News Liste Tales of Old: Dominus

I AM WORKING ON THESE FIXES TODAY - 05 NOV 25
Tales of Old: Dominus
1 Tag 14:41 Community Announcements
[p]Hey everyone! ???? Matt here...[/p][p]I’m working on these fixes today and will try to push an update later today or early tomorrow. Thanks a lot for your patience and all the reports, they help a ton! ⚒️ and of course thanks a lot for the good reviews supporting the game I will work hard to be able to leave mixed reviews territory, but it seems complicated to convince the bad reviews already out there.[/p][p][/p][p]I am working on this :[/p][p][/p]

???? Gameplay & Quests

  • [p]Items that sometimes disappear from the camp chest.[/p][/*]
  • [p]A dialogue bug that prevents some players from progressing — hard to replicate, but under investigation.[/p][/*]
  • [p]Enemy loot that occasionally vanishes after combat.[/p][/*]
  • [p]Add markers to show loot bags or dead enemies that dropped items on the ground.[/p][/*]
  • [p]Improve loot pickup timing right after enemies die (shorter delay).[/p][/*]

????️ World & Performance

  • [p]Building loading distance — improving how buildings load in large cities so they appear from farther away.[/p][/*]
  • [p]Location detail improvements will be addressed later once current fixes are completed.[/p][/*]

???? Interaction & Interface

  • [p]Interaction prompts showing up on characters that can’t be talked to — removing those messages.[/p][/*]
  • [p]Missing icon showing dry grass cost for camp buildings during placement.[/p][/*]
  • [p]Keyboard fixes for other languages (non-English layouts).[/p][/*]

????‍???? Merchants & Crafting

  • [p]Missing helmet merchant — investigating and fixing their spawn issue.[/p][/*]
  • [p]Checking bugs related to cooking food to ensure proper functionality.[/p][/*]

[p]Thanks again for all your reports and patience ⚒️[/p]