News Liste Stay Out

Winter Content Update 2025
Stay Out
Heute 08:33 Community Announcements
[p]Friends! [/p][p][/p][p]All servers have been shut down, meaning Stalkers will soon be able to personally experience all the changes included in today's Content Update!
[/p][p]Also, in honor of the release of the long-awaited update, we are pleased to share a promo code with players, which will definitely be a pleasant addition to exploring the Zone. [/p][p]Promo Code: SO_NEW_YEAR_25
The promo code is available for activation until 22.12.25, 00:01 (Moscow Time).
You can activate it by selecting the appropriate option in the character selection menu. [/p][p]Also, all active media partners have added exciting promo codes to give away to users in their personal accounts on the media.stalker.so website! [/p][p]Enjoy reading, and see you in the update! [/p]

Equipment Sets

[p]Equipment sets are special groups of items that, when worn together, provide additional, often unique, bonuses to a character. The more items from the same set equipped, the greater the overall bonus and the more powerful the character.

Bonuses from equipped items are cumulative. This means that if you have four pieces of a set equipped, you'll receive the bonus for both two and four pieces. If you wear the entire set, you'll receive all three bonuses.

– Added a new equipment set – “Vityaz”.[/p][p][img src="https://clan.akamai.steamstatic.com/images/36091145/eff6e4c9ce94133cdff81a068db60c63e0b092da.png"][/img][/p][p]The set consists of a helmet, body armor, jacket, pants, gloves and boots.[/p][p]Bonuses of the "Vityaz" set:[/p]
  • [p]2 equipped items: Increases maximum health by 30 units;[/p][/*]
  • [p]4 equipped items: Increases stamina regeneration by 0.5 units;[/p][/*]
  • [p]6 equipped items: Active skill becomes available for use.[/p][/*]
[p]Active skill "Electro Pulse": Restores health and stamina to their maximum values. If the character's health is below 30% when the skill is activated, they gain an additional effect: reducing incoming damage by 30% for 6 seconds. Cooldown: 7 minutes.

The total damage that the character would have received without the effect is reduced - that is, the sturdiness reduces damage earlier than the active skill effect does.
[/p][p]Using an active skill requires a charge of the “Vityaz” Battery.
[/p][p]– Added 25 new items and 7 new recipes for crafting "Vityaz" equipment set. These items can be obtained in several ways:[/p]
  • [p]Completing repeatable quests – daily and weekly. These quests are given at the Ataman's Outpost and are completed within Black Forest.[/p][/*]
  • [p]Crafting at stations requires the appropriate blueprints and components. The former is acquired at the Ataman's Outpost, while the latter is obtained in the open world.[/p][/*]
  • [p]Expeditions (Dungeons) and open-world events – completing these activities will reward you with the necessary parts.[/p][/*]
  • [p]Delivery Tokens – a small portion of the required materials can be obtained in exchange for Delivery Tokens, which can be found in clan supplies 4 and 5 levels. Tokens are an additional way to obtain materials, but not the primary one. Tokens can be exchanged with a Retired Colonel.[/p][/*]

Black Forest

[p]– A new large settlement has been added – Ataman’s Outpost.[/p][p]Ataman's Squad is a group of legendary stalkers who have explored the mysterious Zone in depth. Now they have settled on the territory of a former colony, declaring the camp free for entry and trade. In addition to research, the squad is also developing special equipment to aid survival in the most dangerous environments.[/p][p][/p][carousel][img src="https://clan.akamai.steamstatic.com/images/36091145/1ead4c6efaaa24a4248f35a25dd0fc529ee5f4d3.png"][/img][img src="https://clan.akamai.steamstatic.com/images/36091145/4a9deb9fb13b33679ec99e02cf4ded22a4dc8523.png"][/img][img src="https://clan.akamai.steamstatic.com/images/36091145/9d2ff8dfb73c970550694797c3f3fdcc447e43f3.png"][/img][/carousel][p]– Added a level 5 weapon station to the Ataman's Outpost.
[/p][p]– Added a new passage to the location.
[/p][p]The elevator operator (Vesuvius, square I9-1) now sends you to Lapt (Black Forest, square R4-3). Required conditions:[/p]
  • [p]90 character level;[/p][/*]
  • [p]The cost of the passage – 800,000 rubles.[/p][/*]
[p]Note: The passage is only possible in one direction.[/p][p][/p][p]– Added new spawn points for the peat spider, sages, and black fiends.[/p]

City N

[p]The "City N" event is now live! Take part in New Year's activities and earn valuable rewards![/p][p]– The event will last from 16.12.25 to 24.02.26.

