....and sometimes things just fall in place and you are done faster than you anticipated - Welcome to today's "Manual Quick Save" Update (Ingame Version 1.4)!
Since this is what you have been waiting for - at least a good portion of you - I'll spare you my rambling and cut right to the case:[/p][p]
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Highlights / Summary
[p]Manual Savegames[/p]- [p]Players can now save manually in the pause menu. [/p][/*]
- [p]Manual saves have one savegame slot that will be overridden. [/p][/*]
- [p]This slot is independent from the recently implemented autosave slot. [/p][/*]
- [p]When loading the game, players can choose which save game they want to load.[/p][/*]
- [p]Several systems were adjusted to feel more accurate and/or intuitive[/p][/*]
- [p]Additionally, the Adventure difficulty level was adjusted to feel a little less stressful.[/p][/*]
- [p]The visual representation of several characters was corrected [/p][/*]
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Detailed Change Log:
Added manual Savegame System
- [p]Added distinction between manual saves and autosaves[/p][/*]
- [p]Ensure manual saves are only available in safe areas and the game communicates why saving is not possible[/p][/*]
- [p]Clear distinction between Continue, Load Manual, and Load Autosave[/p][/*]
- [p]Added “time since last save” display in pause menu[/p][/*]
- [p]Added manual save override warning[/p][/*]
- [p]Added confirmation messages for saving and returning to main menu in pause menu[/p][p] [/p][/*]
Graphics & Visual Improvements
- [p]Improved Planet Class N shaders to have more details[/p][/*]
- [p]Added additional Borg Neuro Electric Field Generator room FX[/p][/*]
- [p]Improved the eye metal part skinning of the Generic Borg to no longer generate unnatural deformations during animations[/p][/*]
- [p]Ruined rooms now correctly show life support FX[/p][/*]
- [p]Danara Pel now wears blue Starfleet uniform[/p][/*]
- [p]Telek now wears blue Starfleet uniform[/p][/*]
- [p]Talax ship model reverted to Talaxian freighter[/p][/*]
- [p]Tuvok and Nunez adjusted Rank from Lieutenant Commander to Lieutenant[/p][/*]
- [p]Improved the hair skinning of Seska (Cardassian) and Marla Gilmore to no longer clip into the outfit during animations [/p][/*]
Balancing
- [p]Increased building and upgrade cost for combat rooms[/p][/*]
- [p]Increased energy consumption of combat rooms[/p][/*]
- [p]Increased energy reduction for “Holodeck Energy Efficiency"[/p][/*]
- [p]Advanced Living Standard tech now properly affects Crew Quarters[/p][/*]
- [p]Added hero impact on warp core repair rate[/p][/*]
- [p]Reduced chance of terrible POI outcomes for Shuttles[/p][/*]
- [p]Adjusted phenomena spawn chances in later sectors[/p][/*]
- [p]Reduced maximum size of storm phenomena[/p][/*]
- [p]Difficulty Adventure[/p][list]
- [p]Increased the base storage capacity for Deuterium, Duranium, Food and Tritanium [/p][/*]
- [p]Reduced Homesickness penalty [/p][/*]
- [p]Increased chance of positive POI outcomes[/p][/*]
- [p]Slightly increased chance of positive POI outcomes [/p][/*]
Quests & Events & Missions
[p]Main Missions[/p][p]Caretaker[/p]- [p]Fixed minor branching issue in dialog[/p][/*]
- [p]Tuvok now won't get resurrect when he died during a certain stage of the questline[/p][/*]
- [p]The threat level is reduced to 0 after completing the mission allowing players to prepare for the challenges in the following sectors[/p][/*]
- [p]Janeway will no longer receive too much XP in one branch during the dialog[/p][/*]
- [p]Set the correct outcome text for one of the endings.[/p][/*]
- [p]Away Mission: fixed a trait constraint in a challenge[/p][/*]
- [p]Solved a branching issue[/p][/*]
[/p][p]Side Missions[/p][p]Medical Ethics[/p]
- [p]Solved a branching issue[/p][/*]
- [p]Now requires Tuvok and Chakotay to at least be available in the sector for story consistency.[/p][/*]
- [p]The rewarded tech is now correctly tied to the DLC [/p][/*]
- [p]minor fix in selectable options[/p][/*]
- [p]is now reported by Chakotay/McGuiness[/p][/*]
- [p]Cycle count won't reset anymore when loading a save[/p][/*]
- [p]Cloaking Shield Matrix will now be given out when choosing to upgrade the tech.[/p][/*]
- [p]Will no longer be triggered by a Vidiian ambush[/p][/*]
- [p]Both heroes now return after loading a save[/p][/*]
- [p]Ship Events now trigger again as intended when the quest is abandoned.[/p][p] [/p][/*]
Fixes
[p]Combat & Systems[/p]- [p]Torpedoes no longer collide with each other[/p][/*]
- [p]Radial menu HUD restore fix[/p][/*]
- [p]Combat variety updates (multiple passes)[/p][/*]
- [p]Target reticules no longer block clicks[/p][/*]
- [p]Fixed torpedoes not being deducted after firing[/p][/*]
- [p]Fixed regeneration alcoves deconstruct resources[/p][/*]
- [p]Fixed duplicated sentence in Log Sector 8 (Tom Paris)[/p][/*]
- [p]Improved Mouse & Keyboard camera movement in sector overview[/p][/*]
- [p]Savegame popup animation reduced from 8s to 4s[/p][/*]
- [p]Sorted Main Menu button to bottom of pause menu[/p][/*]
- [p]Fixed energy hover tooltip[/p][/*]
- [p]Fixed hull hover tooltip description[/p][/*]
- [p]Fixed missing main deflector upgrade description[/p][/*]
- [p]Fixed selected & currently researched tech being not readable[/p][/*]
- [p]Fixed hero overview issues[/p][/*]
- [p]Fixed hero unavailable popup behavior[/p][/*]
- [p]Fixed Main Deflector being highlighted when hovering over Life Support[/p][/*]
- [p]Fixed Issues in construction menu[/p][/*]
- [p]Fixed Main Engineering being deactivated[/p][/*]
- [p]Fixed timer crashes[/p][/*]
