News Liste The Bard's Tale Trilogy

Update 1.07 is now live!
The Bard's Tale Trilogy
22.08.18 15:31 Community Announcements


Hi all,

Version 1.07 of The Bard's Tale Trilogy is now ready to release with lots more QoL improvements and bug fixes. Thanks for everyone's input!

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CRASHES / SOFT LOCKS
  • Fix catacombs bugs - exiting catacombs without a saved location would end up INSIDE the temple. That can lead to a situation where the saved location becomes 0,0 and the next exit will go to that location.

  • Audio
  • Updated sounds for undead and Mangar.
  • Fix for mis-linked Traveller's tune on some instruments playing Waylands.
  • Added per-trap sound effects.
  • Trimmed start of several attack, enemy and spell sounds so that they are a little more snappy

  • Achievements
  • Fixed the A Song of Fire achievmeent.
  • Fixed Pile of Gold achievement (was set to 1,000,000 instead of 100,000).
  • Fixed A Mage's Tale achievement (was accidentally checking archmage spell levels as well; which obviously don't come in to play until BT2).

  • Gameplay
  • Fix party monsters now cast ally buffs on the party instead of the enemies.
  • Fix balance issue in spell saves (intelligence and luck are applied a little less).
  • Stop Ybarra mystical armour and shield from stacking together because it makes the entire team nearly untouchable in combat.
  • Fix bug where you could use arrows without a bow.
  • Fix hit ratio for arrows - now relies heavily on dexterity to hit or dodge ranged attacks.
  • Add combat option to equip/unequip an item to make ranged combat more accessible.
  • Fix Dragon Wand not working correctly (now does a 20-80 damage group attack).
  • Fix ConjurStaff not halving spell cost.
  • Bows can now be equipped alongside melee weapons.
  • Fixed entering guild was refreshing the UI stats.
  • Quick Fix healing can now target specials.
  • Sped up healing in the temples. Allow aborting both parts of the heal. Cut off the chant if you start a new chant.
  • Fixed some journal screen spells always using the 1st magic caster's spell points.
  • Spinners work more like the original. Guarantee to spin you (random can't == 0), spin on turn as well as Move
  • Implement the thief dagger and Luck Shield hide in shadows bonuses
  • Added Heal Entire Party option to the Temple.
  • Added Recharge Entire Party option to Roscoes.
  • Summoned monsters/NPCs no longer soak up combat XP
  • Stop onyx keys from dropping in mangars tower
  • Reworked the calculation for starting distances of random monsters
  • Fixed monster spells that didn't have a range set
  • Fixed problem with script reward items - were getting set to 255 instead of the -1 (which causes random 1..default). Fixes "unlimited" charge items being rather limited.
  • Archery now uses the hunter crit.
  • Heal Harp now lets you specify who gets healed
  • Dragonshield now usable in combat
  • Added aggro to target dummy so it always gets attacked first
  • Remove map rotation disorientation at night in the city. Maps only get disoriented in dungeons.
  • Increase identify trap chance of rogues
  • Rogue identify skill now works of intellect rather than dexterity
  • Weapon toHit bonus now correctly adds bonus to damage also
  • Monster spells should never show up, no matter what level you are at...
  • Enabled mithril arrows.
  • Ring of Power no longer attacks own time (was broken post 1.0 release)
  • Mage staff now regens magic each combat round
  • WizWand, Death Dagger and Stoneblade now drop in game.
  • Trapzap chests now half-cost with conjurstaff
  • Enemy party-stuns are ignored if you advance
  • SOSI no longer reports Darkness as something special
  • Chests now drop from fixed encounters (ones marked on the journal) at 100% rate.
  • Random encounters do not drop chests (just unprotected treasure)
  • Monster portrait tints (like dragons) now work in your party status screen
  • Fix the skara brae tower gates so you can exit without a key
  • Madgod event allows you to get to kylearans after you've killed him
  • Reworked monster AI so it selects attacks based on range
  • Reworked random starting ranges for monsters - won't get so many small groups at range now
  • Fix autorepeat on spacebar during combat (was broken post 1.0 release)
  • Blur fire tooltip now tells you it detects doors
  • Paladins now get their extra attacks several levels later than Warriors (as the manuals elude to - and because he overpowers warriors with his saving rolls)
  • Fix Falkentyne's Fury bonus damage was getting applied even if you missed because of out of range