– You can get to City N by contacting the NPC "Shill", who is located in the following settlements:[/p]
  • [p]House of Culture, Liubech;[/p][/*]
  • [p]Gourmet’s village, Liubech Outskirts;[/p][/*]
  • [p]Radio tower, Vesuvius;[/p][/*]
  • [p]“Radius” village, Tunguska;[/p][/*]
  • [p]Ataman’s Outpost, Black Forest;[/p][/*]
  • [p]Port, New Land, Northern i..[/p][/*]
[p]– Added a new expedition (Dungeon) – “Snowy Heights”.
[/p][p]Father Frost asks for help delivering gifts to City N for good stalkers. The all-terrain vehicle's safe arrival is constantly hampered by evil bandits who never received gifts from Father Frost as children, as well as mutants who have settled here and react aggressively to the noise created by numerous pyrotechnic explosions.
[/p][p]– Added a new mode – “Christmas Tree Defence”.
[/p][p]A group of 10 stalkers must join forces and try to protect the Christmas Tree from mutants and animals, and the approaching night and deepening frost will certainly add to the challenge. Strategically placed turrets powered by an unusual fuel – Festive Mood – will help them cope with the threat![/p][p][/p][p]Active players will receive their reward even if they don't defeat all 7 waves of enemies. Victory in the mode also awards an additional reward.
[/p][p]– Added new festive grenades.[/p][p][/p][p]Four variations of grenades in the form of Christmas toys with unique and unusual effects. How to obtain:[/p]
  • [p]Completing the daily quest;[/p][/*]
  • [p]Butchering the special mutant “Candy Thief”;[/p][/*]
  • [p]Completing the “Snowy Pass” expedition;[/p][/*]
  • [p]Exchange for “Belochka” candies with Johnny.[/p][/*]
[p]Item lifetime: 7 days.
[/p][p]– Added a new holiday artifact, “New Year's Eve conductor”.
[/p][p]Usage: Teleports the player holding the artifact to one of the possible locations in the player's current location. Does not teleport between locations. Each location has its own list of possible teleportation points, which can be accessed by right-clicking the artifact in your inventory.[/p][p]Cooldown: 10 minutes.
[/p][p]The artifact has 6 uses.[/p][p]The counter decreases after teleportation.
[/p][p]Item lifetime: 24 hours.
[/p][p]Note: The artifact is bound to the character - it cannot be placed in an artifact container, transferred, sold or thrown away, but it can be removed from the inventory.
[/p][p]The “New Year's Eve conductor” can be obtained as a reward for completing daily quests from the Hatter in City N.
[/p][p]– Added new New Year's quests related to cult films and cartoons.[/p][p][/p][p]– Updated the “Team Snowball Fight” mode:[/p]
  • [p]Now you need to earn at least 3 player kills to receive the reward.[/p][/*]
  • [p]Now players are assigned to teams randomly. Character names are hidden, and their appearance is the same for all players.[/p][/*]
[p]– Changed the Ice Paukan activity. It can now be encountered during the "Ritual cauldron" event, which is activated by offering certain holiday items.[/p][p][/p][p]– Changed the list of rewards for “Belochka” candies with Johnny.
[/p][p]– Now you need to bring 7 gifts to receive a reward in the “Gingerbread Madness” mode.
[/p][p]– Removed the “Big Mess” mode.[/p][p][/p][p]– Removed the exchange for “Belochka” candies with Exchanger.[/p]

