- VILLA - adjusted sprites and lights - moved piano to top floor, more conducive for cover - adjusted TDM spawns - removed parallax from the cave walls, it doesn't work well on curvy surfaces - potentially fixed stage 3 (cave) defending zones
- HIGHWAY - graphical updates - additional clipping - replaced the static crates on the dirt roads
- SKYRISE - minor adjustments
- MONACO - fixed a number of missing faces - fixed floating barrels - fixed rocket crates appearing in stage 1 - fixed one of the escape points for stage1
- CONSTRUCTION - raised pit and flattened bottom - removed movable shelf in stage 2 doorway - moved conference room doorway - moved stage2 door away from ammo-box
- CASTALLA - additional clips added to fix more found exploits
- fixed major bug with pistols where accuracy was swapped between standing still and walking
- fixed up all shotgun spread patterns
- holding sprint (default shift) while turning in car will do half-rate for more smaller turn movements
- updated all the default game pad presets
- fixed the bug with the VIP car preventing it from accelerating properly
- game pad now uses the lean keys (bumpers) for gas/brake
- experimental rag-doll velocity clamping to mitigate the crash in car maps
- while using DEVGRU character model, your view model arms match your character (this is the first in coming updates for this)
- Attempt #521312 at fixing the remote c4 floating arms issue
- added gold UZI skin
News Liste Tactical Intervention
Release:08.10.2013
Genre:
Ego-Shooter
Entwickler:keine Infos
Vertrieb:keine Infos
Engine:
Source-Engine
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
