News Liste Star Trek: Voyager - Across the Unknown

Manual Quick Save Update
Star Trek: Voyager - Across the Unknown
27.02.26 11:58 Community Announcements

Heyho Captains, ....and sometimes things just fall in place and you are done faster than you anticipated - Welcome to today's "Manual Quick Save" Update (Ingame Version 1.4)! Since this is what you have been waiting for - at least a good portion of you - I'll spare you my rambling and cut right to the case:

Highlights / Summary 

[u]Manual Savegames[/u]

  • Players can now save manually in the pause menu. 

  • Manual saves have one savegame slot that will be overridden. 

  • This slot is independent from the recently implemented autosave slot. 

  • When loading the game, players can choose which save game they want to load.

[u]Balancing[/u]

  • Several systems were adjusted to feel more accurate and/or intuitive

  • Additionally, the Adventure difficulty level was adjusted to feel a little less stressful.

[u]User Experience[/u] 

  • The visual representation of several characters was corrected 

Detailed Change Log:

Added manual Savegame System

  • Added distinction between manual saves and autosaves

  • Ensure manual saves are only available in safe areas and the game communicates why saving is not possible

  • Clear distinction between Continue, Load Manual, and Load Autosave

  • Added “time since last save” display in pause menu

  • Added manual save override warning

  • Added confirmation messages for saving and returning to main menu in pause menu

Graphics & Visual Improvements

  • Improved Planet Class N shaders to have more details

  • Added additional Borg Neuro Electric Field Generator room FX

  • Improved the eye metal part skinning of the Generic Borg to no longer generate unnatural deformations during animations

  • Ruined rooms now correctly show life support FX

  • Danara Pel now wears blue Starfleet uniform

  • Telek now wears blue Starfleet uniform

  • Talax ship model reverted to Talaxian freighter

  • Tuvok and Nunez adjusted Rank from Lieutenant Commander to Lieutenant

  • Improved the hair skinning of Seska (Cardassian) and Marla Gilmore to no longer clip into the outfit during animations

Balancing

  • Increased building and upgrade cost for combat rooms

  • Increased energy consumption of combat rooms

  • Increased energy reduction for “Holodeck Energy Efficiency"

  • Advanced Living Standard tech now properly affects Crew Quarters

  • Added hero impact on warp core repair rate

  • Reduced chance of terrible POI outcomes for Shuttles

  • Adjusted phenomena spawn chances in later sectors

  • Reduced maximum size of storm phenomena

  • Difficulty Adventure

    [list]
  • Increased the base storage capacity for Deuterium, Duranium, Food and Tritanium 

  • Reduced Homesickness penalty 

  • Increased chance of positive POI outcomes

[/*][*]

Difficulty Survival

  • Slightly increased chance of positive POI outcomes

[/*][/list]

Quests & Events & Missions

[u]Main Missions[/u]

Caretaker

  • Fixed minor branching issue in dialog

State of Flux

  • Tuvok now won't get resurrect when he died during a certain stage of the questline

Loyalties 

  • The threat level is reduced to 0 after completing the mission allowing players to prepare for the challenges in the following sectors

Old Friends New Enemies

  • Janeway will no longer receive too much XP in one branch during the dialog

Dark Frontier

  • Set the correct outcome text for one of the endings.

Uprising 

  • Away Mission: fixed a trait constraint in a challenge

Endgame

  • Solved a branching issue

[u]Side Missions[/u]

Medical Ethics

  • Solved a branching issue

Live Fast and Prosper 

  • Now requires Tuvok and Chakotay to at least be available in the sector for story consistency.

Good Shepherd

  • The rewarded tech is now correctly tied to the DLC

[u]Events[/u]

Duranium Infestation

  • minor fix in selectable options

Homesickness 

  • is now reported by Chakotay/McGuiness

Mission: Entrance Exams

  • Cycle count won't reset anymore when loading a save

Mission: The Romulan Risk

  • Cloaking Shield Matrix will now be given out when choosing to upgrade the tech.

Mission: Event: Reap What You Sow

  • Will no longer be triggered by a Vidiian ambush

Mission: Holodeck Malfunction 

  • Both heroes now return after loading a save

Quest: Mind Over Missiles

  • Ship Events now trigger again as intended when the quest is abandoned.

Fixes

Combat & Systems

  • Torpedoes no longer collide with each other

  • Radial menu HUD restore fix

  • Combat variety updates (multiple passes)

  • Target reticules no longer block clicks

  • Fixed torpedoes not being deducted after firing

  • Fixed regeneration alcoves deconstruct resources

Audio

  • Fixed duplicated sentence in Log Sector 8 (Tom Paris)

UI & UX

  • Improved Mouse & Keyboard camera movement in sector overview

  • Savegame popup animation reduced from 8s to 4s

  • Sorted Main Menu button to bottom of pause menu

  • Fixed energy hover tooltip

  • Fixed hull hover tooltip description

  • Fixed missing main deflector upgrade description

  • Fixed selected & currently researched tech being not readable

  • Fixed hero overview issues

  • Fixed hero unavailable popup behavior

  • Fixed Main Deflector being highlighted when hovering over Life Support

  • Fixed Issues in construction menu

  • Fixed Main Engineering being deactivated

Tech

  • Fixed timer crashes

Logo for Star Trek: Voyager - Across the Unknown
Release:18.02.2026 Genre: Strategie Entwickler: Gamexcite Vertrieb: Daedalic Entertainment Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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