Interface

[p]– Added a player survey system.[/p][p]Players will periodically be offered the opportunity to complete short surveys on various topics for a small in-game reward. This will help directly collect player feedback on topics of interest to the developers and speed up data-driven decision-making.
[/p][p]– Redesigned the equipment modification menu.[/p][p][img src="https://clan.akamai.steamstatic.com/images/36091145/2df4453da9e27b70e271fffb2d299e6152217828.png"][/img][/p][p]Added the ability to switch the display of weapons via the corresponding checkbox in the menu.[/p][p][/p][p]Added paint templates. How they work:[/p]
  • [p]Choose camouflage or pattern (relevant for hats), then choose the desired colors;[/p][/*]
  • [p]Save the template using the appropriate button;[/p][/*]
  • [p]Select a new piece of equipment and go to the “Templates” section, where all saved options will be stored;[/p][/*]
  • [p]And now, your gear is painted in the style you envisioned. All that's left is to pay for the modification.[/p][/*]
[p]Some important details:[/p]
  • [p]Saved templates can be deleted or overwritten without any problems. For your convenience and confirmation, a warning window will appear.[/p][/*]
  • [p]Similar to emblems, the camouflage pattern will not be available on equipment where camouflage cannot be selected as a paint option.[/p][/*]
[p][img src="https://clan.akamai.steamstatic.com/images/36091145/98c8b1df0cd5805653d65f1878cc5eae80d4aab6.png"][/img]– Changed the health and stamina bars.[/p][p][/p][p]Added a numerical display of current and maximum health, as well as scaling the bar's length based on the health and stamina bar’s value. The more maximum health or stamina you have, the longer the bar will be.[/p][p][img src="https://clan.akamai.steamstatic.com/images/36091145/514ba1a4394e81e9181379ba55753ecf14c5592a.png"][/img]– Added display of the current filter state.[/p][p][img src="https://clan.akamai.steamstatic.com/images/36091145/4b5e0abac4c3e7cec788f8574be03293c76e5ec0.png"][/img][/p][p]– Improved the display of equipped weapons.[/p][p][img src="https://clan.akamai.steamstatic.com/images/36091145/7f63de8226cf23f9719275c826918ca3444c53bd.png"][/img][/p][p]Added the ability to toggle the display between 1 and 3 weapons. This can be assigned to a key in the keyboard settings.[/p][p][/p][p]– Added display of carried weight.[/p][p][img src="https://clan.akamai.steamstatic.com/images/36091145/a0622cb43cbc6b00e2d06278af333100aae54078.png"][/img][/p][p]The display can be switched in the interface settings.[/p][p][/p][p]– Changed the NPC name panels, crosshair interaction icons, and the interaction bar. These changes serve to align the interface with a unified style and will also facilitate future improvements.[/p][p]
[img src="https://clan.akamai.steamstatic.com/images/36091145/0dbeb22343855849cdd3a13f6b899f1ae5160ae5.png"][/img][/p][p]– Added the ability to display individual clan members on a permanent basis.[/p][p]In the Clan window (\[O] by default), a new icon will appear in the "Members" tab. Clicking it will create a check mark next to each clan member. The name of each member with this check mark will be permanently displayed, even if you have set all members to display as standard or via icon.[/p][p][/p][p]– Added the ability to display the names of all clan members by pressing a key (\[ALT + C] combination by default).[/p][p]These two changes will help faction players better navigate active combat situations that require quick reactions.[/p][p][/p][p]– Changed the visual display of markers on the map[/p][p]Along with the visual changes, more flexible customization will help players navigate the terrain more easily.[/p][p][img src="https://clan.akamai.steamstatic.com/images/36091145/7b26c58ff8fec4dfb6287b00eefa456900d2f810.png"][/img]– Changed the mini-map.[/p]
  • [p]All markers placed on the map will also be displayed here;[/p][/*]
  • [p]The panel with buttons under the mini-map will be returned, the visibility of which will change by pressing \[Tab];[/p][/*]
  • [p]Scaling the mini-map by pressing buttons, the visibility of which will also change by pressing \[Tab];[/p][/*]
  • [p]The in-game timer will be slightly increased and displayed above the mini-map.[/p][/*]
[p]– Added the location of your comrades' deaths – within a group or clan. Clan member markers are only displayed in the PVP zone. Group member markers are displayed everywhere. These markers appear on the map for a short time, and their display can be toggled using the marker filter in the upper right corner.[/p][p][/p][p]– Added a compass. The panel will display markers for tracked missions and a target marker, which can be manually placed on the map. Compass visibility can be toggled in the interface settings.[/p][p][img src="https://clan.akamai.steamstatic.com/images/36091145/6d91a867750d65b6beb60f82fb5f015dc6b2d279.png"][/img]– Added the ability to collapse each window with tracked quests individually.[/p][p][img src="https://clan.akamai.steamstatic.com/images/36091145/266ffbdb175dad8eb45e70f79495da9ada62bd9e.png"][/img][/p][p]– Changed the 3D item preview window. Added switching between windowed and fullscreen modes.[/p][p][/p][p]– Added the ability to switch between quick access menu options: the wheel, the panel in the lower right corner, or both. Switching between options is available in the interface settings.[/p][p][/p][p]– Visually changed the quick access panel.[/p]


In-Game Store

[p][/p][p]– Added four transferable Premium Subscription options to the in-game store: 30, 90, 180, and 360 days.
[/p][p]A transferable Premium Subscription is not tied to a character; it can be shared with another player via trade, listed for sale on the Bulletin Board, or dropped from the inventory.[/p]

[img src="https://clan.akamai.steamstatic.com/images/36091145/04fa16d866e2da465ef2a4362c7ea421f4fcb48f.png"][/img]Weapons

