[/p][p]If we look on our list, there's one specific thing we still owe you (No, not a release date?! What makes you think that? - You surely are a funny one). Today's (small) update delivers the promised Combat Voice Quips!
Ok, ok - We might not yet have a release date to talk about - but at least we can give you a summarized list of frequently asked questions and their answers:[/p][p]
[/p]
- [p]When does the game release? Will it have Early Access? Unfortunately, we cannot reveal the release date at this time. However, we’ll share all the information about it in the near future. What we can already say at this point is that an early access release is not planned. Star Trek: Voyager – Across the Unknown will be released as a full version. TL;DR; It's further away than you want - but closer than you think. [/p][/*]
- [p]On what platforms will Star Trek: Voyager – Across the Unknown release? The game is being developed on PC and will also be released for Xbox Series X/S and PlayStation 5. Additionally, we are continuously working on expanding that range, so all of our players can enjoy our game on their preferred platform - updates soon to follow. [/p][/*]
- [p]What similar games/genres are there? Star Trek: Voyager – Across the Unknown is a unique mix of narrative adventure and base management, that has never been synthesized in this fashion. However, you may recognize some familiar elements from other Science Fiction games, like the FTL, Frostpunk and the XCOM Series. The game blends exploration, ship & resource management, (some) roguelite elements, and meaningful choices. Experience crew dynamics and a fresh take on a beloved sci-fi universe — with what-if scenarios that open up new possibilities. [/p][/*]
- [p]Is there a reason to start over after finishing a run? Is there replayability? Clear answer: Yes! Star Trek: Voyager – Across the Unknown offers players tons of decisions on the narrative as well as the strategic level that will have a lasting impact on each play through. Equipment, crew and even Voyager itself can change completely, based on the choices made along the way. While there are fixed cornerstones in the story which will be encountered on each iteration of your journey - how they turn out is up to you... [/p][/*]
- [p]Where is the Voice Over? The demo is a pre-release version and we always planned on delivering some form of VO in the full release. But - as you can imagine, with a text-heavy game like ours it would not be very feasible to have a 100% Full VO, especially for an Indie-Studio. Right now we are looking into finding a worthy solution. TL;DR; The final game will have partial VO. More information to follow. [/p][/*]
- [p]Where are the original Sound Effects? The sound effects are not yet final. Legally it is not possible for us to “just copy” the existing sounds from the show (or the internet) and there is no official, digital library for them available - but we are looking at the moment into replicating them as identical as possible. We will keep you updated here as well on how well this works out. [/p][/*]
- [p]Where is my language? While the demo is only in English, the full version will be localized into more languages including German, French, Spanish, Italian, Polish, Russian and Chinese. [/p][/*]
- [p]How free can I be in Star Trek: Voyager - Across the Unknown? The overall premise of the game is to not just relive the ship's and the crew's story from the TV Series - but to make it your own. This said, the game is no sandbox with almost unlimited possibilities - we are still a small indie developer, that can't really pull this weight. But what you can expect though, is consequences of your own decisions pulling through each of your playthroughs, making them unique in themselves - even when encountering some fixpoints in the story. How you deal with them is up to you - every time anew. [/p][/*]
- [p]Can I save Tuvix? You sure can try! Whether you will succeed depends on the choices you made up to that point. Things don’t always go as planned, but the result will be interesting either way. And if everything goes completely off the rails, there is always next time… [/p][/*]
- [p]Im a creator - how can I contact you? If you are a content creator or press, please contact our Marketing Manager “Shexi” on our Discord. [/p][/*]
More Info as always will follow.
Best Regards,
gameXcite & Daedalic Entertainment[/p]
