- Approximately five hours of gameplay, replayable thanks to different choices, different puzzle solutions, and different endings
- Breathtaking pixel art in twice Primordia's resolution (640x360—party like it's 1999!)
- Dozens of rooms to explore, with variant versions as the carnival grows ever more twisted
- An eccentric cast, including a sideshow freak, a telepathic starfish, an animatronic fortune-teller, and a trio of masqueraders
- Full, professional voice over and hours of original music
- A rich, thematic story about identity, loss, self-doubt, and redemption
- Integrated, in-character hint system (optional, of course)
- Hours of developer commentary and an "annotation mode" (providing on-screen explanations for the references woven throughout the game)
Strangeland
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Story of Strangeland?
Our protagonist spawns at the end of a dead-end road, with a big directional sign 'Strangeland' next to him. Next to the road is nothing... a void. He has no idea who he is, so some people call him 'The Stranger'. He walks down the path, where he encounters a gate, which is also a giant mouth of a clown, who tells him a joke? You know, those gates that can be found in amusement parks or a carnival. The stranger sees no other way than directly into the mouth, with a plethora of signs to convince him that that is indeed the correct way! He walks over the clowns tongue into a room with in the centre a well, and a woman. The Stranger feels he has to save her, but the woman throws herself down the well! A crow tells that the woman keeps on returning, in order to to throw herself in the well, over and over, to save him?? Our Stranger is determined to save the woman, and the rest of this story filled with mindgames and metaphors I'll leave for you to find out!Very player minded
The game is very smooth, almost all of time it's clear what needs to be done, and if you're unsure what to do, you can dial 0 on a payphone to receive a hint. Basically a walkthrough inside the game. Your inventory is kept pretty small, so there is not a lot to combine. Everything that can be carried has a function. The game has a standard P&C structure: at first you can choose or find several objectives that can be done in any order, and after that the story becomes linear. You never have to travel far, and even then you still have the option to skip the walking animation by clicking two times on the next zone. Pretty neat feature!Audial and visual design
The voice acting is wonderful! It's of a very solid quality! It makes it so much easier to follow and enjoy the story! The sound effects are good, and the music is pure atmospherical I think, I can't remember any melody, except a maddening organ tune. Everything fits really well. The pixelart is good, but many parts are obscure, which is absolutely fine. The cinematics are not fully animated, but that's not needed either.Involved developers
The devs respond alot to discussion topics, but I have also seen them in a stream I always watch that covered the game briefly. And I have played this with a group of players, with them reading our reactions and providing help where requested.Conclusions
I love this game, even though I had some problems with acquiring the achievements. Some demand being done in one playthrough for example, while not stated in the achievement, and one requires reflexes of a competitive FPS game. I am certain they will finetune this in the upcoming weeks. This game is carefully polished, and knowing that Wormwood Studios consists of only three people, chapeau! Some people might find it a bit short with an average playthrough of 5-6 hours, but I personally like that. The price reflects that, I think. You could also criticise that the story is slightly generic. For me this game is an instant classic, especially because of the voice acting! 89/100If you're interested in playing games like this simultaneous with other friendly and mature people on a scheduled basis, drop a line in the comments below! | [/tr]
More reviews at Omnivore Gamer, games that are easy to control (for handicapped gamers). | [/tr]
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Release:25.05.2021
Genre:
Adventure
Entwickler:
Wormwood Studios
Vertrieb:
Wadjet Eye Games
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
Kein Prisoner hat oder wartet auf das Spiel