[p]– Added the ability to reset weapon modifications. [/p]
  • [p]The weapon will be reset to its base state.[/p][/*]
  • [p]Refunds are not available for kits used for modification.[/p][/*]
  • [p]The service will be provided by the Retired Colonel (“Radius” village, Tunguska) and Shank (Ataman's Outpost, Black Forest).[/p][/*]
  • [p]To reset, you'll need a new item – Recovery toolkit. It can be purchased from the Retired Colonel and the Shank.[/p][/*]
[p]– Increased the base rate of fire by 10 for the following weapons:[/p]
  • [p]Colt M16A1[/p][/*]
  • [p]Colt M16A3[/p][/*]
  • [p]Colt M16A4[/p][/*]
  • [p]Colt M4A1[/p][/*]
  • [p]Glock 17 Gen 2[/p][/*]
  • [p]IMI UZI[/p][/*]
  • [p]CZUB VZ65 “Scorpion”[/p][/*]
  • [p]Saiga 12К[/p][/*]
  • [p]Daewoo USAS 12[/p][/*]
  • [p]Franchi SPAS-12[/p][/*]
  • [p]Benelli M4 Tactical[/p][/*]
  • [p]SKS[/p][/*]
  • [p]FAMAS F1[/p][/*]
  • [p]FAMAS G2[/p][/*]
  • [p]Steyr AUG A2[/p][/*]
  • [p]Walther WA2000[/p][/*]
[p]The changes are related to the fix of an issue related to the modification of the rate of fire of the weapons listed specifically.[/p]

Equipment

[p]– Added two new camouflages for equipment modification: “Tiger” and “Tiger Stripe”.[/p][p][img src="https://clan.akamai.steamstatic.com/images/36091145/321cc4f4b33903060237f64a42c9b33fcbe33b38.png"][/img]– Replaced the following items, now no longer relevant:[/p]
  • [p]STANAG magazine 10 rounds 5.56x45 => STANAG magazine 30 rounds 5.56x45[/p][/*]
  • [p]STANAG magazine 20 rounds 5.56x45 => STANAG magazine 30 rounds 5.56x45[/p][/*]
  • [p]Plastic magazine for AK 10 rounds 5.56x45 => Plastic magazine for AK 30 rounds 5.45x39[/p][/*]
  • [p]Plastic magazine for AK 20 rounds 5.56x45 => Plastic magazine for AK 30 rounds 5.45x39[/p][/*]
  • [p]Plastic magazine for AK 10 rounds 5.45x39 => Plastic magazine for AK 10 rounds 5.45x39[/p][/*]
  • [p]Plastic magazine for AK 20 rounds 5.45x39 => Plastic magazine for AK 10 rounds 5.45x39[/p][/*]
  • [p]Metallic magazine for AK 10 rounds 7.62x39 => Metallic magazine for AK 30 rounds 7.62x39[/p][/*]
  • [p]Metallic magazine for AK 20 rounds 7.62x39 => Metallic magazine for AK 30 rounds 7.62x39[/p][/*]
  • [p]Bakelite magazine for AK 10 rounds 5.45x39 => Bakelite magazine for AK 30 rounds 5.45x39[/p][/*]
  • [p]Bakelite magazine for AK 20 rounds 5.45x39 => Bakelite magazine for AK 30 rounds 5.45x39[/p][/*]
  • [p]Magazine for Steyr AUG 10 rounds 5.56х45 => Magazine for Steyr AUG 30 rounds 5.56х45[/p][/*]
  • [p]Magazine for SIG SAUER SG550 10 rounds 5.56x45 => Magazine for SIG SAUER SG550 30 rounds 5.56x45[/p][/*]
  • [p]Magazine for AS\\VSS\\SR3 10 rounds 9x39 => Magazine for AS\\VSS\\SR3 20 rounds 9x39[/p][/*]
  • [p]Smart Blyak Tongue => 10.000 r.[/p][/*]
  • [p]Fiend arm => 2.500 r.[/p][/*]
  • [p]Dog head => 750 r.[/p][/*]
  • [p]Quick Fiend Paw => 1.000 r.[/p][/*]
  • [p]Mutant Pup Head => 250 r..[/p][/*]
  • [p]Brutor Bone => 750 r.[/p][/*]
  • [p]Wild Dog Head => 2.000 r.[/p][/*]
  • [p]Slow Fiend Paw => 300 r.[/p][/*]
  • [p]Impaired Brutor Bone => 1.750 r.[/p][/*]
  • [p]Impaired Brutor Muscle => 9.000 r.[/p][/*]
  • [p]Brutor Muscle => 2.500 r.[/p][/*]
  • [p]Smart Blyak Claw => 10.000 r..[/p][/*]
  • [p]Blue insulating tape piece => Modification Ticket[/p][/*]
  • [p]Blue insulating tape skein => Instruments[/p][/*]
  • [p]1.4v. lantern battery => Salt battery 9V[/p][/*]
  • [p]Old Spark Plug => Car spark plug[/p][/*]
  • [p]Dog Collar => Dog hide pieces[/p][/*]
  • [p]Green Bottle => Empty Bottle[/p][/*]
[p]A pop-up window about replacing items will appear when you first log into the game after the update is released.[/p][p][/p][p]– Changed the defence stats of gas masks and respirators:[/p]
  • [p]Respirator U-2K will no longer have frostbite protection;[/p][/*]
  • [p]Respirator RPG-67 will no longer have frostbite and radiation protection;[/p][/*]
  • [p]Gas Mask GP-5 will have biological and chemical protection reduced from 45% to 35%;[/p][/*]
  • [p]Gas Mask RSH-4 will have biological and chemical protection increased from 35% to 45%, and also 10% explosion protection will be added;[/p][/*]
  • [p]Gas Mask PBF EO-19 will have biological and chemical protection increased from 35% to 60%.[/p][/*]
[p][/p][p]– Changed the cost of gas masks and respirators:[/p][p][/p][p]Gas Mask PBF EO-19.[/p][p][/p][p]Purchase:[/p]
  • [p]Vasiliy Pilnov: 291 137 r., 800 TP => 426 998 r., 1 200 TP;[/p][/*]
  • [p]Stepanenko: 166 364 r., 1 200 TP => 375 750 r., 1 500 TP. [/p][/*]
[p]Sale:[/p]
  • [p]Stygian: 24 954 r., 60 TP => 34 159 r., 90 TP;[/p][/*]
  • [p]Aesculapius: 24 954 r., 70 TP => 34 159 r., 90 TP.[/p][/*]
[p][/p][p]Gas Mask GP-5.[/p][p][/p][p]Purchase:[/p]
  • [p]Vasiliy Pilnov: 233 078 r., 900 TP => 253 834 r., 800 TP;[/p][/*]
  • [p]Zaitsev: 279 693 r., 800 TP => 271 965 r., 800 TP. [/p][/*]
[p]Sale:[/p]
  • [p]Stygian: 93 231 r., 90 TP => 18 131 r., 70 TP;[/p][/*]
  • [p]Aesculapius: 55 938 r., 80 TP => 18 131 r., 70 TP. [/p][/*]
[p]Gas Mask RSH-4.
[/p][p]Purchase:[/p]
  • [p]Vasiliy Pilnov: 362 620 r., 900 TP => 349 617 r., 900 TP;[/p][/*]
  • [p]Stepanenko: 181 310 r., 1400 TP => 349 617 r., 1400 TP. [/p][/*]
[p]Sale:[/p]
  • [p]Stygian: 72 524 r., 90 TP => 23 307 r., 80 TP;[/p][/*]
  • [p]Aesculapius: 54 393 r., 80 TP => 23 307 r., 80 TP.[/p][/*]
[p]– Changed the levels of gas masks and filters:[/p]
  • [p]Gas Mask PBF EO-19 is now level 3;[/p][/*]
  • [p]FPK-GP-5 is now level 2;[/p][/*]
  • [p]RPG-67-A1B1E1 is now level 2.[/p][/*]
[p]– Now gas masks and filters below level 3 no longer protect against negative effects in the Tunguska, Caravan, Black Forest and New Land, Northern and Southern i. locations.[/p]