  • Journal
  • Now records teleports onto the journal and the minimap.
  • Walls are only discovered in darkness if you run into them
  • Fix apport arcane bug where the wrong mage spellpoints was being used

  • Controls
  • add combat delay to stop accidentally spamming through the combat fight/run/advance. Also gives a moment to see what you have left to fight.
  • Added invert mouse option (inverts both axis) in the settings (Gameplay tab).
  • Added option in the settings to disable pause on backgrounding the game (Gameplay tab).
  • Disabled the controller joystick assignment, that shouldn't have been there at all.
  • Added mouse friendly combat mode - the combat options don't move but just disable/enable instead. There is an option for this in the Gameplay tab of settings.
  • Added ESDF movement support, with an option to enable this in the Gameplay tab of settings.
  • Added autorepeat support on pressing forward - holding forward (W or E) down won't enter doors. Tapping forward or using the cursors for movement will still enter doors.
  • Add automove latch system so we don't start moving instantly on exitting houses.
  • Invert mouse now only inverts up/down
  • Remove keypress delay between from mid-combat rounds.
  • Fix automove on cursors (arrows) to work like AWSD automove
  • Keyboard autorepeat now only kicks in when in a scrolling list or entering a name
  • Keyboard autorepeat is now a shorter initial delay, since its not used for movement.
  • Add New Party Order (N) key
  • Allow KeypadEnter to work like Return key.

  • Graphics
  • Added "large view mode" for 16:10 and wider aspect ratios. It was already available for 21:9 mode. This can be found in the Gameplay tab of the settings.
  • Fix pixel artifact in 3d view frame.
  • Added gamma brightness setting to the Graphics tab of settings, for those people who need to make things brighter.
  • Fix night and day issue with shadows appearing on buildings from sun below ground.
  • Fix spell icon positioning in large-view modes
  • Change to 2 letter classes in large-view modes
  • Fix some day/night shadow artifacts during day->night transition

  • UI
  • Revelation light now appears as blue flame (instead of via the Eye icon)
  • Spell ranges now appear in tooltips
  • Add support for proper-noun enemies, like Mangar, so it won't say "A mangar, or The Manger, or 1 Mangar." it will just say "Mangar".
  • Add support for "An / A" determination for monsters that start with vowels.
  • Fix alpha fading on minimap mesh.
  • Fix some text errors in spells for Word of Healing and Levitation.
  • Fixed the Bard's Tale (ES) issue on Spanish language PCs.
  • Fixed the scroll back button, in spell casting.
  • Fixed the "can't cast" message to be more informative.
  • Audio volumes now save on using ESC to exit the dialog.
  • Added disorentation icon, to let you know that you don't know your direction (for when the minimap starts to not be North = up; in dungeons)
  • Right click on message scroll now acts as a BACK BUTTON.
  • Item comparison tooltip now includes unarmed combat - useful for Monks
  • Show message when characters jump out of the way of traps.
  • Item tooltip now shows arrow damage also
  • Added some tool tips for races, in character creation
  • Added some tool tips for class, in chracter creation

  • Misc
  • Fix typo (Throught) in Longinus text
  • Fixed some typos in spell descriptions for ARFI, AIAR, and SHSP
  • Fixed missing period at the end of roscoe's energization message
  • Fixed target dummy spell description (removed mention of Special Slot since it doesn't exist in remaster)
  • Fix gender issues in "missed" message.
  • Made some spell descriptions gender neutral since we don't know if the caster is a male or female.

  • Ver. 1.08 Hotfix Items
  • Critical fix to infinite loop when trying to Heal All a reanimated party member at the templ
  • Preset combats now drop chests again
  • Small chance for random combat to drop chests
  • Buffed rogues hide in shadows
  • Nmbr of attacks now better matches originals (first at level 4 for monks/warriors, level 5 for paladins)
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    Release:14.08.2018 Genre: Rollenspiel Entwickler:keine Infos Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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