time increased from 15 to 18 sec.
- After leaving the invisibility state, now increases damage by 20% for 5 sec.
- Allied ships shield restoration radius increased from 1000 to 2000 m
Active modules
“Reaver” energy converter- Maximum number of donors reduced from 5 to 3
- Damage from one donor increased by 66%
- Added 500 pts./sec. of kinetic damage when repelling an enemy
- The color of the icon changed to yellow
- Now additionally reduces the enemy’s resistance to thermal damage by 2–20 pts.
- Damage increased by 100%
- Hull regeneration increased from 4440 to 6000 pts.
- Hull regeneration radius increased from 1000 to 2000 m
- Projectile damage reduced by 30%
- Fire rate increased by 50%
- Projectile speed increased by 150%
- Drone turn speed increased from 15 to 45 deg./sec.
- Added restoration of 3000 shield pts. upon activation
- Now can be used off the course of the ship
- Missile range increased from 1700 to 2500 m
- Recharge time reduced from 45 to 35 sec.
- Charge accumulation time reduced from 5 to 3.5 sec.
- Recharge time reduced from 38 to 33 sec.
- Barrel rotation speed increased from 90 to 180 deg./sec.
- The module now affects itself
- The range is now indicated in the characteristics.
- Recharge time reduced from 45 to 38 sec.
- Slowdown increased from 33.3 to 50%
- The time of the incoming regeneration reduction reduced from 10 to 5 sec.
- Recharge time reduced from 47 to 35 sec.
- Active time increased from 5 to 7 sec.
- Recharge time reduced from 40 to 35 sec.
- Fixed the regeneration amount
- Improved the recharge time of the Mk.2 and Mk.3 versions
- Active time increased from 8 to 16 sec.
- Dynamic superchargers
- Energy regeneration on high speed increased from 50 to 80 pts./sec.
- Now additionally increases shield resistance passively by 10 pts.
- Active radius increased from 1000 to 1500 m
- Active time increased from 8 to 12 sec.
- Additionally increases hull resistance to all damage for all allies by 30 pts.
- Cooldown increased from 45 to 60 sec.
- Damage increased from 125 to 300 pts.
- Specified the frequency of dealing damage
- Specified the type of damage
- Shield regeneration speed increased from 25 to 35%
- Shield durability increased by 30%
- Range increased from 2000 to 3000 m