The Elder Scrolls IV: Oblivion Remastered
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Über das Spiel

Entdeckt Cyrodiil neu
Reist durch die prächtige Welt von Tamriel und kämpft auf den Ebenen des Reichs des Vergessens. Die von Hand gefertigten Details wurden akribisch genau nachgebildet, damit eure Erkundung zum unvergesslichen Erlebnis wird.
Schreibt eure eigene Geschichte
Gestaltet vom edlen Krieger über den finsteren Attentäter bis hin zum runzligen Zauberer oder rauflustigen Schmied euren eigenen Weg und spielt auf eure Weise.
Stürzt euch ein episches Abenteuer
Betretet ein Universum voller packender Geschichten und unvergesslicher Charaktere. Meistert die Schwertkunst und nutzt mächtige Magie im Kampf um Tamriels Rettung vor der Daedra-Invasion.
Die komplette Story
Erlebt in The Elder Scrolls IV: Oblivion Remastered mit den zuvor erschienenen Storyerweiterungen „Shivering Isles“ und „Knights of the Nine“ sowie zusätzlichen Inhalten zum Herunterladen alles, was Oblivion zu bieten hat.
Systemanforderungen
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: AMD Ryzen 5 2600X, Intel Core i7-6800K
- GFX: AMD Radeon RX 5700, NVIDIA GeForce 1070 Ti
- RAM: 16 GB RAM
- Software: Windows 10 64-bit
- HD: 125 GB verfügbarer Speicherplatz
- DX: Version 12
- LANG: Englisch, Französisch, Italienisch, Deutsch, Spanisch – Spanien, Japanisch, Polnisch, Brasilianisches Portugiesisch, Chinesisch (vereinfacht)
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: AMD Ryzen 5 3600X, Intel Core i5-10600K
- GFX: AMD Radeon RX 6800XT or NVIDIA RTX 2080
- RAM: 32 GB RAM
- Software: Windows 10 64-bit
- HD: 125 GB verfügbarer Speicherplatz
- DX: Version 12
- LANG: Englisch, Französisch, Italienisch, Deutsch, Spanisch – Spanien, Japanisch, Polnisch, Brasilianisches Portugiesisch, Chinesisch (vereinfacht)
Steam Nutzer-Reviews
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Nicht Empfohlen
47 Std. insgesamt
Verfasst: 22.04.25 21:54
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176 Std. insgesamt
Verfasst: 22.04.25 19:54
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125 Std. insgesamt
Verfasst: 22.04.25 18:31
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354 Std. insgesamt
Verfasst: 22.04.25 18:10
The interface is leaps and bounds an improvement over the 2006 game although more keyboard integration would be welcome like using E to accept message boxes (like confirm popups and such) or A and D to increase/decrease sliders. Using enter to confirm is very inconvenient. I also don't like how all of the menus are now under the tab key, and despite there being a dedicated inventory key I think tab should be that key because it was in the original. System options should be under the escape key like all other games. This is a default choice I don't really understand the logic behind. On top of that tab does not default to any specific screen, it just stays on the one you were last on. So if you were changing settings and then pressed escape the next time you press tab it would open the settings again, not the inventory. Maybe I'm bothered about nothing here but I feel like this is just a confusing design decision and have rarely ever seen it work in any game.
Visually the game looks stunning, but some of the NPC face models and actors look rather uncanny. I'm not a big fan of the more draconic look to Argonians, I wish they'd kept the more lizardfolk inspiration from the original but it's a minor gripe I can get used to. The Khajiit also look quite different, but I'm less miffed about that since they still look like big cat people more or less. All the races look good it's just some NPCs are a little disturbingly uncanny. The lighting is phenomenal, atmosphere is on point, and the textures are gorgeous. Every area is completely revamped with new models and textures befitting a game of this era.
The gameplay is honestly where I'm mixed. The character feels a bit more floaty to control, I don't know how to explain it. In the original game, if you ran and then stopped you would stop immediately, but in this remaster you stop after like 0.2 seconds instead. It's not as precise, and I don't like that. I like the vision of the combat, but the one-handed melee attacks being a 3-hit combo with a break between them now makes things a bit awkward in first person because it's hard to really tell which part of the combo you are on when you just see your hand swinging. It's much easier to see in third person however and I don't know if this changes as you gain levels in Blade/Blunt for instance. The tactile feedback on combat is very good now though, enemies react to your physical hits and the blood splatters add a visceral visual feedback on your blows - both very needed additions. We have a sprint button now, I don't dislike this but I can't figure out if it's toggle or not. I've had a few times where I'd sprint, stop, and then expect to run normally but still end up sprinting. The leveling system is revamped to a mixture of Oblivion and Skyrim. You choose 7 major skills that are easier to level up and contribute more XP to the next level. Instead of the old system where leveling a skill governed by a certain attribute allows you to raise that attribute during your level up sequence, you can now allocate a maximum of five out of a total twelve"virtue points" into any attribute of your choosing upon leveling up, even ones that have nothing to do with your class. I think this system is infinitely better than the 2006 version and should have been what the original went with in the first place.
Performance-wise I'm running a 4070S in 1440p with the game on High settings and getting pretty consistent FPS in smaller interior cells and cities, while outside in the overworld it tends to stutter quite frequently as things load in and the FPS drops significantly to around 55-60 with framegen and DLSS. While that wouldn't be a problem, it's the constant and inconsistent dipping that irks me. Your mileage may vary, I did not do much performance tweaking in the game and it's very possible there are optimizations I didn't try or may have missed.
Overall would I recommend it? If nothing I wrote about is a dealbreaker and if you have not played the 2006 version, I would give it a very easy yes recommend. If you have played the 2006 version and love it like myself, I would give it a tentative yes. Nothing here fundamentally is that much different from the 2006 version outside of the leveling system which can easily be fixed and improved with mods. If you like the feel and charm of the 2006 version, maybe wait for a sale on this one.
I may update this review as I play more of the game, but for now these are my thoughts.
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371 Std. insgesamt
Verfasst: 22.04.25 16:07
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783 Std. insgesamt
Verfasst: 22.04.25 16:02
Here’s to them, and to the memories—may they be eternal as the White-Gold Tower. ????????️
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185 Std. insgesamt
Verfasst: 22.04.25 15:50
I will once again walk backwards up mountains, clip through reality with 37 paintbrushes, and become the Champion of Cyrodiil while naked and heavily diseased. I will murder Rufio for the millionth time just to hear Lucien Lachance whisper sweet nothings in my ear. I will close Oblivion gates not because I have to, but because I CAN.
Bethesda could retexture a mudcrab and I'd pay £100. But this? This is art. This is culture. This is the game that raised me, broke me, and taught me that if a man in a funny robe tells you you’re the chosen one, you just roll with it.
I’m not crying. You’re crying.
Praise Talos. HAIL SITHIS. LONG LIVE CYRODIIL.
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Release:22.04.2025
Genre:
Rollenspiel
Entwickler:
Bethesda Softworks
Vertrieb:
Bethesda Softworks
Engine:
Unreal Engine 5
Kopierschutz:keine Infos
Franchise:
The Elder Scrolls
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