
Return to the Vengeance PvP campaign to help test newly performant additions, including tweaks to siege weaponry, armor skill lines, and guild skill lines.
We’re continuing to add to the options in the Vengeance campaign for Cyrodiil, and we need your help to test our latest additions! Join in a newly updated Vengeance campaign during its return on all platforms from today until Monday, September 29 at 10 AM EDT, and help provide vital data and feedback for the Alliance War.
Vengeance Basics
For those warriors unfamiliar with the Vengeance champaign, you can participate by following the below steps:
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- All players have normalized stats regardless of level[/*]
- Each Class has a modified set of abilities and items[/*]
- While in Vengeance, you cannot access your bank, vendors, or crafting nodes[/*]
- Only Experience Points, Alliance Points, gold, and Champion Points are retained upon leaving the campaign, and no items can be taken out[/*]
- The Champion System is disabled in this campaign[/*]
- All quests are disabled in this campaign[/*]
Upon entering the campaign, your character is changed to match a specific template for their class. As mentioned above, this includes pre-determined abilities, attributes, consumables, and item sets. It also includes a backpack of supplies that cannot be removed from the campaign.
Note that the templatizing of characters is an experiment and does not necessarily mean that these changes will be made to the Alliance War in the future. By introducing templatized characters for this specific test, we can isolate the variables that impact performance, helping us plan future improvements.
New Options for War
For your battles in the Vengeance campaign, we’ve now enabled meatbag catapults, as well as performance-tailored skill lines for the Fighters Guild and Mages Guild, plus an armor skill line with active abilities for light, medium, and heavy armor.

Watch the skies!
As with other additions to Vengeance, these new options are tuned to minimize their disruption to the game’s performance while still providing satisfyingly devastating combat power. For example, meatbag catapults can still cause massive damage on impact with players, but no longer leave a lingering ground effect. Missed a kill the first time? Reload and fire again!
Additionally, certain progression and cosmetic systems have been brought to Vengeance to test their performance impact. Skyshards, mount selection (along with any collectibles normally allowed in Cyrodiil), titles, and achievements have been re-enabled. No need to leave Cyrodiil to swap to your favorite horse (or guar). Dazzle your fellows at a siege with your stylish choices—just don’t get distracted from the fight!
The Three Banners March On
Are you excited to fling putrefied meat over a keep wall or wield the techniques of the Fighters and Mages Guilds? Perhaps you’re just pleased to see Vengeance return again with its massive battles? Whatever your thoughts, let us know via Bluesky, X (formerly Twitter), Instagram, and Facebook.