PvP

[p]– Changes have been made to temporary respawn points (bonfires) at the following fortification points and bases:[/p][p][/p][p]Liubech Outskirts.[/p][p][/p][p]Bases:[/p]
  • [p]Hill Village – removed from the attacking side, adjusted from the defending side;[/p][/*]
  • [p]Asylum – adjusted for the attacking and defending sides;[/p][/*]
  • [p]Abandoned mine – adjusted for the attacking and defending sides.[/p][/*]
[p]Fortification points:[/p]
  • [p]Zadorozhye – removed from the attacking side, adjusted from the defending side;[/p][/*]
  • [p]Abandoned parking – removed from the attacking side, adjusted from the defending side;[/p][/*]
  • [p]Boat production – removed from the attacking side;[/p][/*]
  • [p]Treatment plant – removed from the attacking side, adjusted from the defending side;[/p][/*]
  • [p]Radio station – adjusted for the attacking and defending sides;[/p][/*]
  • [p]Road to v.Viselki – removed from the attacking side, adjusted from the defending side;[/p][/*]
  • [p]Sawmill – adjusted for the attacking and defending sides.[/p][/*]
[p][/p][p]Vesuvius.[/p][p]Bases:[/p]
  • [p]Novikovo autostation – removed from the attacking side, adjusted from the defending side;[/p][/*]
  • [p]Fish farm – removed from the attacking side, adjusted from the defending side;[/p][/*]
[p]Fortification points:[/p]
  • [p]Traffic police post – removed from the attacking side, adjusted from the defending side;[/p][/*]
  • [p]66 km – removed from the attacking side, adjusted from the defending side;[/p][/*]
  • [p]Garden partnership Lake – adjusted for the attacking and defending sides;[/p][/*]
  • [p]Abandoned shelter – adjusted for the attacking and defending sides;[/p][/*]
  • [p]Railway station Hvorostovka – adjusted for the attacking and defending sides;[/p][/*]
  • [p]Recreation center – adjusted from the defending side. [/p][/*]
[p]Airport.[/p][p]Fortification points:[/p]
  • [p]v. Konukovka – adjusted for the attacking and defending sides.[/p][/*]
[p][/p][p]Tunguska.[/p][p]Bases:[/p]
  • [p]Tunguska – removed from the attacking side, adjusted from the defending side.[/p][/*]
[p][/p][p]Black Forest.[/p][p]Bases:[/p]
  • [p]Sand pit – removed from the attacking side, adjusted from the defending side;[/p][/*]
  • [p]Fire station – removed from the attacking side, adjusted from the defending side;[/p][/*]
  • [p]DPU-7 – removed from the attacking side, adjusted from the defending side;[/p][/*]
  • [p]Agricultural supply – adjusted for the attacking and defending sides;[/p][/*]
  • [p]Substation – adjusted for the attacking and defending sides.[/p][/*]
[p]Fortification points:[/p]
  • [p]Fishing hut – removed from the attacking side, adjusted from the defending side;[/p][/*]
  • [p]Country cooperative – removed from the attacking side, adjusted from the defending side;[/p][/*]
  • [p]Blockpost Krasno – removed from the attacking side, adjusted from the defending side;[/p][/*]
  • [p]Outskirts of the v. Krasno – adjusted for the attacking and defending sides;[/p][/*]
  • [p]Hunting bath – adjusted for the attacking and defending sides.[/p][/*]

