The Darkest Tales
Sammlung
Du musst angemeldet sein
Über das Spiel

Systemanforderungen
- CPU: Intel Core i5
- GFX: Nvidia GTX 960
- RAM: 8 GB RAM
- Software: Windows 10
- HD: 11 GB available space
- DX: Version 11
- LANG: English, Italian, Russian, French, German, Simplified Chinese, Japanese, Korean, Spanish - Latin America, Portuguese - Brazil
Dieser Beitrag hat noch keine Einträge.
Steam Nutzer-Reviews
Dieser Beitrag hat noch keine Einträge.
Empfohlen
1591 Std. insgesamt
Verfasst: 24.12.22 00:37
Weiterlesen
Empfohlen
1023 Std. insgesamt
Verfasst: 19.11.22 08:33
Compelling visuals and an interesting twist on the fairy tale genre make this enjoyable in the main, but there are obvious flaws in the game play mechanics that can prove frustrating.
When Alicia falls into a dangerous and nightmarish slumber, where her dreams become a threat to her survival, in steps some of her favourite childhood toys to rescue her. The Darkest Tale is a 2D platforming action adventure.????Overall Impressions????
Zitat:
I really enjoyed The Darkest Tales, especially its settings and story, where everything is turned on its head and things are not what they seem. Locales look gorgeous and are very imaginatively designed, but there are noticeable defects in gameplay which can occasionally prove annoying, especially in timed events or boss battles.
⭐️Level Design and Mechanics⭐️
For the majority of this game, I thought level design and visuals were excellent. The levels are split into their own domains and are themed around the twisted fairy tale on offer. This might be the leafy areas surrounding the fables of Jack and the Beanstalk, or the innards of a whale, based on the stories of Pinocchio. Each level was very imaginatively designed culminating in a nightmarish boss battle with the fairy tales’ main character. Other characters include White Hook, a pirate who collects cute and small things; Peter Pan; Little Red Riding Hood; The Little Mermaid; and Merlin the wizard. There are slight metroidvania elements, and you may have to search the level for equipment or exits that may not be accessible at first, but it is quite forgiving, and I only got lost once, so I was pleased that the levels were relatively linear and I wasn’t forever getting stuck trying to progress. Teddy can swing on things and release, and then there are double jumps and bursts that can get him out of trouble. He can jump up walls and between walls to avoid dangerous plants. It’s the bog-standard type of movement for an action platformer. https://steamcommunity.com/sharedfiles/filedetails/?id=2881433791 The main problem with the mechanics is that once you hit something, you are stunned momentarily, and unable to perform any actions. This is where most of my frustration stemmed from, as you are unable to jump, and this often results in your death, or plummeting to the bottom of a tricky platforming section. There are certain timed sections like this, where you are chased, and have to navigate tricky platforms whilst fighting off enemies. It’s quite frantic, and timing is paramount to progress. In these sections, platforms are guarded by thistles and spikes, so hitting these, or getting struck by an enemy, can result in you missing a jump and having to start the process again. There is a section towards the end like this, that literally ruined my day because it was so frustrating. I must have tried fifty times to complete this section, and it was brutal, but very satisfying to finally complete. Sometimes, the double jump doesn’t seem to work in certain situations either, but because the levels are very forgiving and save points are never too far away, it is unfortunate, but it won’t prove too much hassle to return and try again. I thought the game had a perfect difficulty level for myself. I needed perseverance, but I was always motivated to try again, because I was enjoying the story and game play so much.Zitat:
Follow IndieGems for more reviews like this one.
????Boss Battles????
Boss battles were a little hit or miss, and some boss battles were much better than others. The Praying Mantis level, based on Sleeping Beauty, seemed to be much more difficult than any of the others. Some are quite epic and need careful precision movements, whilst others are incredibly easy. I defeated the last boss on the first attempt, so there are some balancing issues that need addressing. Teddy gains the ability to fly in some sections, and this mechanic is very difficult to control whilst trying to attack enemies. Again, this can lead to frustrating moments, which is a shame, as the boss battles are very exciting and imaginatively performed in the main. Sometimes, mechanics like this can be bypassed, like against Peter Pan where I managed to defeat him by firing upwards with my boomerang, whereas I am sure I was meant to be flying around after him, so there are design flaws in some of these encounters. https://steamcommunity.com/sharedfiles/filedetails/?id=2878556963????Combat????
Teddy has various weapons at his disposal. As you progress, you will acquire new ones. Once collected they can be swapped in and out depending on your preference. Light weapons, like the double sword or spear, offer fast and nimble attacks with less damage; Heavy weapons like the axe or great sword can be charged and will produce lots of damage, but are slow and cumbersome; and ranged weapons like the bow, boomerang, shotgun or shield. The latter being more of a defensive weapon to block enemy projectiles. You can equip up to six skills, but these spots need to be acquired by finding special orbs hidden in difficult to find places. The skills needed to fill these spots are either acquired through game play or once again hidden in the environments. There are twenty-five skills to collect, and at the end of the game I had only acquired eleven, so it shows how difficult they are to collect. There is the option to travel back in time using mirrors to locate these orbs if you so wish. Skills generally offer more damage, enhanced melee or ranged attacks, less cost for healing and greater experience rewards for killing. The skill tree seemed a bit basic to me with little variety, and it was difficult to plan any kind of route because you are unable to see the full length of the branch, only the next available skill. When I upgraded skills, I didn’t notice much difference and they seemed a bit bland, only slightly increasing what I already had, and any new mechanics were left to finding orbs rather than through gaining experience points. The combat felt a little clunky, and not very smooth at times. Combos can be quite exciting to perform, but often they were a hindrance, leaving Teddy hanging in the air and vulnerable to attack. The dash and double jump are very important, especially in bigger battles, but the double jump was a little unreliable.????Story and characters????
