Arborea is receiving a gigantic patch in February! It combines the content of patches 113 and 114, and players can look forward to not one but three brand new instances (with a new boss type). There’s also new equipment, elite skills for the slayer and archer, and much more!
Dungeons
New dungeon: Added Ice Throne (5 players)
* Number of entries: Unlimited * Adventure Coins: 260 * Entry level: 70 * Item level: 522New dungeon: Added Chaos Ice Throne (5 players)
* Number of entries: Unlimited * Adventure Coins: 265 * Entry level: 70 * Item level: 525 Entry: This dungeon is located in the Frost Reach of Westonia and can be accessed with teleport scrolls from the Specialty Store, via vanguard teleportation, or through Instance Matching. Main reward: Frost Flower gear crates, Starglimmer accessory crates, materials for locking options, Upgrade Vellum, legendary relic/halidom exchange tokens, cards, Resonance Stones for the FROZEN season, and more can be obtained.New dungeon: Added Ice Throne (Solo)
* Number of entries: Unlimited * Adventure Coins: Not required * Entry level: 68 * Item level: 512 Entry: The quest [Important] Vella’s Whereabouts can be received by accepting the quest. The instance can be accessed via the Frost Reach teleportal (Westonia), with teleport scrolls from the Specialty Store, via vanguard teleportation, or through Instance Matching.Remake dungeon: Added Hall of the Argon Queen (5 Players)
* Number of entries: Unlimited * Adventure Coins: 265 * Entry level: 70 * Item level: 526 Entry: The instance can be accessed via the Granarkus teleportal (Val Kaeli), with teleport scrolls from the Specialty Store, via vanguard teleportation, or through Instance Matching. Main reward: Rewards include Frost Flower gear crates, Starglimmer accessory crates, materials for locking options, Upgrade Vellum, legendary relic/halidom exchange tokens, cards, Resonance Stones for the FROZEN season, and more. Added the following achievements: * Advisor to the Queen * Ultimate Conqueror * Experienced Queen Slayer * Third Time’s a Charm * Resurrection Won’t Help You! * Resurrection Is Futile * Resurrection Won’t Change a Thing * Resurrect This! * The End of It * Try, Try Again!New dungeon: Added Hall of the Argon Queen (Solo)
* Number of entries: Unlimited * Adventure Coins: Not required * Entry level: 70 * Item level: Unrestricted Entry: The quest [Important] Bizarre Phenomenon in Granarkus can be received by accepting the quest. The instance can be accessed via the Granarkus teleportal (Val Kaeli), with teleport scrolls from the Specialty Store, via vanguard teleportation, or through Instance Matching.Dungeons have been completely reworked:
Some dungeons have been added, others completely removed. All mission quests related to the removed dungeons have also been deleted. There are new achievements to go with the new dungeons. Previous ones have been moved or are listed with past achievements. Deactivated dungeons: * Akalath Quarantine * Bahaar’s Sanctum * Damned Citadel * Desolarus Testing Grounds * Cursed Fusion Laboratory * Stormed Citadel * Velik’s Hold * The Abscess * Grotto of Lost Souls (Hard) * Draakon Arena * Catalepticon Active dungeons: * Antaroth’s Abyss (Hard) * Sky Cruiser (Hard) * Shadow Sanguinary (Hard) * Thaumetal Refinery * Macellarius Catacombs * Forbidden Arena [Hagufna]Desolarus Testing Grounds dungeon information:
* The quest [Important] Desolarus Testing Grounds has been divided into [Important] Slanderer and [Important] Desolarus Testing Grounds. * For players who have already accepted but not yet completed the quest [Important] Desolarus Testing Grounds, it will change to [Important] Slanderer. * If it has been completed, the quest [Important] Desolarus Testing Grounds will be automatically completed. If a player enters a dungeon without the required item level, they will receive a penalty effect.Training Ground
The required item level for entry per level has been modified. * Level 1: 504 * Level 2: 510 * Level 3: 517 Clawrider’s HP and Defense have been increased. Two types of magic buff stones can now be found at the entrance instead of in the combat area.Solo dungeons
The balancing has been adjusted in line with the new equipment: * Rogash’s Trial * Lumikan’s Trial * Gardan’s Trial * Harnovog’s Trial * Baracos’ Trial * Akasha’s Trial * Lilith’s Trial * Celestial ArenaResonance Dungeons
A new Pure Resonance Gate has been added
Entry: * Baldera → The dungeon can only be entered via the Bloody Resonance Gate in Balderon. * 1 AWAKE Resonance Stone is required to enter the dungeon (1 stone per group member.) * Entry level: 70 * Item level: 504 Random entry to 1 Resonance Dungeon: * Stormed Citadel * Fusion Laboratory * Grotto of Lost Souls (Hard) The maximum Resonance level for each dungeon is 1.Cursed Antaroth’s Abyss