Clans

[p]– Changed the conditions for creating a clan.[/p]
  • [p]Required character level: 30 => 60;[/p][/*]
  • [p]Creation cos: 5 000 000 r. => 15 000 000 r..[/p][/*]
[p]– Changed the cost of services in the recruitment system.[/p]
  • [p]Cost of posting an application: 1 000 CP => 150 CP;[/p][/*]
  • [p]Cost of editing an application: 500 CP => 50 CP.[/p][/*]
[p]– Changed the cost of joining a clan.[/p]
  • [p]1 level: 100 000 r., 200 CP => 50 000 r., 0 CP;[/p][/*]
  • [p]2 level: 100 000 r., 200 CP => 100 000 r., 100 CP;[/p][/*]
  • [p]3 level: 100 000 r., 200 CP => 150 000 r., 150 CP;[/p][/*]
  • [p]4 level: 100 000 r., 200 CP => 200 000 r., 200 CP;[/p][/*]
  • [p]5 level: 100 000 r., 200 CP => 250 000 r., 250 CP.[/p][/*]
[p]– Changed the cost of increasing the clan level.[/p]
  • [p]From 1 to 2 level: 5 000 000 r., 2 000 CP => 25 000 000 r., 2 000 CP;[/p][/*]
  • [p]From 2 to 3 level: 12 500 000 r., 25 000 CP => 45 000 000 r., 25 000 CP;[/p][/*]
  • [p]From 3 to 4 level: 25 000 000 r., 70 000 CP => 60 000 000 r., 70 000 CP;[/p][/*]
  • [p]From 4 to 5 level: 37 5000 000 r., 230 000 CP => 100 000 000 r., 150 000 CP.[/p][/*]
[p]– Changed the number of CP written off monthly.[/p]
  • [p]1 level: without changes, 500 CP;[/p][/*]
  • [p]2 level: without changes, 5 000 CP;[/p][/*]
  • [p]3 level: 12 000 CP => 10 000 CP;[/p][/*]
  • [p]4 level: 40 000 CP => 25 000 CP;[/p][/*]
  • [p]5 level: 90 000 CP => 50 000 CP.[/p][/*]

Quests

[p]– Now rewards for the stages of the "Expedition to the lair of Paukan" quest are included in the overall quest reward.[/p][p][/p][p]– Now, the samples required for the "Academic collection of analyzes" quest will be collected in a single temporary container.[/p][p][/p][p]– Now Senya Sapozhnikov is always available for interaction at the Sunset base.[/p][p][/p][p]– Stas Kachinsky, as well as the corresponding safe zone and spawn point in the Black Forest location, have now been moved from square C2-1 to square C2-3.[/p][p][/p][p]– Now the way to leave Liubech with Shtaket’s help is available even during the story chapter “Battle for Liubech”.[/p][p][/p]

Locations

[p]– Patrols of the "UNION" clan can now be encountered in the Lyubech Outskirts. A group of five NPCs moves along the main road and can assist stalkers in trouble with animals and mutants, as well as PK-players (red character name). If attacked by a player, they return fire.[/p][p][/p]