https://steamcommunity.com/sharedfiles/filedetails/?id=2881557931 The main characters can be slightly annoying at times, especially Lighty with her high-pitched voice, but these are minor irritations and don’t ruin the enjoyment of the game. The characters were very interesting, and I loved the settings and the way the story book feel was reversed to feel dread and despair. Between each stage, a narrator reads a story in a comic book fashion, with action sequences played out as drawings. It was a nice introduction to the next level. There are brief moments of story within the game, especially between Teddy and Lighty who have numerous conversations, some more meaningful than others. Overall, the story was surprising, entertaining and very well produced.????Conclusion????
Zitat:
The Darkest Tales was enjoyable, with highly polished production values and a strong theme which was interesting and original. It had the perfect difficulty level for me and encouraged me to keep trying until I was successful. The only element which drags it down is the jumping mechanics and the sometimes-clunky combat. Even though these features can prove frustrating at times, I think they can be resolved, and in the main I would definitely recommend this.
Zitat:
Weiterlesen
Nicht Empfohlen
550 Std. insgesamt
Verfasst: 16.11.22 11:33
Introduction
I played it once beta and have been waiting for 9 months. Here is my experience and perspective for this game. First of all this game is an indie game. That's mean they don't have that much budget as AAA games, so they will focused on the idea and unique gameplay instead. This is why I love indie games and want to support small developers.Story
The Darkest tale is a linear game so as it story, nothing complicated and they're all been told by cut scenes. Overall it's pretty decent and really unique by the theme it self but it may not that interesting by story telling. It should be more intense and darker to match the game theme.Gameplay
The combat fells like Hollow Knight inspired. Light weapon can attack in four direction and will bounce you back in the air if you strike enemies form above. This will be the main mechanics of the game and it's also very easy to learn. The rest is heavy and range attack that will be unlock as far as you go. Another things to mentioned is mana system, you will use it for healing and empowered attack in both light and heavy attack. After killing enemies you will gain levels that's proceed to skill trees. But, it's not that useful for only increase some damage. range, and reducing charging time that you will barely use it in a real combat. Overall, it's won't change any of your play style and it's make late game so boring. Enemies and Environment are basically not fun to play against, it's annoying and ridiculous by both of designed and hit boxes. Enemies are stupid, they only move around and throw some random moves praying that it will hit the player. They also mostly spawned flying enemies to platform part to make it harder to reach but in reality it doesn't work like that, it annoying. Bosses are mostly not fun to play against same as same reason as the common enemies but added hit box problems that some times make you stuck in side because of unit collision and bosses move doesn't that impressive and memorable. Platforms are very frustrating plus clingy movement. I fell like I'm playing Getting Over It because every times you fall, you'll be back down for a mile and also have to deal with enemies on the way chasing you until it's dead. Overall, it fells bored, annoying, and frustrating to play through and this is not the worst part yet...Performance
I founded a bug since the first 2 minutes in game and so on over 15 times through 9 hours of gameplay in many form, super jump and pan down like I'm on the moon, menu but that doesn't let me quit the game, slam not work so I pass through surface and stuck in the air, sounds bug, etc. Frames drop in some scenes for no reason. It happened about 10% of gameplay. I once have fought the one of bosses in 15 frames and that make it's the worst experience and also the hardest boss in the game so far.Visuals and Sounds
They did a good work in the part of matching visuals and game theme very well. In cut scenes, it looks good in faraway perspective. But if you look it close in, you will founded that model and dialogue look a bit wired in my opinion but it's not a big deal. I like how they used book pages to tell story sometimes, arts are great and it's really good choice to fix budget problem. Sound effects is too hard and music is pretty bad for me. This is the first game that I decided to turn game music off and listened to spotify instead. Unfortunate, this game should have been better than this. 4/10
Weiterlesen
Nicht Empfohlen
449 Std. insgesamt
Verfasst: 15.11.22 15:39
Weiterlesen
Empfohlen
92 Std. insgesamt
Verfasst: 03.11.22 22:39
Weiterlesen
Empfohlen
124 Std. insgesamt
Verfasst: 18.10.22 11:34
Weiterlesen
Empfohlen
976 Std. insgesamt
Verfasst: 18.10.22 09:43
Weiterlesen
Nicht Empfohlen
553 Std. insgesamt
Verfasst: 17.10.22 05:13
Weiterlesen
Release:13.10.2022
Genre:
Action-Adventure
Entwickler:
Trinity Team
Vertrieb:
101XP
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
Kein Prisoner hat oder wartet auf das Spiel