News Liste Tales of Old: Dominus

????️ Update Patch Notes 4 NOV 25
Tales of Old: Dominus
1 Tag 22:22 Community Announcements
[p][/p][p]Hi everyone, how are you? This is Matt, as you may now I am mostly a solo Developer. ????[/p][p]I really appreciate your patience with these first-day bugs, and I especially want to thank everyone who left a positive review. Your support means a lot to me. I’m listening to all your feedback and already working on the issues you’ve reported. Any other suggestions are also very welcome.[/p][p]For those who left a negative review, I’ll do my best to fix things and hopefully make your experience a positive one. Thank you for buying the game and being part of this project.
[/p][p]Here is the list of fixes for the main issues you mentioned, which should help improve your gameplay experience. Here’s what’s new:[/p][p][/p][p][/p]

????️ Update Patch Notes 4 NOV 25

[p][/p]

???? Audio & Music

  • [p]Fixed several issues with sound and music playback.[/p][/*]
  • [p]Added music spheres that dynamically change the soundtrack when entering different cities.[/p][/*]

⚔️ Combat

  • [p]Reduced stamina cost in combat to make fights smoother and more balanced.[/p][/*]
  • [p]Deer adjustments:[/p][list]
  • [p]The deer now has less health and runs a shorter distance when hit.[/p][/*]
  • [p]It’s now easier to hunt and kill, making the related quest more accessible and less frustrating.[/p][/*]
[/*][/list]

???? Economy & Merchants

  • [p]Merchant prices have been doubled — based on feedback that it was too easy to sell loot and instantly buy top-tier gear.[/p][/*]

???? Inventory & Containers

  • [p]Fixed a container bug that could break the UI and lock the mouse when dropping items.[/p][/*]
  • [p]Partial fix for similar issues in camp areas.[/p][/*]
  • [p]Added a notification and sound when dropping an item on the ground.[/p][/*]
  • [p]When receiving a quest item with a full inventory, the item now drops to the ground with a clear on-screen message.[/p][/*]
  • [p]Added sound feedback when trying to pick up an item while the inventory is full.[/p][/*]

???? Quests & Item Handling

  • [p]Fixed quest detection for drag & drop and “Take All” actions.[/p][list]
  • [p]Previously, quests only updated when using right-click.[/p][/*]
[/*][*][p]Fixed the deer quest detection bug — now correctly registers when meat is collected, no matter how it’s picked up.[/p][/*][*][p]Fixed the Yew Tree branches (Selfbow) interaction — you no longer need to press E to stop gathering. The animation now ends automatically after collecting.[/p][/*][/list]

????️ Dialogues & Animations

  • [p]Fixed player stance during conversations — the character now switches to a neutral pose instead of remaining in combat stance.[/p][/*]

????️ Camps

  • [p]Fixed the camp defense message bug — after defending a camp, the “camp needs to be liberated again” message no longer appears.[/p][/*]

???? Environment & World

  • [p]Tree collisions have been improved — replaced box colliders with capsule colliders, making it easier to ride through forests without getting stuck.[/p][/*]
  • [p]Trees have also been slightly spaced out to allow smoother horseback movement.[/p][/*]
  • [p]Fixed the rock climbing path near the swamp — there’s now a set of broken wooden planks indicating where to climb toward the hidden point of interest.[/p][/*]

????️ Building System

  • [p]Fixed the bed placement bug — previously, if you pressed E on a bed still in green “preview mode” (not yet placed), your character could fall through the map.[/p][list]
  • [p]This issue is now resolved — please test it to confirm![/p][/*]
[/*][/list]

???? Game Intro

  • [p]Improved the intro sequence:[/p][list]
  • [p]The issue where the map was fully visible at the start has been reduced by about 80%.[/p][/*]
[/*][/list]
[p][/p][p]Tomorrow I will keep working on other bugs you mention and I will be adding them to the Discord and the Steam Bug Report Forum area[/p][p][/p][p]Thanks again for all the reports and feedback! ???? [/p]