Gameplay

[p]– Added containers for successfully completing group expeditions (dungeons), from which you can receive additional rewards with a certain chance.[/p][p][/p][p]– Increased base carry weight: 33 kg >>> 38 kg.[/p][p][/p][p]– Changed the weight calculation system for equipped items. Now, an item's weight is no longer halved if it's equipped or held. This also resolves an issue where a player's carry weight would unexpectedly increase slightly.[/p][p]
This change is offset by an increase in the base carry weight value and an increase in additional carry weight in character skills.[/p][p][/p][p]– Added autorun by pressing a key (\[Num Lock] by default). You can assign the key in the keyboard settings.[/p][p][/p][p]– Reduced peat spider respawn time from 4-6 hours to 1.5-2.5 hours.[/p][p][/p][p]– Added two new negative effects that can be found in high-level locations:[/p]
  • [p]The "Heavy Breathing" effect – a more dangerous version of the "Dyspnea" effect;[/p][/*]
  • [p]The "Severe Skin Burn" effect – a more dangerous version of the "Skin Burn" effect.[/p][/*]
[p][/p][p]– Changed the following negative effects[/p]
  • [p]The "Dyspnea" effect will now begin to deal damage after 8 stacks;[/p][/*]
  • [p]The “Skin Burn” and “Chemical Skin Burn” effects will now deal damage over time every 5 seconds instead of 10 seconds;[/p][/*]
  • [p]Spore effects can now stack up to 5 and deal damage based on the number of stacks;[/p][/*]
[p][/p][p]– Added two new passages to the guides.
[/p][p]Navigator Lukashin (Tunguska) now sends to Alexander (New Land, Northern i.). Required conditions:[/p]
  • [p]75 level character;[/p][/*]
  • [p]3.000 reputation with “Konukovo” Airport;[/p][/*]
  • [p]The cost of the passage – 300,000 rubles.[/p][/*]
[p]Alexander (New Land, Northern i.) now sends to Navigator Lukashin (Tunguska). Required conditions and passage options:[/p]
  • [p]The cost of the passage – 120.000 rubles.[/p][/*]
[p]OR[/p]
  • [p]The cost of the passage – 50.000 rubles;[/p][/*]
  • [p]The presence of the item "Ship Ticket".[/p][/*]
[p]OR[/p]
  • [p]The cost of the passage – free;[/p][/*]
  • [p]The presence of the item "Air ticket A-NL", which is given by Mykola Afanasyich upon passage from the Airport to Northern i.[/p][p][/p][/*]

Skills

[p]– Changed the following character skills:[/p][p][/p][p]Category “Stalker”:[/p]
  • [p]Maximum carry weight increase level 1: 6 kg >>> 7 kg;[/p][/*]
  • [p]Maximum carry weight increase level 2: 7 kg >>> 8 kg;[/p][/*]
  • [p]Maximum carry weight increase level 3: 8 kg >>> 9 kg;[/p][/*]
  • [p]Maximum carry weight increase level 4: 10 kg >>> 11 kg.[/p][/*]
[p]Category “Fighter”:[/p]
  • [p]Aiming time level 2: 3 kg >>> 4 kg;[/p][/*]
  • [p]Holding breath level 1: 3 kg >>> 4 kg;[/p][/*]
  • [p]Holding breath level 2: 6 kg >>> 7 kg;[/p][/*]
[p]Category “Hunter”:[/p]
  • [p]Improved search level 1: 6 kg >>> 7 kg;[/p][/*]
  • [p]Improved butchering level 2: 6 kg >>> 7 kg;[/p][/*]
[p][/p][p]Note: Due to changes to character skills, the skills themselves will be reset. This does NOT apply to clan skills.[/p][p][/p]

Anomalies

[p]– Reworked the visual display of the following anomalies:[/p]
  • [p]“Microwave”, all levels;[/p][/*]
  • [p]“Catapult”, all levels;[/p][/*]
  • [p]“Press”, all levels.[/p][/*]
[p][/p]

Game Engine

[p]– The game now features deferred rendering, which allows for more light sources to be used in scenes.[/p][p]Before this technology was introduced, the engine had significant lighting limitations.

Note: the mechanics are still under development and do not reflect the final quality of its operation.
At this stage, when it is enabled, a decrease in the number of frames may be observed on some video cards.[/p][p][/p][p]What is deferred rendering for?
Deferred rendering is a method of handling lighting in a game where the engine first collects all the information about the scene's geometry and then calculates the lighting separately.[/p][p][/p][p]For developers, this allows them to use more dynamic light sources without a noticeable performance hit, and makes it easier to work with complex lighting and effects.[/p][p][/p][p]For players, this means more realistic and vibrant lighting, fewer frame drops with a large number of lights, flashes, and lanterns, and a more visually modern image.[/p][p][/p][carousel][img src="https://clan.akamai.steamstatic.com/images/36091145/14fb1c611eedab88b80819aa978e86d7c990bf9d.png"][/img][img src="https://clan.akamai.steamstatic.com/images/36091145/55c59966de59e3fd9f108f5b16e21cd3b87c80e5.png"][/img][/carousel][p]
[/p][p]You can enable deferred rendering in the game settings:
Settings -> Main Settings -> deferred render (experimental)
[/p][p]We are actively working to improve the in-game engine and are looking forward to future technological possibilities.[/p][p][/p]

Sound

[p]– Added loudspeaker announcements in Liubech. They can be heard at 9:00 and 21:00 in-game time.[/p][p][/p][p]– Added many interface sounds.
[/p][p]– Reworked the sounds of anomalies and their interactions with the character.[/p][p][/p][p]– Reworked the sounds of character steps.[/p][p][/p][p]– Reworked the sounds of a stone falling after being thrown
[/p][p]– Adjusted volume of ambient sounds.[/p][p][/p]

Bugfixes

[p]– Fixed an issue related to incorrect display of grenade explosion particles.
[/p][p]– Fixed an issue where Marat Uganda's master level was incorrectly displayed.[/p][p][/p][p]– Fixed an issue where character footsteps were not heard while walking in aiming mode.
[/p][p]– Fixed an issue where a battery was required to use stations at bases.[/p][p][/p][p]– Fixed an issue where an invisible container could be found during the "In search of electronic parts" quest.[/p][p][/p][p]– Fixed an issue related to the incorrect placement of guards at the “Station” fortification point.
[/p][p]– Fixed an issue that prevented the completion of the “Offense is the Best Defence” quest.[/p][p][/p][p]– Fixed an issue where the temporarily issued radio would remain in the inventory after canceling the “Interference in the air” quest.[/p][p][/p][p]– Fixed an issue where attempting to pay for equipment modifications would not take into account Modification Tickets located in the Account Storage.[/p][p][/p][p]– Fixed an issue where a character would be moved outside of an accessible location for no apparent reason, such as in the corridor of the Distillery bar.[/p][p][/p][p]– Fixed an issue related to the quest markers for “Lost in three pines”, “Samples of living origin” and “A bit of looting”.[/p][p][/p][p]– Fixed an issue where it was impossible to take the quest “Devil Piglets”.[/p][p][/p][p]– Fixed an issue where the firing mode for pistols was incorrectly displayed in the equipped weapon interface.
[/p][p]– Fixed an issue where completing certain quests would award reputation for incorrect and technical clans.[/p][p][/p][p]– Fixed an issue where the maximum number of inventory slots was not taken into account when trading between players.[/p][p][/p][p]– Fixed an issue where the character would get stuck in a bar stool after finishing a dialogue with Mitrofan.[/p][p][/p][p]– Fixed an issue where an incorrect version of the "Radio Parts" item was not counted towards completing quests. They will be automatically replaced with the correct version when the update is released.[/p][p][/p][p]– Fixed an issue related to an incorrect description of the “Serious injury” skill.[/p][p][/p][p]– Fixed various issues related to the use of stations belonging to story clans.[/p][p][/p][p]– Fixed an issue where, when accepting a player into a clan through the recruitment system, the maximum number of clan members was not taken into account.[/p][p][/p][p]– Fixed an issue where after automatically modifying a weapon using all consumables, a visual display of the item remained in the corresponding slot.[/p][p][/p][p]– Fixed an issue where it was possible to cancel the upgrade while modifying a weapon in one-time mode.[/p][p][/p][p]– Fixed an issue where the cursor would disappear when attempting to repair all clothing or clean all weapons.[/p][p][/p][p]– Fixed an issue where, when attempting to accept the quest "Parcel for Sly", the dialog did not indicate how long it would take for the quest to become available again.[/p][p][/p][p]– Fixed an issue that caused incorrect character behavior after opening certain interface windows.[/p][p][/p][p]– Fixed an issue where some windows related to the clan recruitment system were missing borders.[/p][p][/p][p]– Fixed an issue where a message about changing the base owner would appear when dragging a flag without subsequently changing the owner.
[/p][p]– Fixed an issue where when trading with base merchants, money was not credited to the base account.
[/p][p]– Fixed an issue where using the items "Small grindstone," "Weapon Cleaning Kit," "Clothes sewing kit" and "Suits and gas masks sewing kit" would display an erroneous message in the in-game chat about the item being lost.[/p][p][/p][p]– Fixed numerous spots in various locations and expeditions (dungeons) where players could gain an unreasonable advantage.[/p][p][/p][p]– Fixed numerous visual issues in locations.

– Fixed localization of some items, effect descriptions and dialogues.
[/p][p]– Fixed various typos in the text.[/p][p]
Sincerely,
Stay Out Team[/p]
Logo for Stay Out
Release:27.11.2019 Genre: Massively Multiplayer Online Entwickler: Mobile Technologies LLC Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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