* The duration of Fiery Rage has been changed to 20 minutes. * The destruction method of the sphere attack is unchanged, but a melee attack is now also allowed. * The explosion of the ring attack now causes more damage. Reward * Additional Adventure Coins are now received when completing Resonance Dungeons. * Adventure Coins from Resonance Dungeons are shared equally among all party members.The AWAKE season is ending and the FROZEN season is beginning
For the new season, the required Resonance Stone and the Otherworldly Shard have been changed. * The AWAKE Resonance Stone cannot be used during the FROZEN season. Players can receive the newly added FROZEN Resonance Stone and use it to enter the dungeons. * AWAKE Otherworldly Shards can be used but only for the Resonance etching of AWAKE season gear (Mahtnan). * FROZEN Otherworldly Shards can only be Resonance etched onto gear from the FROZEN season. The dungeon for the Resonance Gate has changed. The dungeon for the Bloody Gate remains the same. Pure Resonance Gate * Sky Cruiser (Hard) * Ice Throne * Shadow Sanguinary (Hard) Resonance Gate * Antaroth’s Abyss (Hard) * Chaos Ice Throne * Hall of the Argon Queen (Hard) A statue is erected in Balderon—for first place in each class in the last season of the Corrupted Skynest (Hard) Resonance Dungeon. Renewal: The Resonance Dungeon can be entered via the Resonance Gate.Class Change
New class changes are available for slayers and archers. * Slayer: Primal Slayer * Archer: Illusion Archer After the Awakening Quest for level 65, the quest [Class Change] Hidden Skill can be accepted to complete the class change and activate the new abilities (can be viewed in the Skills UI of the Class Change tab).Primal Slayer
Illusion Archer
Skill Manual
An item has been added for Skill Manual: Innate Power. * Innate Power has the effect that the target suffers increased damage during combat. * The skill can be learned from level I to level V. Note: All levels must be learned before level V can be learned. * Once level I has been learned, the skill manuals can be purchased as a combination and fused with some enchanting materials to complete the skill manual. * It can be learned by all classes except slayers and archer, and the character must not have completed a class change. * Slayers and archers cannot learn the skill manual directly. However, they can use the skill manual as material to activate their class change skills. * The associated items are available from the development merchant.Comment from the developers
The new skills make classes with class changes more powerful. Even at the first level of the skill, the character is significantly more powerful, and there are effects that can be selected and that develop the character. The effect Innate Power has been added for classes that still haven’t completed a class change to make them more powerful compared to classes with a class change. They can use/consume skill manuals like characters with a class change so that they don’t have them for no reason when a class change happens for them in the future too. The important thing with Innate Power is that the effect was designed so that no class is disadvantaged. It is applied equally to all classes.Class Balancing
Warrior
Assault Stance I–IV * Change: When monsters are attacked, the skill damage is reduced by 30% instead of 33%. Fatal Wound * The ability to ignore physical resistance rises by approx. 33% in line with Physical Crit Power. Poison Blade * If a monster is hit by Poison Blade it receives periodic damage in line with Physical Amplification. The increased damage is now 150% rather than 200%. * If a player is hit by Poison Blade they receive periodic damage in line with Physical Amplification. The increased damage is now 1% rather than 3%. * Change: The periodic damage duration of Poison Blade increased from 10 to 20 seconds.Brawler
Rhythmic Blows * Change: Internal Wounds effect increased by 27% instead of 32%.Archer
Poison Arrow * Change: The periodic damage of Poison Arrow can now only be stacked max. 1 time instead of max. 3 times. * Change: The periodic damage duration of Poison Arrow increased from 12 to 20 seconds.Mystic
Volley of Curses * Volley of Curses can now be stacked max. 2 times instead of 3 times.Slayer
Savage Strike * Change: Overhand Strike is activated for 2 seconds when Savage Strike is used. Overhand Strike remains active even when used. Overhand Strike * Overhand Strike is guaranteed to chain successfully when activated by Savage Strike. Rotation Combo * The success of Full Charge has been increased. Jump Smash * The success of Full Charge has been increased.New Gear: Frost Flower Tear
There are new weapons, armor, foot armor, and hand armor on offer. These items are divided into legendary and mythical ranks. There are differences in the base ability depending on the rank. Like Mahtnan Gear, Frost Flower gear has standard, support, and random options. Support options per component consist of 1x special option and 2x stat option. Their level depends on the item level:
